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Ubisoft 'forced' Watch Dogs E3 reveal, minimum PC specs defined

6:00 AM on 03.13.2014 // Steven Hansen
  @dtoidsteven

'Watch, dogs' - someone right before they do something stupid

"They forced us to go at E3 2012," Watch Dogs Creative Director Jonathan Morin said in an interview with Edge. "Yves [Guillemot, CEO of Ubisoft] was the one who wanted us to go at that E3, even though we felt it was a bit early." Morin followed, "in the end I think he was right."

Sneaking Watch Dogs into a weak-ish 2012 E3 lineup and getting its name circulating before next gen hyped subsumed the discourse seems to have worked, even if Ubisoft needed a six month delay. Suspecting new consoles, Watch Dogs development began on PC so that the team would, "have the flexibility to adapt to a different platform."

Morin also gave out some minimum PC specs on Twitter: "Min: IntelCore 2 Quad Q8400 2.66Ghz or AMDPhenom II X4 940 3.0Ghz, 6GB RAM, 1024 VRAM DirectX 11 Shader 5.0 SCard: DirectX9 25 GB."

Does that throw a wrench in anyone's plans, or you all good here?


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Steven Hansen, Features Editor
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destructoid's previous coverage:
Watch Dogs


  Jun 20

Ubisoft comments on Watch Dogs' unused graphics settings

I don't know who's buying this justification, though


  Jun 19

Watch Dogs patch releasing shortly on all consoles and PC versions

It probably still won't look like the E3 build, though


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