"Hey, don't buy a used house, build new! Support your local contractors!"
"Hey, don't buy a used book, buy new! Support the authors you love!"
"Hey, don't shop on ebay, buy what you want new! Support the manufacturers!"
"Hey, don't buy a used video game, buy new! Support the devs!"
All five statements touch in the second-hand consumer market. Four of those statements don't fly, yet apparently one is now basic logic. Why?
* I'm actually ok with on-line pass type deals for on-line heavy games that require overhead to keep running. However, retail price points should not be a flat $60, and instead reflect the value of the content. Not all development cycles are equal in investment, and retail price should reflect that. I don't exactly see Publishers/Devs taking up that end of the bargain. The argument that "Like, dude, Dev's totally need your support!" plays pretty Junior High-ish in scope to me. The game industry rakes in billions of dollars, and it seems there's a fairly competitive struggle to land a job with a gaming company. So apparently not every dev is living in a refrigerator box, surviving off of microwave noodles. I don't have any love for the big retailers, but business looks out for business. I'll save my concerns for the consumers, instead of bravely volunteering more money out of my wallet without any concession coming back my way.
@Kingsoup: different things are different. How many of those things can be entirely digitized such that there is no cost for material? How many of those things involve medium-term server support and patches?
Only online books come close of your examples... and you can't resell digital books.
No, my gripe is this. My brother got NFS Hot Pursuit for Xmas yet if I want to borrow it off him I have to pay to play online. On Xbox Live. My subscription for playing online. I've not purchased the game, fuck I've not purchased it at all, but it's still a knock-on effect that leaves me with a bitter taste.
Well, until I go and play something else instead.
At least in this case it's only Driver. Like I'm gonna buy a fucking Driver game, hahahaha.
Also what is kind of a shame and I realize this isn't the case for everybody but I feel for Jaded's situation being unable to share her games experience, alot of people tend to want to share those experiences with a friend, which usually helps garner interest in your product....if you gimp your game with an online pass you can't always sell a friend on a game that way. These passes really are an unnecessary evil when you figure we've gone this long without them.
according to Games Marketplace, MK9 & Fear 3 (WB) online passes are 10$...... Just like everyone else.
Sure you weren't thinking of the MK 'Season' Pass?
You made me nostalgia because E.B. actually treated its customers fucking amazingly well, not to mention had a healthy PC game/hardware(VooDoo3's aplenty!) stock. Then, GameStop bought the entire EB corporation and we are all the more fucked because of it.
USED GAMES ARE GOOD FOR INDUSTRY, DEAL WITH IT
Anyway, I haven't played a game made by Ubisoft since I thought the new Prince of Persia was a smart purchase (it wasn't). I'm saving my was for Shadow of the Colossus, Ico, Trico and a PS3.
Its understandable that Activision hasn't bothered yet, they dont want to shit where they eat until they know for sure gamers will let them. Activision sells $45 a year worth of DLC for CoD, which likely makes them hundreds of millions in profit by itself. Activision knows damn well they are making money of the sale of used games. There is a good chance that if they were to introduce an online pass system for a game as well established as CoD, they would drive more used buyers away. Why would they possibly drive used buyers away with a $10 pass when they are selling $45 worth of DLC to new and used gamers alike?
Look at Resistance: it sells well but it's not a heavy hitter. Insomniac said more damage would be done to them if people didn't buy it as a result than if it were bought new. EA's sports games have the pass but look at the audience: you're either an early adopter who buys new, or you wait until next year when the game is worth nothing and EA sees no money regardless. With the online pass, they're collecting money on a title they don't even print or market anymore. Driver is the same. The last few games were so-so and this is Ubi's way of banking on a slow seling series.
The best new game incentives are ones that GIVE you stuff instead of taking it away. Without BC2's VIP pack, you miss out on a good chunk of maps people are playing on. Activision sells $15 mappacks knowing a ton of folks will move to those and thus giving the incentive for veryone, new and used, to buy them. Rockstar consistently puts out the best DLC period.
Any publisher who forces customers to purchase or activate WHAT'S INCLUDED ON THE DAMN DISC should be ashamed of themselves and deserve animosity. Why don't they release $50 games with optional $10 multiplayer? Because they know people are suckers whether they're in it for multiplayer or not.
I so miss our Electronics Boutique. When GameStop came along I thought it was the end of a happy relationship. The only reason I still go there is because I've known the employees for going on 15 years now. They'll go out of their way to hold limited editions for me, refunded my daughter's purchase of Brink at full price (even though it was opened) because she hated it, and they give me all kinds of promotional items from the store.
Back on topic - I always try to buy new. Personal choice. But if I have to pay another $10 for my daughter, then another $10 for my son............well they're actually pushing me towards buying some games used, if at all. Some of you may think it's chump change and be alright with it, and that's perfectly fine. I choose to disagree with it.
Did you know that the Band Rammstein is from the left wing? I'm just asking because bashing communists with this name is a bit stupid.
I amazed that there are people out there that are willing to put up with this u-play shite.
Good riddance again Ubisoft

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