So, Two Worlds ...
I'm not going to spoil the surprise or anything by saying this but, it's certainly not BioShock. Or anything other good game, for that matter. Xbox 360 owners can find out tomorrow when a demo for the game will be available on Xbox Live. The demo will apparently offer a large portion of the game's single-player experience, which is one of those free-roaming massive RPG-type games. Think Oblivion, just not as a good.
Additionally, both the PC and Xbox 360 versions of the game will be getting massive updates, some of which will be addressing some of the "issues" players have experienced. You know, like a horrible framerate and a terrifyingly poor user interface.
The full list of updates can be found after the jump. Thank God for patches.
Both platforms (PC and Xbox 360)
- Horse steering has been improved
- Character development curve not as steep over level 25
- HP regeneration slower for max values above 2000
- Death strike skill - executable by strike button while in sneak mode
- Critical hit skill fixed
- Damage is now allowed over 32000
- There is a cap on damage and armor at 99999
- Necromancer spells have been balanced
- Magical boosters - effect restricted to 5 boosters
- Stacking potions with different statistics - fixed
- Objects stacking - objects can't be stacked up if result has higher level requirements than current player level
- Equipment Class cap on 50
- When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you
- NPC's in towns don't resurrect
- Tweaked hi- level monster balance
- Wing Membrane ingredient added to Helllord
- Dragons strike not breakable by player hit
- Bomb traps attached to some chests and wardrobes
- Balanced number of lock picks in chests and wardrobes
- Walking under water and not dying has been fixed
- Inaccessible Cave north of Ashos has been fixed
- Multiplayer Lag issues have been improved
- Multiplayer too many skill points generated due to combat stats has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players has been removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- Multiplayer RPG quests given to all, reward splitter between players
- Team assault - main monuments 50 times stronger
- Barbarian - berserk skill in PvP reduced to 5
- Chest and wardrobe lock levels improved in multiplayer
PC specific:
- Issue of moving money between servers has been fixed
- Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed
- Enter opens console in single player
- Horse steering - stopping horse by back key changed
- Cloning character when logging on new WarNet server is fixed
- Boosters disappearing in Arena modes
- Atmosoheric fog for multiplayer towns added
- Chat over open dialogs possible (by F11 chat dialog)
- All PVP arenas unlocked from beginning
Xbox 360 specific:
- Improved single player framerate
- Interface - repeat changes selection left stick hold added
- Game HDD cache cleaning possibility - RB + A + B during game launch
- Achievements for 5 elements is fixed
- Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
- Hit info fonts larger
- “BACK – Show Instruction” text disappears
- Double saving multiplayer characters to protect character lost from power-off or hard-locks
- Interface - no controls after "server refused connection" is fixed
- Doubling gold in multiplayer is fixed
- Doubling objects in multiplayer is fixed
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*sob*
I may have never played the game, but some of these 'fixes' sound like they should have never been a problem in the first place.
I don't think I have played a worse game this generation - I totally agree with Jim and Nick. Its boring, uninspired, clunky to play, and makes no sense, and I haven't even started on the performance issues.
If you are thinking online oblivion, you will be sadly mistaken.
Like any RPG, you have to give it some time. Just like with vanilla Oblivion, when gamers were saying 'what do I do?! and 'why can mudcrabs kill me!?' when it first came out!
Two Worlds, with the 1.6 patch is a very decent RPG. The characters are simple not highly educated, so I am surprised about complaints about the language use. The story is perfectly acceptable, and certainly better than the main quest in Oblivion. TW also doesn't have the cookie-cutter cave and forts of Oblivion nor the awkward keyboard setup of the Gothic series. It has beautiful graphics, with an excellent depth of field system that makes far away objects 'out of focus', like in the movies! The game doesn't level with you like Oblivion, nor does it give you vastly strong creatures from the opening scene like Gothic. It comes from a small company that doesn't have $20 million to spend, but for a first game, this is excellent! As to bugs. The unofficial patch for Oblivion has FIVE HUNDRED fixes! ALL RPG's get released with bugs - name one that didn't? Any Elder Scrolls games, starting with Daggerfall? No. The Gothic series? No. Boiling Point, KOTOR 1 and 2 and the Vampire series? No.
I find it interesting that an average 15-20 hour shooter form a major publisher will be given every break possible, whereas a game with 100 hours of fun gameplay can get knocked. An example? TW has been scored down because it has 'resurrection sites' that can bring you back to life. Yet System Shock 2 and even more Bioshock was not marked down at all for their 'resurrection tubes'. In most Bioshock reviews, the resurrection tubes weren't even mentioned - and in others they were seen as a positive 'to allow the gamer to concentrate on the story'!
This is an easy 8.0 game. but because it's not from Take Two or Microsoft or Valve, everyone feels they can dump on it. Well, all I can say is shame on all of you. You know this game isn't as bad as you say. I doubt many of you even bought the full game, and even if you did, then only giving it 20-30 minutes before giving up.
I have 15 hours into this game and am enjoying it immensely - and I have only completed about 10% of the game!
If all you guys want corridor shooters, or just waiting another 2-3 years for the next open world, non linear RPG like this game, then fine. But all I can say is no wonder PC gaming is on it's last legs and likely not to be around in a couple years! Good luck to you all, but most of you are part of the problem, not part of the solution for the PC to survive as a gaming format!