In a new developer diary video, Creative Director Scott Cromie talks about the changes they made to make Two Worlds II a better game than the first one. From what I've heard, the sidequests have silly humor, the spell crafting system is pretty ridiculous, and you can walk around like a Gandalf who actually casts spells that do direct damage. Imagine that!
I would've picked up the (mainland) European version, which was released late last year, until Fallout: New Vegas utterly crushed my interest in playing yet another 50+ hour RPG. Still, it looks a lot better than those old Gothic games where I used to bash my head in with my keyboard.
If you're a more patient person than me, but don't want to wait for the other RPGs of 2011, then stay tuned for our upcoming review of the North American version of the game.
"The Yawhg will be here in six weeks.... and no one expects it." An air of nervousness hangs over the town; there is much to be done but so little time. What is The Yawhg, can it be stopped, and what will be left if it wreaks...more
Eventually, the Humble Bundle team is going to run out of games to feature. Eventually, I will stop giving it all of my money. Today is not that day, especially since this bundle brings more games to my beloved Android platf...more
Zen Studios, the minds behind the Pinball FX series, will be bringing their Sorcerers Lair table for free to all Pinball FX2 Steam users starting June 21, 2013. Good news too, as this table isn't a timed giveaway. It will rem...more