Unsurprisingly, it looks like Ubisoft is hard at work on another Prince of Persia title.
Superannuation has uncovered a LinkedIn profile of a Ubisoft character modeler who makes a direct reference to "working on a new Prince of Persia." The site also noticed that Prince of Persia creator Jordan Mechner recently filed for a trademark of Prince of Persia: The Forgotten Sands. Whether the two are related (or if they have anything to do with the upcoming movie) is unknown.
I was a big fan of last year's Prince of Persia, so a follow up would be welcome. What changes would you like to see Ubisoft make?
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I can't wait...
I actually liked PoP, so when that happened I was more than a little pissed.
-John
multiple paths instead of just one.
believable architecture.
My thought exactly.
The Sands of Time games were so dear to me, they were pretty much my most loved series last generation. This generation? Couldn't give less of a crap about what they're doing now. Strange.
http://monstervine.com/wp-content/2009/03/wallace-and-gromit.jpg
Although it was a very very very visually impressive game, I didn't really enjoy it all that much so i'm not hyped about a sequel.
UNLESS. The forgotten sands are the SANDS OF TIME! That'd bring me back on board in a second.
I don't approve of giant image. Thanks for that.
As long as it doesn't play as forgivingly as the last entry, I'm totally down. The game had a lot of polish and was worth playing in ever sense of the term, but it was criminally lacking in the difficulty department.
@Magnalon and all the other haters
Fuck you.
If Mechner is on board, i'm pretty sure it should be something interesting
I loved the game to but was too lazy get the DLC Epilogue. Is it worth it for the cliffhanger?
Also Prince of Persia on PSP, is that any good?
I'd give the game a solid 6, mostly just because of how amazing the art design is. I beat it, but had to grudge through it.
I could write a solid 2,000 word essay on how Prince of Persia was a step back for the action genre (scripted platforming, and a FORCED collection system were just the tip of the iceberg), and that's my opinion.
Most people that I've seen give PoP a 10/10 fap over Elika, say "the graphics make up for everything" or how say how "amazingly realistic" Elika/Prince interacted with one another. Well, the dialogue was actually B-Chick flick movie quality, and fighting the same easy boss 5 times is not fun.
No more collecting seeds, smaller and more focused levels, and perhaps a bit more combat would be nice.
Elika became nothing more than a powerup. The "can't die" mechanic didn't really bother me, because all Elika did was shave 10 seconds off a "game over/retry" screen. Additionally, Elika became a super jump powerup (I could have just gotten "The Boots of Time in game, hypothetically), and an extra combat combo.
They way they tried to pass Elika off as some game breaking companion was really unbelievable, as hundreds of other games have actual worthwhile companions that are their own entities, and don't feel like a simple symbiotic extension of the main character.
That game would have made a much better CG movie: keep the art style, keep the graphics, keep the amazing music. Except in the movie, you'll only see each boss once, and they won't get old. You know it would be good.
Also, I'd appreciate it if the story didn't... blow.
But mostly, just make sure it doesn't follow up like Warrior Within did last generation with some aggro bullshit. The ONLY positive thing to come out of Warrior Within was the Dahaka chases.
Leaving out the important note that it does bring you back exactly where you died rather than tradional checkpoints: this.
I didn't mind it that much at all, but my problem was with the fact that during boss fights, you couldn't die either. Just like the intro to Symphony of the Night, Elika should have given you "one last health boost", and nothing more.
Finally, it thought i was the only one who saw that.
One a related note: MORE PERSIAN ELEMENTS.
and also, Elika could give health bonuses? I didn't notice probably because the
game was so damn easy
You do realize that persians are pretty white looking. They just have tans, but for the most part, they look white.
To me, that seems incredibly fair. I don't get why gamers are always clamoring to be punished more. I just want to keep playing, so this system worked REALLY well for me. I get it, I fucked up. Let's get back into the game.
Besides, Prince of Persia has always been about taking a leap where you aren't really sure exactly where you might end up landing. A game like that simply CANNOT be unforgiving without being annoying as shit. The last generation literally just let you REWIND TIME to correct mistakes and put you back on the last safe ledge. This one just skips that and gets Elika to drop you there. Quickly. I like the system from Sands of Time better, but they did the best they could without the sands of time and I appreciate the solution they came up with. However, it seems like the sands might just be coming back anyway, so whatever.