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Twin sticks bring Super StarDust Delta to life on NGP photo

PlayStation 3 owners who are fans of twin-sticks shooters should already be familiar with Housemarque's downloadable shooter, Super StarDust HD. With Super StarDust Delta, we may just be looking at the best version in the series yet.

Delta plays as you'd expect, using both of the NGP's sticks which provide controls as accurate as you'd get on a DualShock. Of course, the developers will also be supporting NGP-specific features to make it a unique experience on the new handheld.

First thing you'll notice is that by tilting the NGP slightly from side to side, you'll be able to get a better view of the world sphere, moving the camera to see what's on the horizon. Weapons also now have secondary fire modes by using the touch screen. With the fire laser equipped, I tapped the screen to draw enemies into a black hole; the ice lasers secondary fire unleashed a swarm of missiles that shot out in every direction.

There were even new gameplay features that are being implemented that weren't in the early build I played. For example, you'll have a "shockwave" attack that's activated by shoving forward or shaking the NGP.

Just want a great Super StarDust experience on the go without all of this newfangled touch-screen and gyroscope baloney? Purists will be able to stick to traditional controls, with all of the new gameplay features mapped to the NGP's buttons.

While it will borrow some features from HD and the PlayStation Portable version of Super StarDust, Delta is being pitched as an all new game. This means new planets, new enemies, and "at least five mini-games" that will look to take advantage of NGP features, including the back touch panel.

It's unclear whether Super StarDust Delta will be a full retail title, or part of Sony's NGP PlayStation Network line-up, but its expected to be available at launch.

LAUNCH GALLERY (13 IMAGES)
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11 comments | showing # 1 to 11
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amtalx's Avatar - Comment posted on 06/02/2011 11:11
amtalx
Proper twin-stick shooter controls on a portable? Bonerjam.
Epic-Kx's Avatar - Comment posted on 06/02/2011 11:19
Epic-Kx
Boner
mix's Avatar - Comment posted on 06/02/2011 11:35
mix
AWESOME!!!
TheNephilym's Avatar - Comment posted on 06/02/2011 12:26
TheNephilym
There you have it. NGP's first killer app. Super Stardust is the most certainly the kind of game I want in my pockets. Adding twin sticks was the smartest thing they did. Why Nintendo didn't learn for the PSPs biggest mistake is beyond me (well, its not, but I refuse to accept the retarded ass excuse they gave).
Grouch's Avatar - Comment posted on 06/02/2011 12:35
Grouch
@TheNephilym: i totally agree. What was this lame excuse again?
chiptoon's Avatar - Comment posted on 06/02/2011 12:44
chiptoon
This makes me wish the 3DS had twin sticks. This is exactly the sort of game I wan tto play on the move.
caramelzappa's Avatar - Comment posted on 06/02/2011 13:33
caramelzappa
I always felt like superstardust was the poor mans geometry wars. Don't get me wrong, it's still a good game. But when it comes to twin stick shooters it's pretty low on my list. If they brought Geometry Wars to the Vita I'd probably buy one. Everyday Shooter would be nice too, though that game really annoys me because it's analog input is really only 8-directions.
salamagogo's Avatar - Comment posted on 06/02/2011 16:58
salamagogo
@caramelzappa; you have it backwards...super stardust>geometry wars....with gw you are confined to a box, SSHD is on spherical planets, has better visuals and sound IMO, and has more variety of modes to play. I was very underwhelmed with geometry wars after playing super stardust hd
caramelzappa's Avatar - Comment posted on 06/02/2011 17:36
caramelzappa
I completely disagree on every level. The box is one of the things that makes Geo Wars so intense. You have to survive within that box and it gets harder and harder to do so. Stardust's spherical levels seems extremely easy in comparison because you can move endlessly in any direction with no real limitation. That, combined with the "enemies" that are just floating space debri made it much less intense, engaging, and fun for me. I also prefer the music and visuals of Geo Wars 2 but that's really all up to personal taste.
kingbui's Avatar - Comment posted on 06/03/2011 00:49
kingbui
@caramelzappa

everyday shooter's better than the both of them in my opinion.
caramelzappa's Avatar - Comment posted on 06/07/2011 16:59
caramelzappa
@kingbui, I would consider Everyday Shooter better than Geo Wars if it had real analog control. When you're on platforms with analog sticks, limiting yourself to 8-directions isn't really acceptable to me. Everything else though, the music, enemy types, level design, etc is top notch, perhaps the best in the genre.
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