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Twisted Metal: A different kind of multiplayer game photo

Unless you count the continued popularity of Mario Kart, we’re a long way from the ’90s heyday of car combat games. Modern multiplayer combat primarily concerns games in which people shoot each other, but David Jaffe, Scott Campbell, and their team at Eat Sleep Play are aiming to amend that phrase to end with the words “with cars.” They’re working on a new Twisted Metal title, the first original one to hit consoles since Twisted Metal: Black launched on the PlayStation 2 a decade ago.

Twisted Metal differs from shooters in more ways than the “shooting people while driving” part. In some respects, it’s more accessible than those games; in others, it’s even more impenetrable.

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Twisted Metal (PlayStation 3)
Developer: Eat Sleep Play
Publisher: Sony Computer Entertainment
Release: February 14, 2012

In the hour or so that I spent with Twisted Metal, I kept noticing one aspect of the combat: it can take a pretty long time to kill someone. That’s not an accident, according to the Sony producer who demoed the game for me. He explained that the design decision was a result of Jaffe’s dislike of the pace in most multiplayer shooters -- the series co-creator isn’t a fan of the endless spawn-die-spawn cycle. In those games, it doesn’t take many bullets to kill you, and firefights rarely last long.

Twisted Metal, on the other hand, offers a much higher degree of “survivability,” said the producer. You’re going to have to work for a kill, but the designers believe that increased survivability only makes the game more thrilling. Here, combat is “all about the chase,” which, I guess, makes sense for a game featuring vehicular mayhem. In addition, the folks at Eat Sleep Play are hoping that longer lives will help to reduce the amount of frustration that new players have to endure while learning the ropes.

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That decision makes a lot of sense, since it will likely take more than a few hours to understand Twisted Metal’s chaos. Multiplayer is the focus of this game, and it’s clear that Eat Sleep Play is devoting a great deal of development time to important facets such as balancing vehicles’ abilities and tweaking weapon damage, but the modes and options are so numerous and varied that I found myself overwhelmed during the demo. Jaffe has likened Twisted Metal to a fighting game, and the comparison seems apt -- I don’t have any understanding of the minutiae of fighting games, and it’s impossible for me to have fun with them unless I’m playing someone who’s just as clueless. The depth here is staggering; with such a steep learning curve, it’s important for the game to teach newbies well, and ensure that they can have fun, too.

You can outfit vehicles with an arsenal of your choosing. Each car has two special attacks, in addition to its standard firepower. A high degree of destructibility means that level geometry is always in flux. Some of the cars are better used as support vehicles, like the Juggernaut, a slow tractor-trailer that can open its rear doors for up to two teammates to hang out and man turrets. Many weapons employ a risk/reward mechanic: charging attacks makes them more effective, but in many cases, also more difficult to succeed with. One of the playable vehicles is a damn helicopter, and Sweet Tooth can transform into a freakin’ mech. The variety of opportunities will likely give rise to high-level strategic play, and will hopefully lend Twisted Metal a long shelf life.

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I played in three different levels: one set in the suburbs, another in a theme park, and a snowy take on New York. Although there’s plenty of work to be done before the game’s Valentine’s Day launch, the environments impressed me with their size, destructibility, and variability. The level set in a fictionalized New York is full of secret shortcuts, and its verticality -- you can go up into buildings, or head down into the subway -- provides for great hide-and-seek gameplay. The theme park balances a large open area, complete with a Ferris wheel that can be detached from its moorings, and winding narrow paths on its outskirts. The suburban landscape is sparsely populated and offers near-total destruction. All of them seem to offer play spaces that are “fair” to both sides without having mirrored halves.

I played with the classic control scheme, where the face buttons cover vehicle control and the triggers fire weapons. Eat Sleep Play is also including controls based on modern racing games, with acceleration and braking on the triggers. As I said earlier, Twisted Metal isn’t exactly a pick-up-and-play experience, but once I figured out the controls, I did manage to race around the maps and score some kills. The frame rate never dropped during the fast-paced action, and I didn’t see any silly AI bot behavior.

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While online play is the star of the show, the game also offers local split-screen action for up to four players, just like old times. However you play, you’ll need to invest a good amount of time to learn the ins and outs of Twisted Metal, even if you’re not new to the series. Thankfully, it looks like it will be worth it.

LAUNCH GALLERY (4 IMAGES)
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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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37 comments | showing # 1 to 37
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Telephis's Avatar - Comment posted on 12/19/2011 13:40
Telephis
Man I'm excited for this!
pocky's Avatar - Comment posted on 12/19/2011 13:44
pocky
i hope they have this set up at best buy so i can maybe watch some bitch play it for 20-30 seconds
AriesWarlock's Avatar - Comment posted on 12/19/2011 13:48
AriesWarlock
Destructoid should start making videos, there's so many articles, I feel like watching more and reading less.
tuoman's Avatar - Comment posted on 12/19/2011 13:55
tuoman
Reading is important, Aries.
tekbunny's Avatar - Comment posted on 12/19/2011 14:21
tekbunny
i am excite.

twisted metal 2 and black were some of the best times i've ever had with a videogame with friends. nothing like slamming your friend off the side of a skyscraper with a construction vehicle.
PhilK3nS3bb3n's Avatar - Comment posted on 12/19/2011 14:23
PhilK3nS3bb3n
God Damn I want this
JQM78's Avatar - Comment posted on 12/19/2011 14:24
JQM78
I hope there's a single player element to it as well. I'm not big on on-line multiplayer... if it's totally focused and relies on online multiplayer, count me out.....

I loved Twisted Metal: Black's story mode, I hope this has one as well... I'm tired of developers neglecting single player experiences, since Call of Duty, Halo and Battlefield pretty much has that market sewn up.
timtheterrible's Avatar - Comment posted on 12/19/2011 14:45
timtheterrible
It's been faaaaaaaaaar too long since the last decent car combat game came out. Very excited for this.
timtheterrible's Avatar - Comment posted on 12/19/2011 14:46
timtheterrible
"I hope there's a single player element to it as well."

There is.
Dhaos's Avatar - Comment posted on 12/19/2011 14:50
Dhaos
This is the game that is going to finnaly get me to buy a ps3.
Freequebec86's Avatar - Comment posted on 12/19/2011 15:14
Freequebec86
I hope remote play for vita will work !( Im now, a remote play whore !! it rock so much ! )
Arttemis's Avatar - Comment posted on 12/19/2011 15:18
Arttemis
Intricate levels, local and online multiplayer, and freaking TWISTED METAL!

Sold!
Syn's Avatar - Comment posted on 12/19/2011 15:29
Syn
Damn that sounds kind of awesome
CaptainHowdy's Avatar - Comment posted on 12/19/2011 16:02
CaptainHowdy
Sadly I won't be buying this because of the online pass.

I hope everyone else enjoys it.
Wrath and Pride's Avatar - Comment posted on 12/19/2011 16:06
Wrath and Pride
I am so excited for the game, the way I look at it is that if it's just a bit more refined than black, then it's as good as my online game for maybe even years to come (so long as the community is their). 4 Players in Black was chaotic, I can only imagine the 16 online on this.
Wrath and Pride's Avatar - Comment posted on 12/19/2011 16:08
Wrath and Pride
I'll be damned if a corporate move made me miss out on my game of choice.
Oishidesu's Avatar - Comment posted on 12/19/2011 16:58
Oishidesu
@CaptainHowdy
Jaffe doesn't want an Online Pass in this game, but It all depends on Sony whether or not there will be a pass.
Also, really? Are you one of those whiners who complain about this one small thing, when every new copy comes with a free Online Pass?
Syn's Avatar - Comment posted on 12/19/2011 18:07
Syn
@Oishidesu: Can't afford to take the shortsighted view on this. I have to agree with CaptainHowdy, no support for Online Passes.
Gorescream's Avatar - Comment posted on 12/19/2011 18:08
Gorescream
Hope they'll make the game scary and fucked up as was Twisted Metal Black.

Black is still the best TM outta all of dem!
Mrdraven's Avatar - Comment posted on 12/19/2011 21:00
Mrdraven
I'm with CaptainHowdy. I'll get stuck-up and say I've got more gaming history with this franchise than most, I practically shit my pants when effin' Sweettooth showed up unexpectedly onstage at E3. But I will not support online passes in any way.

BTW, people who support an online pass. Jaffe himself admits this game only appeals to a niche market of gamers, as much as I love TM I won't argue that fact. So by enacting online pass bullshit you narrow the pool of prospective MP gamers to an even smaller number for those of you worried about a thriving/viable online community you can play with.
Mrdraven's Avatar - Comment posted on 12/19/2011 21:13
Mrdraven
Meh, all that negativity and I didn't even give props...

I was lucky enough to play some of the demo this summer and I love Jaffe's take on MP. It's really nice to not be spawning endlessly after a mere 1-2 shots from your enemy, wherever they were.

The driving controls felt just as tight as any I remember from the old days, and the aiming controls were easy enough for me to get kills with. And boy! You had better be stocked with fire, homing, power missiles, specials and all those other goodies from the old days because it will take A LOT to destroy an enemy vehicle. Most of the kills I got were people already halfway damaged by someone else, lol.

And the level I played reminded me of how I felt the first time I played TM2. Very big and spacious. So much that when the match was over I was wondering whether I had even seen the whole map or not.

Sorry to mostly repeat Samit, TL;DR and all that. Just wanted to say I love this game and it's developers. Just no online pass, please? Either that or just have a dev drop me an email and I'll pay him personally for a copy as long as he promises to keep the cash for himself, hahahaha.

Oh yeah, MAJOR PROPS for including split screen!
Wrath and Pride's Avatar - Comment posted on 12/20/2011 00:51
Wrath and Pride
In a matter of years, or possibly even months, every game worth noting that has an MP component will have an online pass (Sony is already doing it full force), it's not whether you support them or not, it's just living with the inevitable and unchangeable (the naive will refute these words). Either that or you can buy used which will help no one in the end, because we're so deep into the online pass thing that "vote with your wallet" isn't even viable anymore. Sad, but true.
Mrdraven's Avatar - Comment posted on 12/20/2011 02:32
Mrdraven
Voting with your wallet will always be an option, it's just that there are not enough that actually do it. Then you have all the gamers who get everything bought for them, so count them out.

If, all of a sudden, every single game with an online pass saw a drastic reduction in sales while all others considerably thrived, don't you think publishers would start to notice when profits started going down? I do. But I admit the likelihood of this happening in reality is nil.

And hey, COD seems to be doing just fine without an online pass. Sorry to bring it up, but it's true. I can't believe I just made a statement that made Activision look like a good guy, but in the case of online passes it just might be true.

And yes, Sony's insistence on online passes likely assures that most of my purchases will be for my 360. I'm still looking for a reasonably priced used copy of Uncharted 3.
Wrath and Pride's Avatar - Comment posted on 12/20/2011 03:05
Wrath and Pride
"COD seems to be doing just fine without an online pass"

It's fine to bring it up, but a bit ignorant at the same time, look at the number of sales it generates, CoD probably get's more traded in then most games, but at the same time the amount of money it get's for a 2.5 game (not bashing but c'mon it's true) is incredible.

Like you said, to little people try voting with their wallets, and in the end I am also part of the problem, not wanting them, but not refusing to miss out on my game of choice because of it.

We can all hope for the day that a publisher get's taught a lesson and get's low sales specifically for the online pass, but that day I fear will never come, so instead I decided to coexist with the online pass, not necessarily accepting it, just knowing it won't go away.
fetusmilk's Avatar - Comment posted on 12/20/2011 08:56
fetusmilk
cant wait to play this!
MyCoolWhiteLies's Avatar - Comment posted on 12/20/2011 10:43
MyCoolWhiteLies
I'm curious to see if this gameplay can translate to being highly multiplayer focused. I know TMB got an online version, but that was before online really took off, or evolved to be so much more complex like it is today (ever since CoD4 introduced the meta-gaming leveling up). It seems like it should, but I'm just interested to see how people will take to it.
Mrdraven's Avatar - Comment posted on 12/20/2011 15:14
Mrdraven
I'm not exactly sure why bringing up COD is ignorant? Not only is it the most popular MP game, it is the highest-grossing form of entertainment EVER! All without an online pass. Would it still sell as well with a pass? Probably. But the point is it's succeeding BIG-TIME without any sort of pass whatsoever.

If we start with COD4:MW, they created a compelling MP component and it caught on like wildfire. Regardless of how many copies got traded in, the game and it's later iterations made money hand-over-fist for publishers. It's quite possible the profits of COD alone dictate to the publishers that an online pass is not needed because sales do not seem to be taking a hit in any way whatsoever. I would like to think that if any online game can make it's publisher even 1/10th of what MW3 has made, an online pass would not be needed. The day a publisher makes as much money as a COD game does and then STILL insists an online pass is necessary will be a very dark day for gamers and their pockets.

But you're right, too few gamers speak out with their wallets. How many people were disappointed/upset about the Catwoman code for Arkham City? But holy crap, I believe that game sold well enough that all it did was show the publishers that if you make a quality enough game, gamers will accept a lot of greedy bullshit because they don't care. So sad!
jimboxxx's Avatar - Comment posted on 12/20/2011 16:37
jimboxxx
all videos looked so unpolished
Wrath and Pride's Avatar - Comment posted on 12/20/2011 16:53
Wrath and Pride
It's because CoD doesn't need an online pass like I said, they generate more than enough money that actually implementing one would maybe be a tad risky for them. At this point the way I see it, is that online passes aren't to try and stop used sales, just to get a piece of the pie from them. Anyway I think we're both done, so later.
cockaroach's Avatar - Comment posted on 12/20/2011 22:07
cockaroach
not sure what is quite happening but i'm excited for this game
Mrdraven's Avatar - Comment posted on 12/21/2011 03:26
Mrdraven
Okay, fair enough.

I guess what I really wanted to point out is that publishers can bring in a "fresh" IP like Twisted Metal with an online component and still make enough profits without an online pass if the game itself is fun and well made. Left 4 Dead comes to mind, many copies of that game found it's way to used shelves and it seemed to do well enough for Valve without them needing a bigger piece of the pie.

As it has been said time and again, a used game still made a profit for the publisher when it was new. And imo that profit should secure a spot online for whoever currently owns the game. NOT the first owner, the current owner.

Anyways, Happy Holidays to all!

And JimmyX, nice try but I've seen this game with my own two eyes and it looks awesome. No outdated graphics, no slow framerates that I could notice. You're just mad because you know you want to try it but your fanboyism won't let you.
CarnifiexSeverian's Avatar - Comment posted on 12/21/2011 15:56
CarnifiexSeverian
Never could quite understand the whole "boycott online pass" thing. Seems to me that if you care enough about the gaming industry to boycott one of it's business practices, you wouldn't be supporting the used game market which gives nothing to the people who actually publish and make the games, and in turn hurts the creative side.

Either way I really don't have a major issue with used games (times are tough), or the Online Pass (I know why publishers do it, it just makes sense to me).

I can always respect voting with your wallet as well. That's why I will be buying this game day one. In my opinion, supporting a game like Twisted Metal for it's unique multiplayer and fresh ideas will do far more good for the industry than boycotting a business practice that's already here to stay.

*gets down from soapbox*

This game does look completely rad though. My one worry is that the multiplayer may be too confusing and require too much communication via headsets, something PS3 users rarely do, myself incuded. Maybe this will be the game that makes me dust off my blutooth. Very excited.
Kickastronaut's Avatar - Comment posted on 12/21/2011 20:58
Kickastronaut
Some of the best online mp experiences I had were with Burnout Paradise. I just liked playing around with others, but add the shooting element and various levels and cars and I'm all over this. Day one!

It's been since TM 2 that I've spent some time with Twisted Metal. It's going to be nice to get reacquainted.
Jerrett Payne's Avatar - Comment posted on 12/21/2011 21:27
Jerrett Payne
this game is going to be soooo amazing i was a huge fan of the other ones for ps1 and ps2 but this one is going to blow minds i think
ReptileHand's Avatar - Comment posted on 12/28/2011 21:59
ReptileHand
I don't care if it will have an online pass, I hope it doesn't so the shitty "I won't support Online Pass" people will actually buy the damn game. "Hoping to get it used" Pay $5-$6 dollars and you get it new with a free pass. Sure it sucks, you got these people saying "Online Pass? No problem! I'm not buying it!" When in reality, all games will have online passes. Mortal Kombat got an early head start on that, I didn't even use it because I'll get raped online. Online Passes suck.... because you can't check out the MP of a game if you rent it... which sucks. Other than that I'm fine with entering a code for the MP. Never, will I pay $10 for an Online Pass.
Termadoyle's Avatar - Comment posted on 12/29/2011 02:43
Termadoyle
Although I've followed every TM game since TM2, this will probably be my first hands-on experience ever with a TM game.
SleepyGuyy's Avatar - Comment posted on 01/06/2012 17:46
SleepyGuyy
This Twisted metal has splitscreen online (i think its for 2 players, but could be more) which is another exciting aspect. I hope Twisted Metal will be another get together game, where me and my friends will have a great time blowing eachother apart, and the online ability with local friends adds to that. I can see this going along side SuperSmashBros for the party game of choice.
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