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Ubisoft explains Avatar's failure through contradiction photo

In case you hadn't heard, or hadn't assumed, James Cameron's Avatar: The Game sucks and its sales suck too. Much like any good game developer who has a flop game that was supposed to be a major seller, Ubisoft has begun to march in the excuses. Ubisoft CEO Yves Guillemot laid them out in a recent company conference call. It turns out that it's the movie's fault (came out at the wrong time), the holiday's fault (missed the holiday sales window) and release schedule's fault (couldn't hold on to post-holiday sales), but it is not because the game sucked.

"We knew we were taking [some risk]," Guillemot said. "The fact that the movie was coming in December was a potential problem, and it did result in a problem." Ubi thought the game might continue to sell well in the new year but it followed the traditional post-holiday declining sales curve.

"It will be difficult in the future to buy rights to a movie that comes in December, because it's too risky, and it cannot [capture] Christmas season [sales]," he added. "It doesn't work as well for a video game company."

Guillernot went on to say that the short development cycle on tie-in games was also to blame for the overall quality of the game and that Ubisoft would be doing far less movie tie-ins and focusing more on putting out high-quality offerings of its established franchises.

What is so great about all of this is that it completely and totally contradicts every word that came out of Ubisoft's mouth at E3 last year. Avatar was a centerpiece of their press conference, with James Cameron rambling on about it for more than 30 minutes and the devs discussing how they had had unparalleled access to the film and plenty of time to work on the game. They even discussed how major movie tie-in games were a big part of Ubisoft's future plans in becoming a multimedia giant. Ubi claims that the poor sales of Avatar were not that bad, but if that is the case why does it sound like the company has completely changed their business plans based around the sales of this game?

Ubisoft CEO Guillemot Explans What Went Wrong With Avatar [Gamasutra]








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43 comments | showing # 1 to 43
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sprldr's Avatar - Comment posted on 01/16/2010 15:05
sprldr
Why the hell does every major film need a videogame adaptation when everyone knows that 95% of these adaptations are terrible?
gamadaya's Avatar - Comment posted on 01/16/2010 15:07
gamadaya
I'm going to see Avatar today. It looks retarded as hell, and the special effects look like any other CG movie to me, but too many people that I think are smart have told me I have to see it.

And of course the game sucks. Movie tie-in = suck.
Tarvu's Avatar - Comment posted on 01/16/2010 15:08
Tarvu
Reasons why Avatar failed:

-We saw the movie, so now we don't need to play the game.
-People have got use to ignoring movie tie-ins
-We, as gamers, do not like James Cameron because he says mean things about us.
Excel-2011's Avatar - Comment posted on 01/16/2010 15:09
Excel-2011
@sprldr:
Money, dear boy.
Stephen Beirne's Avatar - Comment posted on 01/16/2010 15:14
Stephen Beirne
"Here lads, it sucked because by nature games of it's ilk are poor quality."


[b][size=200]AAARGH


AAAARGH



AAAAAARRRRGH[/b][/size]
Stephen Beirne's Avatar - Comment posted on 01/16/2010 15:15
Stephen Beirne
lol @myself

^^;
sprldr's Avatar - Comment posted on 01/16/2010 15:16
sprldr
"Guillernot went on to say"

Whoa that's a weird typo.
Tarvu's Avatar - Comment posted on 01/16/2010 15:17
Tarvu
An amazing film doesn't an amzing game make, and visa versa obviously.
ndschroede23's Avatar - Comment posted on 01/16/2010 15:23
ndschroede23
I saw the header and TOTALLY thought it was Halo. Stupid James Cameron, stealin' ideas.

/sarcasm
JFF's Avatar - Comment posted on 01/16/2010 15:35
JFF
"Short time for developmente... wrong time... risk... we never do this again..."
I saw this tipe of mumbo jambo before.
They will continue to make bad movies adaptations. They can´t sell millions of copies (generaly) but the development it's low budget, without polishment and the marketing it's almost for free so...
Endstiem's Avatar - Comment posted on 01/16/2010 15:43
Endstiem
They're right.

Regardless if the game sucked or not - the games would have sold well in other sales period simply due to the strength of the movie. Who the fuck buys non-clearance games right after christmas?
Jano Torres Gonzlez's Avatar - Comment posted on 01/16/2010 16:00
Jano Torres Gonzlez
Avatar game Failed because Its a Fail. Period.
Jon B's Avatar - Comment posted on 01/16/2010 16:01
Jon B
Ooh, ooh, can I jump in and say this?


We didn't want it because Halo came out in 2001.

Dohohoho.

Well, that and it just outright sucked.
Airbr1dge's Avatar - Comment posted on 01/16/2010 16:02
Airbr1dge
The movie sucked but every one I know loved it.
GEKKO-Fox's Avatar - Comment posted on 01/16/2010 16:11
GEKKO-Fox
The movie was a great experience, but I know better to touch modern-day movie tie-ins. This is unfortunate, but predictable.
Tarvu's Avatar - Comment posted on 01/16/2010 16:13
Tarvu
artha14: "The movie sucked in my opinion but every one I know loved it."

Phew glad I could fix that.
True Axiom's Avatar - Comment posted on 01/16/2010 16:26
True Axiom
Well, let's see. The target market for video games made after movies is either small children (Cars, which sold well) or Grandmothers who don't know that their grandchildren want a specific video game but one with racing cars (Cars...again). This is a T rated game designed, primarily, to appeal to actual, honest to christ gamers, who have standards and like to buy games that are at least nominally good.

If they don't see the marketing problem here, I recommend they fire everyone and hire me instead. Alternatively, they could hire a monkey, dress him in a suit, and he could tell them the same thing half the time.
McDuck's Avatar - Comment posted on 01/16/2010 16:48
McDuck
I liked the game and the movie, alot.
mizzougrad01's Avatar - Comment posted on 01/16/2010 16:51
mizzougrad01
I rented the game for the achievements. The game was so repetitive and the gameplay was so awkward that I took it back to Blockbuster the second day without unlocking for than 100 achievement points. The developers are to blame for this game failing, not James Cameron, the release date, or the publishing company.
Syn's Avatar - Comment posted on 01/16/2010 17:06
Syn
I watched the movie. The acting was really good. I like to watch movies and look for the guy that's just fuckin' around 'cause he doesn't think anyone will see him (watched Enter the Dragon Lately? hehe). Or pick apart the other hokey parts (like how the floating mountains got water, but I decided that I can believe it's those crazy long roots).

MovieGames will most likely never ever make a lot of money (dunno how X-Men Origins Wolverine did) unless they had been working on the game to make it a game and it's not really tied to the movie at all except for story elements. And then there is only a chance.
JohnGrisham's Avatar - Comment posted on 01/16/2010 17:12
JohnGrisham
@ mizzougrad01

"The game was so repetitive and the gameplay was so awkward that I took it back to Blockbuster the second day without unlocking for than 100 achievement points."

Sounds like you're describing ac2. srsly, ubi makes some of the most overrated crap ever. splinter cell? sucks. GRAW? sucks. R6? sucks. FarCry? sucks. PoP? sucks. AC? definitely sucks. Am I missing something? how do they remain in business?
Bakewell's Avatar - Comment posted on 01/16/2010 17:31
Bakewell
@Grisham, I think what you're missing is that you are stating your opinion and that doesn't apply to everyone.

Hope that cleared up your little mystery moment for you.
WarZombie's Avatar - Comment posted on 01/16/2010 17:38
WarZombie
The simple fact of the matter is that movie tie-ins suck, period. And he has a point, because releasing at the same time as MW2, L4D2, Borderlands, etc. was just a stupid fucking idea. Avatar could be a great game, so long as a developer with talent works on it and it isn't a cash-in. This formula has already been proven to work (Arkham Asylum, abybody?), so maybe they should go that route next time. And maybe no tie-ins. They probably won't listen though, and his words have no meaning whatsoever. I bet the second Avatar 2 comes out there will be another Ubisoft tie-in. It's all about the money, not the quality of the game to companies like Ubisoft.
SirKicksalot's Avatar - Comment posted on 01/16/2010 18:48
SirKicksalot
Avatar is just heart-crushingly mediocre. There's no way in hell it's in the same category as Shellshock 2, Stalin vs Martians and other disasters.

Releasing it before the movie was an absolutely retarded decision.
I Use Valtrex's Avatar - Comment posted on 01/16/2010 18:58
I Use Valtrex
I fail to understand why Arkham Asylum gets mentioned whenever a game/movie tie-in debate flares up.
mmmpek's Avatar - Comment posted on 01/16/2010 19:40
mmmpek
oh ubisoft u really know how to suck :)
NateT's Avatar - Comment posted on 01/16/2010 19:49
NateT
Have you ever met a couple who brought out the worst in each other? That kept breaking up and getting back together again? That is movies and video games.

The movie's simplistic, uninteresting plot that bordered on melodrama, and the cast of shallow, one dimensional characters (everyone but Sully), basically ruined every other thing the movie did well, like the exploration of the Na'vai culture, the extraordinary setting, etc.
welkstar's Avatar - Comment posted on 01/16/2010 20:52
welkstar
I absolutely LOVE the movie, and really enjoy the game too.
TriforcePlayer's Avatar - Comment posted on 01/16/2010 21:09
TriforcePlayer
Bullshit game, bullshit movie
TheStripe's Avatar - Comment posted on 01/16/2010 21:52
TheStripe
How are there so many people that think we need to identify opinion. I don't have to preface everything with IMO, because it's coming out of my mouth, it's my opinion.

People who are replying to say "Thats your opinion, man" are fucking wheedling idiots. This is not opinion; it is fact.
ndschroede23's Avatar - Comment posted on 01/16/2010 22:06
ndschroede23
@TheStripe

That's just, like, your opinion, man.
Stephen Beirne's Avatar - Comment posted on 01/16/2010 22:21
Stephen Beirne
ndschroede23

But that's just your opinion too...? And this is mine?!

O_O

It seems... dialogue is impossible!
Los255's Avatar - Comment posted on 01/16/2010 22:47
Los255
Denial is a powerful beast.
LazyAza's Avatar - Comment posted on 01/17/2010 01:59
LazyAza
Their aren't as many stupid people buying bad movie games anymore, hopefully the trend will continue and games like this will stop being made. I can think of a number of movie franchises I would like to see good games based on, Terminator for example. Would be cool if developers actually took the time to make some.
MCChampaignMillionaire's Avatar - Comment posted on 01/17/2010 07:51
MCChampaignMillionaire
OMFG this game fails so much. I also have to say that the movie was way overrated.
psycho terror2's Avatar - Comment posted on 01/17/2010 10:13
psycho terror2
@ Syn - "MovieGames will most likely never ever make a lot of money (dunno how X-Men Origins Wolverine did)"

cause wolverine was actually fun to play, and the real time damage system was one of the best ever made.
TheTruth's Avatar - Comment posted on 01/17/2010 17:57
TheTruth
It's pretty impressive (on a loser scale) to be able to not sell well with a game tied into what's very likely to become the biggest money making movie ever.
Even old Batman games sold, despite being complete crap off the power of Batman movies...that were crap (talking the Joel Schumaker years. I know I spelled his name wrong, that man doesn't deserve the respect of a correctly spelled name).
Even if it were pong with the the head of one of the blue aliens for the ball (hmm, that could work on Xbox Arcade, I bet), it should have sold okay to some customers who are more casual gamers and don't know better.

Maybe this is all a brilliant marketing ploy in reverse psychology. I had no interest in the game, but now I have to rent it. My curiosity is too high to just how bad it must be.
AdamantiumHip's Avatar - Comment posted on 01/17/2010 21:01
AdamantiumHip
avatar didn't suck. It was decent. Nothing amazing, but the marine campaign was a solid shooter with some great graphics and creature designs. It suffered from repetitive missions (the same thing repeated over and over) and a pretty dull navi campaign, but overall it was a solid title.

If you think it's a game that sucks, go and play rogue warrior and shellshock and then you might notice the difference between a game thats flawed but solid and outright sucking.
MesonW's Avatar - Comment posted on 01/18/2010 07:14
MesonW
When something's average, it often degenerates into "sucks" for some reason. I think people think their opinions will go unnoticed if they simply mention how middle-of-the-road something is. Far better to dramatise it eh. You crazy kids you.
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nickadam
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auto282's Avatar - Comment posted on 10/19/2011 05:37
auto282
A bit too much like other, far better games already available. I think we need something new in this arena!!
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auto282
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