Comic Jumper? Meh...Comic Jumper himself was really, really flat and generic, and the symbol on his suit was just damn annoying. I know they'll do better next time.
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Twisted Pixel talks about personality in games
Josh Bear, creative director at Twisted Pixel, loves gameplay. But over the years, he noticed that just having great gameplay is just not enough to create memorable experiences. You need characters with personality as well, or perhaps a way to give your game personality. In a Gamasutra feature, originally published in the August 2010 issue of Game Developer magazine, he speaks at length about what he thinks creates this sense of personality that Twisted Pixel's games are often credited with. Do you create personality through your character design and how characters are animated? Is it something that emerges from gameplay itself? Or is it a mix of the environment, sound design and all the above features? His ideas are worth a read, even if you don't care about Twisted Pixel's games. Read the whole feature here. Tags:#Game design Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)The Maw and 'Splosion Man had TONS of personality in terms of their characters (even if most of 'Splosion's titular character was emulated from Freakazoid).
Comic Jumper? Meh...Comic Jumper himself was really, really flat and generic, and the symbol on his suit was just damn annoying. I know they'll do better next time. 'Splosion Man had personality, I just wish it didn't spend as much time as it did making random pop culture references. It wasn't as funny as it thought it was IMHO. Enjoyed it, but didn't laugh a whole lot. I rather they had more faith in the product and release it to retail than shoehorn something that would alienate current gamers and/or new ones. 9:30 PM on 04.16.2013 Summer game design programs increase in popularityNew data put forth by the Entertainment Software Association (ESA) shows a promising increase in the availability and popularity of videogame design programs within U.S. summer camps. With more than 100 camps and 690 programs...
5:00 PM on 03.31.2013 Jade Raymond: AAA games will need more user contentJade Raymond, Ubisoft Toronto's Managing Director, doesn't believe that the continually expanding budgets and costs of AAA game development are necessary, in fact, she thinks they need to stop. Speaking with Gamasutra at GDC,...
2:00 PM on 03.27.2013 GDC: Voltron, T1000 major inspirations for Halo 4 enemiesIf there's been on criticism of Halo over the years, it's the relative sameness of the experience. Earlier today during a discuss of the new enemy designs in Halo 4, Scott Warner of 343 industries mentioned that some of their main inspirations for the development of the Promethean units were highly advanced, amorphous foes.
4:00 AM on 03.08.2013 Boy Scouts of America unveils merit badge in game designThe Boy Scouts of America has announced a new merit badge in game design. A part of the organization's efforts to become more relevant to 21st century life, the program has been crafted over the course of two years to be both...
4:00 PM on 12.27.2012 Untold riches: The brilliance of Half-Life's barnaclesHamish Todd is a game designer and journalist. His article on Castlevania's medusa heads just made the longlist for the games journalism prize. You can find out about his game, Music of the Spheres, here. Some of the most fun...
4:30 PM on 07.23.2012 Critical Path documentary focuses on big-name game devsCritical Path, an upcoming documentary, is described as offering "a panoramic overview of the contemporary state of the videogame medium" that "unites luminaries from all sides of the industry as they offer insights into thei...
9:00 PM on 07.05.2012 Creation of Polyphemus in God of War: Ascension detailedThe official blog for God of War has posted a new Q/A with the Lead Character Concept Artist for God of War: Ascension, Izzy, which takes an in-depth look at the first ever multiplayer boss encounter for the series, Poly...
7:30 PM on 06.18.2012 Amnesia creator says games need the freedom to be shorterWhile the mainstream media still somewhat resists the idea, video games have entered popular culture as a valid form of artistic expression and entertainment, capable of immersing us in ways previously unknown, due in part to...
4:00 PM on 03.03.2012 Makin' faces and talking game design with EgoraptorArtist, voice actor, melon farmer -- that's Arin "Egoraptor" Hanson in a nutshell. He launched into stardom on the Flash repository Newgrounds with his Awesome series, videogame parodies ranging from Metal Gear Solid to Knuck...
7:30 PM on 02.06.2012 67% of UK game companies ditching retail games, says TIGAA new census report from TIGA (a UK game industry trade organization) was released today, and it paints a picture for the future of the UK game industry. According to their census, 67% of UK game developers are appear to be t...
| Game design
If there's been on criticism of Halo over the years, it's the relative sameness of the experience. Earlier today during a discuss of the new enemy designs in Halo 4, Scott Warner of 343 industries mentioned that some of their main inspirations for the development of the Promethean units were highly advanced, amorphous foes.more
The Boy Scouts of America has announced a new merit badge in game design. A part of the organization's efforts to become more relevant to 21st century life, the program has been crafted over the course of two years to be both...more
Hamish Todd is a game designer and journalist. His article on Castlevania's medusa heads just made the longlist for the games journalism prize. You can find out about his game, Music of the Spheres, here. Some of the most fun...more View all Game design |


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