Josh Bear, creative director at Twisted Pixel, loves gameplay. But over the years, he noticed that just having great gameplay is just not enough to create memorable experiences. You need characters with personality as well, or perhaps a way to give your game personality.
In a Gamasutra feature, originally published in the August 2010 issue of Game Developer magazine, he speaks at length about what he thinks creates this sense of personality that Twisted Pixel's games are often credited with.
Do you create personality through your character design and how characters are animated? Is it something that emerges from gameplay itself? Or is it a mix of the environment, sound design and all the above features?
His ideas are worth a read, even if you don't care about Twisted Pixel's games. Read the whole feature here.
If there's been on criticism of Halo over the years, it's the relative sameness of the experience. Earlier today during a discuss of the new enemy designs in Halo 4, Scott Warner of 343 industries mentioned that some of their main inspirations for the development of the Promethean units were highly advanced, amorphous foes.more
The Boy Scouts of America has announced a new merit badge in game design. A part of the organization's efforts to become more relevant to 21st century life, the program has been crafted over the course of two years to be both...more
Hamish Todd is a game designer and journalist. His article on Castlevania's medusa heads just made the longlist for the games journalism prize. You can find out about his game, Music of the Spheres, here. Some of the most fun...more