
People enjoy giving
the French a hard time about their cheese-loving pacifism and unhealthy obsession with huge, steel, phallic structures, but Ubisoft is all about thinking of new and creative ways to kill people. Just take a look at their upcoming games,
discussed at the Ubidays event in Paris:
EndWar,
Assassin's Creed, and
Haze (among others) are all, essentially, about inflicting bodily devastation to other people.
Ubi's latest development, a game based on the upcoming Beowulf movie, is no different. Beowulf is being developed by the GRAW team and promises to "re-invent" the hack-and-slash genre and it should be "amazing". Unfortunately, we all know that this type of rhetoric at such an early stage in the game's development isn't worth a pair fetid dingoes' kidneys. Similarly, neither are my subsequent doubts about the possibility of this being an awesome game.
Even with Neil Gaiman's bound-to-be-excellent screenplay, movie adaptations of 1000 year old epic poetry are dodgy. When you take into account that most movie-to-game adaptions are equally dodgy ... well, that's a lot of dodge for one game. Besides, what would the player even do? In the story, Beowulf only fights three freaking enemies. Granted, he rips one of their arms off, but that can only get you so far.
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Article contributed by Joseph Leray
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