The creative director for Assassin's Creed: Revelations, Alexandre Amancio, has left Ubisoft to work for a marketing company called Cossette and provide them with hooks. On the company's blog, Amancio talks about how videogames and marketing share similarities because they are both about looking for ever more innovative ways to engage the consumer to the brand. Sounds like he'll do just fine at his new job.
It's hard to say if this will impact the next major Assassin's Creed title in any meaningful way. Patrice Désilets, the creative director for Assassin's Creed and Assassin's Creed II, left Ubisoft half a year after Assassin's Creed II was released, but that was after finishing with his creative input on Assassin's Creed: Brotherhood. If a new creative director will still have the time to work on a better singleplayer campaign than Revelations had to offer, I'd like to wish her or him the best of luck with that.
Assassin's Creed Revelations Creative Director Leaves Ubisoft [Game Informer]
Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes
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:/
1) Pick a time period
2) Eat some architecture books
3) Excrete a new game
Repeat yearly.
Thats one of the fun (hard) facts about a series thats bound to come out like clockwork every year without a change of pace.. The people involved with the game making process generally don't matter in the long run because the machine just keeps on going.
Tell this to Call of Duty fans and see how they react.
this is not what videogames is about, this is what videogame marketing is about, but coming from someone from the "annual assassin adventure" team i can see why he'd think that.