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Two hours into Shadow Complex and I've... photo

When it was announced at E3 earlier this year, I had a chance to play a small bit of Chair Entertainment's and Epic Games' upcoming Xbox LIVE Arcade title, Shadow Complex. Only a small demo, it wasn't enough; I wanted more. After  seeing Dale's interview with Chair's Donald Mustard, I knew I couldn't wait much longer. 

So after some pestering and a bit of begging, Chair Entertainment passed along to me some preview code of Shadow Complex. So far, I've spent about two hours with it; one hour, 55 minutes, and 45 seconds to be exact, according to in-game stats.

It's been quite an adventure, and so far I've...

...only explored 33% of the map

No doubt, Shadow Complex is a damned big game, its progression taking obvious cues from the titles that influenced its design -- Metroid and Konami's exploratory Castlevania titles. So far, almost two hours in, I've only uncovered 33% of the game's world map.

Keep in mind that doesn't mean I'm 33% towards completing the game... just 33% exploring its world. To put things into perspective, I've also only picked up 21% of the game's items. To be more precise: three of eight health upgrades; one of ten armor upgrades; and 11 of 30 grenade packsand two each of the game's "Gold Bars" and "Passkeys," and I don't even know what the hell those things do yet. 

The game also tells me I've found zero of 20 foam packs, as well as 0 of 20 missile packs. No loss -- I don't have the foam gun yet, or the ability to shoot missiles. Yet. Do want.

...killed 291 enemies

This includes gun and rocket wielding soldiers, as well as giant mechs and robots in some of the most insane firefights of any side-scrolling action-platform. And maybe that includes the plane I took down within the first five minutes of the game. I'm not too sure.

Depending on how you look at things, 291 could seem like a low number. Battling through two or three small sections Castlevania: Symphony of the Night might rack up a similar body count in a fraction of the time, with its never-ending supply of skeletons, bats, and annoying flea man guy. But unlike that game, baddies don't respawn. In Shadow Complex, the enemies are placed deliberately and carefully in each room, with your entrance triggering tight, intense sequences. Once the room is clear, you're not likely to face opposition if you simply leave and return. 

[Update: To clarify this a bit, clearning a room and then immediately leaving only to return right away will not result in enemies respawning. Since Shadow Complex does have back-tracking in its exploration, returning to old areas will find you facing enemies. Sorry for any confusion!]

It should also be noted that a huge chunk of that body count came from a sequence in which I mounted a turret. While the game is normally tied to an old-school, 2D-style platforming control mechanic, this was an exception. After pressing the action button to control the gun, the camera shifted to an over-the-shoulder third-person perspective, giving me a different view of the action and allowing me to target and gun down soldiers as they poured into the area. It was a surprising change of pace; so far it's only happened once.

...learned the joys of underwater breathing

While you start off Shadow Complex with nothing more than a flashlight to light up darkened areas, it's not long before you start picking up other pieces of equipment. The first is "Climbing Gear," which gives you the ability to wall jump, grab ledges, and sprint. These actions are your main methods of getting around, later augmented by a Thrust Pack, which allows you to get to higher ground with limited boost jump ability. 

But so far, my favorite piece of equipment has to be the "SCHCA Mask," which allows you to breath under water and explore more of the world map. It's not what it can do that I loved so much -- what game doesn't have underwater breathing these days? -- it's what it allowed me to see, and how it was presented.

One of the first areas I entered wearing the mask was a flooded industrial room. As I dipped my head underwater, a calm and haunting piano piece began to play, bodies and other wreckage floating around me. The scene stood in stark contrast to everything I had encountered prior to this moment -- big explosions, the gunfire, the robots. It looked gorgeous, even surreal, a great and subtle moment in a game where I didn't expect to find one.

...upgraded to level nine

Just about everything you do in Shadow Complex earns you experience points. Kill an enemy, get a little. Explore an area of the map, get a little bit more. Kill a boss or a find a pick-up, get a lot. Nail a head shot, find an bosses weakpoint, eke out some more.

So far, I've upgraded to level nine, which translates to +3 each to my Stamina, Accuracy, and Precision. I'm told a "major upgrade bonus" awaits at every 10 levels. This pleases me; I like surprises.

...ignored lunch

During my play session earlier today, I suddenly realized I was hungry. No... starving. I had forgotten to eat lunch. But I'm so close to level ten, and I'm pretty sure I'm close to getting the Foam Gun. Lunch can wait. 

Shadow Complex comes to Xbox LIVE Arcade on August 19 for 1200 MS Points. 

 

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53 comments | showing # 1 to 50
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next 50 comments

Chad Concelmo's Avatar - Comment posted on 07/31/2009 15:22
Chad Concelmo
I AM SO EXCITED ABOUT THIS GAME! :D
comradetrotskii's Avatar - Comment posted on 07/31/2009 15:23
comradetrotskii
I don't want to read any of that for fear of even mild spoilers, i just want to know this: How good is it?
ArrestedDeveloper's Avatar - Comment posted on 07/31/2009 15:24
ArrestedDeveloper
These summer downloads are taking all my money. I mean Monkey Island, Fat Princess, Shadow Complex and Turtle in Time, it's a busy summer.
Ververdan0226's Avatar - Comment posted on 07/31/2009 15:26
Ververdan0226
You said you got to level 10... how many levels total are there??
Ververdan0226's Avatar - Comment posted on 07/31/2009 15:26
Ververdan0226
I meant level nine...
JynxShot's Avatar - Comment posted on 07/31/2009 15:27
JynxShot
Still want.

So baddies are dead permanently? Seriously? Or did I misread that?
Sean Carey's Avatar - Comment posted on 07/31/2009 15:31
Sean Carey
Cool, got Fat Princess for my multi-player needs, this looks like a great game for my single-player summer gaming.
Los255's Avatar - Comment posted on 07/31/2009 15:33
Los255
"Once the room is clear, you're not likely to face opposition if you simply leave and return."

Really? I wonder how that'll work in the long run when Metroidvanias are notorious for exploration and backtracking. I would certainly get a little bored if there's no
one to fight.
Mentok the Mindtaker's Avatar - Comment posted on 07/31/2009 15:35
Mentok the Mindtaker
hope this comes to ps3
Darren Nakamura's Avatar - Comment posted on 07/31/2009 15:37
Darren Nakamura
Nice article. This sounds like it's well worth the $15.
falinter's Avatar - Comment posted on 07/31/2009 15:38
falinter
FUUUUUUUUUUUUUUUUUUUU
mrsatan's Avatar - Comment posted on 07/31/2009 15:41
mrsatan
Man this game looks really good. Amazed it's on XBL due to their horrible size restrictions. Hopefully PS3 gets a copy too.
Nick Chester's Avatar - Comment posted on 07/31/2009 15:43
Nick Chester
Regarding the respawning enemies, I added an update:

[Update: To clarify this a bit, clearning a room and then immediately leaving only to return right away will not result in enemies respawning. Since Shadow Complex does have back-tracking in its exploration, returning to old areas will find you facing enemies. Sorry for any confusion!]
Jay Hitcher's Avatar - Comment posted on 07/31/2009 15:46
Jay Hitcher
I'm really glad that they're finally making a game based on an Orson Scott Card novel. Hopefully Chair will make good use of the Ender's Game rights.
Zippyduda's Avatar - Comment posted on 07/31/2009 15:46
Zippyduda
Looks smexy :)
JLanphear's Avatar - Comment posted on 07/31/2009 15:49
JLanphear
This game is gonna be so badass, it really is. It doesn't even look like an XBLA game. Hell, I would probably pay a retail price for this game. So getting it like this is AWESOME.
Maxxthepenguin's Avatar - Comment posted on 07/31/2009 15:49
Maxxthepenguin
There are very few games that are coming out soon that excite me one iota, but this game has me freaking salivating. The world needs many, many more Metroidvanias
Pencoin's Avatar - Comment posted on 07/31/2009 15:49
Pencoin
Aww, A game makes me want a Xbox...
With that Braid though... I might have a chance yet!
Los255's Avatar - Comment posted on 07/31/2009 15:53
Los255
<3 Nick Chester.

Good to hear.
falinter's Avatar - Comment posted on 07/31/2009 15:54
falinter
I'm going to play the shit out of this game.
DeusPayne's Avatar - Comment posted on 07/31/2009 15:56
DeusPayne
Daammnn... the more and more I hear about this game, the more and more I want it. I love me some metroidvania style gameplay.
frozenbabylon's Avatar - Comment posted on 07/31/2009 15:57
frozenbabylon
Goddamnit. I hate you so fucking much. FUCK YOU GAMES JOURNALISM!!!! FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Ben Perlee's Avatar - Comment posted on 07/31/2009 15:59
Ben Perlee
OMG, Nick, when they showed the game to me, I saw the foam gun. That thing is going to be so much fun to play around with. I think I'd like a game with just the foam gun :)
Simon's Avatar - Comment posted on 07/31/2009 15:59
Simon
Can't wait for this
frozenbabylon's Avatar - Comment posted on 07/31/2009 15:59
frozenbabylon
But really, I'm glad to know it's going to be awesome. This game is going to rule my life for a fucking age and a half.
AgentMOO's Avatar - Comment posted on 07/31/2009 16:03
AgentMOO
This game looks awesome!
Lord The Night Knight's Avatar - Comment posted on 07/31/2009 16:04
Lord The Night Knight
I just wish the protagonist stood out more. He blends into the background a lot, and it's hard to see where he is.

Really, give him an outfit more colorful than the background (don't think I mean something flashy and gaudy; Alucard didn't need that to stand out). Don't make him blend in because that's more "realistic".
Hammersmith's Avatar - Comment posted on 07/31/2009 16:18
Hammersmith
Hello August, good to see you.
Korinthian's Avatar - Comment posted on 07/31/2009 16:23
Korinthian
6 hours isn't "a damn big game".
grassr00ts's Avatar - Comment posted on 07/31/2009 16:33
grassr00ts
Any talk about ps3 in the future?
CJSchmidt's Avatar - Comment posted on 07/31/2009 16:40
CJSchmidt
I'm so happy that developers are starting to look back at tried-and-true gameplay other then FPS and 3rd-person action. There's a good reason why side scrollers ruled the world for 2 generations of video games.
DeusPayne's Avatar - Comment posted on 07/31/2009 16:41
DeusPayne
Korinthian hasn't play a metroidvania before... 33% explored does not mean 33% complete. It's probably a lot closer to 3% complete if it's anything like other metroidvanias. And that's assuming that there's ONLY 100% to explore, unlike symphony of the night which had what... 200.6%.
Topher Cantler's Avatar - Comment posted on 07/31/2009 16:57
Topher Cantler
What DeusPayne said. Six hours to explore 33% of the game's world, which you'll be crawling all over repeatedly for who knows how long, sounds like a pretty fucking big game to me. Especially so for a $15 digital title.
flabzilla's Avatar - Comment posted on 07/31/2009 17:09
flabzilla
Can't wait.
munkee's Avatar - Comment posted on 07/31/2009 17:16
munkee
cant wait to get some more platform action on the go
KidKobun's Avatar - Comment posted on 07/31/2009 17:47
KidKobun
>>1 hour, 55min, 45 seconds...
>>only explored 33% of the map...
>>1200 MS points

I don't know what planet you're from, but here, on Earth 33% is roughly 1/3 of 100%.
So what you are telling us is that you have completed 1/3 of the entire game in under two hours, and that its gonna' cost 1200 MS points?
So one could expect that they could then beat the entire game in under 6 hours, right?

No thanks I'll pass.
Holyetheline's Avatar - Comment posted on 07/31/2009 17:48
Holyetheline
So when you control the turret and the view changes is the aiming inverted or crappy? Is there a way to configure that? This is sounding like my kind of game - I can't wait!!
Zeno's Avatar - Comment posted on 07/31/2009 17:57
Zeno
Only 33% in two hours? I think I'd rephrase that as "already explored 33% in just two hours".
Chronic Logic's Avatar - Comment posted on 07/31/2009 18:41
Chronic Logic
So do the enemy follow you when you escape into another room? Or does that just resets the enemy AI? They should probably take a cue from Metal Gear Solid where the enemy will chase you and try to hunt you down.
HarassmentPanda's Avatar - Comment posted on 07/31/2009 21:03
HarassmentPanda
I want to date your Xbox.
-PL-'s Avatar - Comment posted on 07/31/2009 21:31
-PL-
Guys, this isn't a full priced game. 1200 points is what... $15? Considering I make that in one hour of work, spending that on a game that lasts ~6 hours seems fine to me. Also, a long game doesn't make a good game. I can beat Megaman 2 in 50 minutes, and it's one of my favorite games of all time. I guess that's just me though.
Zero_armada's Avatar - Comment posted on 07/31/2009 21:38
Zero_armada
Come out for PS3! Please!
I'm seriously considering buying a 360 just for the LIVE games at this point.
d3v's Avatar - Comment posted on 07/31/2009 21:59
d3v
Meh! If you're really hardcore, you should go for a 0% completion speedrun!
rsquad's Avatar - Comment posted on 07/31/2009 22:02
rsquad
Is this hitting PC too? I want to play this, but I am NOT buying a 360 for it.
MurderDeathKill's Avatar - Comment posted on 07/31/2009 23:07
MurderDeathKill
So how does shooting enemies in the background work, anyway? Is it automatic, or does the game let you manually target enemies not on the same plane as you?
peachboy's Avatar - Comment posted on 07/31/2009 23:16
peachboy
yesss, the triumphant return of 'good video games'.

also, FFFFFFFFFFFFUUUUUUUUUUUUU
Trace Bullet's Avatar - Comment posted on 08/01/2009 00:05
Trace Bullet
@KidKobun: You're going to skip a game that's been influenced by two of the greatest video games of all time because of that? Just... wow.
Velt's Avatar - Comment posted on 08/01/2009 01:21
Velt
No PC plans for this game?
Nerdy Suit's Avatar - Comment posted on 08/01/2009 09:39
Nerdy Suit
So do I get this or Splosion Man first?...mmmmmmmm...
RWarrior1CO's Avatar - Comment posted on 08/01/2009 13:54
RWarrior1CO
Wow. It looks totally bad-ass. Now why can't more developers produce great-looking gameplay like this at a low cost? Maybe they're spending too much money hiring Ron Perlman as a voice actor or something.
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