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U.S. game industry salary average is $79k, up 7 percent photo

I always say that games is where it's at. Game Developer's most recent survey of game industry workers seems to say the same. While it's not clear what impact the recession has had on the games industry, we do know that the average salary is up 7 percent from last year, now at $79,000. And mom said you'd never get anywhere with these games.

As always, programmers make the most, aside from those dicks in business and marketing, who earn an average just hitting six digits. The average for programmers was over $85k, but those with more than six years experience earned 26% more than that. The folks in QA get paid the lowest average salary: $39,571. That's still respectable, and definitely not bad compared to not having a job right now.

The audio side is always the most interesting to me. I thought I wanted to do that once. These guys earned a nice average of about $78k this year. The reason why I'm not in that field? The Game Developer report clearly states: 48% of those in the game audio industry have been working there for 6 years or more. In other words, the job is so good that they're not leaving.

I'm glad that making games is respectable work that earns respectable pay. These guys seem to be doing fine. Any of their salaries is not bad for simply having to tighten up the graphics a little bit.

You'll find a deeper breakdown of salaries for game makers after the jump.

Programming:  programmers are the highest paid talent next to high-end businesspeople, with an average annual salary of $85,024.  Experience pays in this role, as those with greater than six years of experience earned 26% more than the average annual salary.

 

Art & Animation:  artists – averaging a $69,532 salary, nonetheless, 28% of art directors reported lower salaries than the previous year. But these more experienced, higher status artists also tend to earn at least 35% more than those with less experience and lower title.

 

Game Design:  Averaging $67,379, design positions sprouted an average $3,730 over last year. As with many roles, region makes a difference, given that West Coast designers make on average $8,283 or 12% more than the rest of the game designers in the country.

 

Production: of all the game development disciplines, production – with a salary average overall of $82,905 – is the most welcoming to women, with 21% of the workforce made up of females – more than twice the industry average. The discipline as a whole saw a strong $4,189 bump from last year.

 

Quality Assurance:  testers with less than three years experience make up the largest percentage of this segment – 46%.  Quality assurance is the lowest paid of the game development disciplines, averaging $39,571 – almost flat to 2007 – and the majority of Q/A people – 87% - are lesser experienced. The number of female Q/A testers jumped from 6% in 2007 to 14% in 2008.

 

Audio:  sound designers as a group earned 6% more than they did in 2007, up $4,758 on average over last year to $78,167. 74% of audio developers reported that their salaries increased over 2007. Interestingly, 48% of those in the game audio industry have been working there for 6 years or more – more than the 40% for game design, and equal to the 48% for production.

 

Business & Marketing:  the business field as a whole remains the highest compensated group in game development - with an average salary of $102,143 - and also receives the highest amount of additional compensation.  However, salaries vary significantly between individual job titles in this section, with experienced VPs and executive managers making the most of any individual section in the entire survey – at $131,085 on average and reporting at least 6 years experience.

 

An extended version of the “Game Developer Salary Survey” includes much more detailed U.S. regional and growth data for year-over-year results from 2004, 2005, 2006, 2007, and 2008, plus international information from Canada and Europe. It will be of particular interest to business and HR professionals in the game industry, and is now available for purchase through Game Developer Research – more information is available at http://www.gamedevresearch.com








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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17 comments | showing # 1 to 17
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T9X's Avatar - Comment posted on 04/30/2009 18:26
T9X
Ok,so basically your telling me the people who made that 60 dollar game I just bought are making good money.Brilliant analysis.
AgentMOO's Avatar - Comment posted on 04/30/2009 18:39
AgentMOO
I can attest, almost all the work I do on my game is tightening up the graphics on level 3. Haven't made a cent yet though ;)
hjd uk's Avatar - Comment posted on 04/30/2009 18:55
hjd uk
£57K for a games-programmer!!!! Bloody hell im moving to the USA. I get paid half-that for a non-management programming position. Maybe the top-earners are skewing that a lot.

Oh and concidering the education, skill and talent required + the long, long hours means it is an appropriate amount.
Chronic Logic's Avatar - Comment posted on 04/30/2009 18:56
Chronic Logic
Holy crap, 80 grands a year?! These guys are richer than doctors!
Fragonard's Avatar - Comment posted on 04/30/2009 18:57
Fragonard
I can confirm that QA pay sucks.
gamadaya's Avatar - Comment posted on 04/30/2009 19:23
gamadaya
Probably not enough for what they're doing though. I'm a CS major (biggest mistake ever), and all my professors talk about how much unpaid overtime programmers have to do. They all admit it's a difficult job.
mgspada's Avatar - Comment posted on 04/30/2009 19:25
mgspada
I graduated from the Art Institute of Pittsburgh's Online Division back in September, and would probably have a job if it weren't for their shit job placement. Here's how it went:

Me: Hello! I live around Boston, and am interested in 2D art, storyboarding, and script writing. But toss any low level stuff like QA at me so I can get my foot in the door.
Job placement dude: lol sup. here u go:
[three links to unrelated jobs nowhere near me]
Me: Those actually won't work. The only one I can get requires 3-5 years of experience; one is in the middle of the country; one is programming.
Job placement dude: o ok lulz ummm try these:
[three links to unrelated jobs nowhere near me]
Me: Um, actually those won't work either...maybe something in 2D art, storyboarding, or scriptwriting? Or some QA stuff? Maybe?
Job placement dude: [no response]

I'd love to be making some nice artist money. That'd be sexy as shit. But since I cannot get into a company, it is time to make my own games!

QUICK, GRAB THE GRAPHIC TIGHTENING DEVICE!
mgspada's Avatar - Comment posted on 04/30/2009 19:25
mgspada
...I should probably point out that my degree was a Bachelor's in Game Art & Design.
Peronthious's Avatar - Comment posted on 04/30/2009 19:27
Peronthious
Not too shabby, but still a chunk below the six figures they could make in similarly qualified jobs in the IT sector.
Massif's Avatar - Comment posted on 04/30/2009 19:40
Massif
God damnit. I'm making about half what I should be as a programmer...and in CANADIAN DOLLARS. FAIL.
Genius's Avatar - Comment posted on 04/30/2009 19:43
Genius
Glad I moved from Dev artist to Marketing, we are treated much better over here. :D
Dyson's Avatar - Comment posted on 04/30/2009 22:06
Dyson
I made a base of 26k per year as a tester. This average is off, or may only account for the QA managers considering that most QA are "contract employees."

Poor is poor.
CapnCrunk's Avatar - Comment posted on 04/30/2009 23:31
CapnCrunk
Good news since I get my CS degree tomorrow. I just need to get my foot in the door somewhere.
BlackSunEmpire's Avatar - Comment posted on 05/01/2009 06:40
BlackSunEmpire
Is the average wage up cause they laid off all the workers and now only management and middle management salaries have to be paid??
silvain's Avatar - Comment posted on 05/01/2009 10:06
silvain
@XL1ska

The slot machine industry is a good place to get a steady 2d art job.
Mach's Avatar - Comment posted on 05/01/2009 10:44
Mach
Hey look! A Nerdfighter!
ElRhino's Avatar - Comment posted on 05/01/2009 22:28
ElRhino
I do not make nearly that much in QA...i need a raise.
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