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Ubisoft alters Mighty Quest so it isn't pay to win

Jul 30 // Brett Makedonski
   @Donski3

All due to negative feedback

One of the biggest concerns about large publishers entering the free-to-play scene is that they'll shamelessly exploit the monetization aspects of their games to the extent that the entire experience becomes pay to win. Only time will tell if that holds true, but at least there's one glimmer of hope on the horizon.

Ubisoft announced recently that it's revamping The Mighty Quest for Epic Loot's premium currency structure due to beta players' feedback. Many felt that the game went too far in what it allowed users to pay real-world money for, and that it unbalanced Mighty Quest to the point of it becoming pay to win. In response, Ubisoft is scaling back what can be bought, and seemingly putting the integrity of its game at the forefront.

Not all publishers have this attitude when it comes to microtransactions. Hell, Ubisoft's approach might even change from title to title. But even if it's an isolated incident, it's nice to see that someone actually gets it.

Monetization Rollback [The Mighty Quest]


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Brett Makedonski, Associate Editor
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destructoid's previous coverage:
The Mighty Quest for Epic Loot


  Jan 28

Mighty Quest For Epic Loot open beta arrives February 25

Will also mark the debut of fourth playable character


  Nov 18

The Mighty Quest For Epic Loot now available on Steam

Closed beta access, now from only $19.99-$99.99. Yay!


  Jul 26

Preview: The Mighty Quest for Epic Loot

It's like Diablo and Dungeon Keeper had a baby


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