Good, atleast PC Gamers won't try to pirate it like they did with the Diablo III beta.
Yes, it happens, far more commonly than most people think, even to the extent where console games are released weeks ahead of the PC ones (Halo Reach, Mass Effect 3, Gears of War 3, etc).
However, that argument weighs alot less then you'd think. It happens far less than PC piracy due to the difficulty of pirating games for a console due to a number of factors that I can only briefly go over in a Destructoid comment section. The consumer base for the 360 and PS3 is broad and the chance that a typical gamer knows how to do it properly on a modded console is significantly less likely than a PC user who is expected to know the basics of how the OS works and the basic applications for it (Torrents, etc).
PC users who can run and tweak modern games are also more likely to know how to pirate them. Large, competitive "Scene" grops are set-up to see who can release the best quality "release" of highly anticipated games. AlterIWNet has shown even the dumbest of PC idiots can pirate games even if they don't know what a config is.
This happened with AC2, Crysis 2 Leak, MW3, Diablo 3, etc and thus having FC3 files be available before the game was released would create Day 0 nightmares if cracked to the point where even Steamworks couldn't save it.
Its pretty obvious that consoles are the lead platform for Farcry 3, even if the PC version would probably look gorgeous and the beta would help iron things out on a controlled and closed system.
tl;dr Its just better this way.
"I might have been disrespectful"
You were.
"and if so I am sorry"
Apology accepted.
"words words words words"
Whatever.
SEMEN
Back to the discussion on platforms: while its true that the market of the pc is smaller than the console market and that there is piracy on pc it has been proven time and time again that partially because of that Lazy ports don't sell while games making an effort out of their pc release sell a lot better, Just look at how Alan Wake outsold the 360 version on pc in no time at all, just look how ubisoft crashes and burns on the pc. Its a big part due to how they treat the platform, if you treat the pc like shit you can expect the game to sell like shit in return while if you actually take in a effort, (this is no warranty) the chances of good sales are significantly higher. I also mean constant online drm as part of a bad port btw.
One must also not forget that pc games tend to sell at a slower rate than console games, console games sell big then the sales drop again and the game is only to find in the budget corner while on pc games can sell for significantly longer due to digital distribution and often will do so.
Conclusion Ignoring the PC with sloppy ports may actually cost you money so even though it may not be the most selling platform taking the effort to do it right is worth it just in increased sales.
I Want to be one of those 500 PPL!!! :))
Alan Wake sold so well on PC because like the Battlefield and so many others these days, the PC has more power, and can produce better quality graphics. I'm not even sure if you can get Alan Wake in 3D on Xbox 360. Meh... If you have the $$ for a rig like that, why steal the game? LOL
I Want to be one of those 500 PPL!!! :))
Alan Wake sold so well on PC because like the Battlefield and so many others these days, the PC has more power, and can produce better quality graphics. I'm not even sure if you can get Alan Wake in 3D on Xbox 360. Meh... If you have the $$ for a rig like that, why steal the game? LOL
===EDIT===
Found it!!
http://www.facebook.com/farcry/app_429064007112627

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