Most people I know played the games at a younger age and the love for the games grew with them.
I grew up with Metal Gear Solid mainly and could never understand the love which surrounded Zelda at a younger age,
I have tried playing these games numerous times but the only one I ever played and enjoyed all the way through wa LTTP.
Being older now I see why people love these games ao much. Though it saddens me that no matter how much I try I just can not enjoy them like everyone else.
I guess you just can't like everything. Though I guess I might keep trying one of these are bound to stick......I hope.
I am very similar. Except I actually played Link to the Past when it was new, and I tried to get into some other Zelda games as they came out. After all the Link to the Past I played (and loved), I could never even get into another Zelda game.
I love Link to the Past a LOT, but the other Zelda games just seem boring to me. I really did try to like them, I bought handheld ones to try to recapture that feeling, and the only one I even somewhat enjoyed and managed to get most of the way through was Link's Awakening.
Even when people say, "Oh it's just Ocarina of Time 1.5," I don't get it. Ocarina of Time is closer to A Link to the Past than Twilight Princess is to Ocarina of Time. You don't get to explore a Yeti's house and fight them in their bedroom in OoT. You don't get to joust with a monster riding on a giant boar in OoT. You don't get to use double clawshots in OoT; flying around like mechanical Spider Man.
Even those sword controls didn't bother me. Once I accepted that it was just a replacement for the B Button, I just used quick flicks of the Wii Remote. Not to mention that the IR sensor for aiming beats using a stick any day of the week.

I know how difficult it might be to pull it off, but there are games where it'd be very much appreciated, as I said on a previous comment which Jim must likely never got to read, I won't trust any other reviewer with FF XIII-2, I need his opinion since I happen to think his take on XIII was spot on. Otherwise I'll just skip it.
I love Dale and his write ups, and I don't mean to insult him, but it seems to me he'll be the likely reviewer, and I can just see him giving it an 85/90, and I won't know if his opinion is one I can agree with.
With Jim (and this is exclusively for this game make no mistake) I know he measures a FF JRPG with the same measuring tape I use, so, it's one of the very few opinions on this game I feel I could definitely trust. I don't think I'm alone in this particular stance with these particular game here on Destructoid.
And I loved every single moment of it.
The dungeons were awesome, specially the mines and the Yeti's Hut. The overworld was awesome, because the on-horse combat, the Poes, the bug hunting, the enemy encounters and that hilarious mailman made it not quite as empty as everyone says it is. The non playable characters were as quirky and funny as in previous Zelda games, so they were awesome. The fighting was awesome, because it was even deeper than in Wind Waker, and the detailed and gorgeously dinamic graphic and animations just made it a delight. Even the items, that you almost didn't need to use after the dungeon they were in were so much fun to use and so awesome. And yes, Zant is awesome too, he's like one of these freaky npc Zelda has but AS A VILLAIN. How freaking cool is that?
So, I don't know why is everyone still freaking out about how they hate this Zelda game. Sometimes it was painfully easy, but other than that it was a near-perfect experience for me. It's just another great Zelda game. I definitelly agree with you, Tony.
Also, I'm 12 hours in Skyward Sword and it looks awesome to me so far.
That said, I had the day of work yesterday and i've put seven hours into Skyward Sword so far. It's utterly sublime. Many laugh-out-loud moments come in the first few hours, and there's such a charm to it that I haven't seen since the Wind Waker. You will not be disappointed.
Now bring on Skyward Sword (which is sadly not out where I live yet for another few days).
Wow Im in the sane boat as well. Loved LTTP and the only other I had just as much fun with was indeed links awakening.
The newer games biggest flaws for mr are indeed that they just bore me.
Amusing how Ocarina fans hate on TP for being too much like Ocarina. Other than being in 3D, Ocarina was incredibly generic. I didn't even finish it - at the time it came out, or when I have tried to since. Twilight Princess is the game Ocarina wishes it could be.
I believe it to be the best Zelda game made to date, but that will probably change with Skyward Sword. :)
I hope they change up the style dramatically for the first HD zelda........although I'm sure there will be plenty of people bitching about that.
The place you intend to visit during the second half of the game.
The place he breaks free from by manipulating the pathetic (and awesome) Zant. He does it all under your nose too. I didn't expect it and I totally should have. Sure, Ganondorf doesn't have much of a personality, but there isn't a character quite like him in video games when it comes to presence. When you walk into Hyrule Castle's throne room and he says, "Welcome to my castle." and stands up, oh man. I have to say, to me, it's the best cutscene in Zelda history, barring Skyward Sword. Haven't played it yet.
Can't wait till tomorrow!!!!!!
nice article..
The light/dark aesthetic from LttP became the Twilight Realm, home-sweet-home of the Twili and underworld to the people of Hyrule.
The world is OoT's and the callbacks reflect it, but stretches farther north and south with Ordona and Snowpeak, and the amount of detail in the new art direction is astounding. The horse riding is fully realized now, and the dungeons are as numerous as they were tough (for me, anyway)
It's melancholy like MM, but unlike the cyclical inescapable doom of Termina, this Hyrule feels like it has a cancer; there's something clearly wrong and the people sense it, but they have no idea what it is. It can be saved, but it will be a LONG journey.
The artsyle isn't Skyrim realistic either and that means it holds up fantastically 5 years later, like WW but to a lesser extent. The cartoony elements and humor contrasts really well with the aforementioned melancholy and bittersweet character arcs.
TP and WW are tough to rank for me. Talk to me tomorrow and I might dig WW's cartoon aesthetic. But right now Twilight Princess wins out. The second playthrough is unquestionably better than the first.
Twilight Princess had some very awesome/clever puzzles, though. Personally I found Okami to be what Twilight Princess wasn't in every other aspect. And hey... even though Ocarina had a greater impression on me more than a decade ago, I'll admit that Twilight Princess improved significantly on the existing Zelda formula. If you want to keep pace with other action/adventure titles, you're gonna need more than just an improvement though (and perhaps that's why it didn't make much of an impact).
Thankfully, from what I've played of Skyward Sword so far, I'd call it more innovative and memorable than Twilight Princess. TP may have been great to those who weren't previously introduced to the Zelda franchise, but it won't carry as much emotional weight as Skyward Sword.
For one, It wasn't bland at all. Next to Wind Waker, sure, the palate was quite a bit washed, but again, that's what the game was meant to be. Fans wanted a darker story, so the art style had to reflect that. That's also where the lack of "fun" and lightheartedness comes from.
As for everyone complaining about the motion controls, it really wasn't that big of a deal. Swordplay Didn't require tons of movement. In fact, I usually would just give the controller a little flick to attack, that's all it took, and it was perfectly responsive for me. Plus, the point and shoot archery was so good, I complain every time I play another Zelda game that doesn't have it, because I found it just that fun.
I found the scope of this game absolutely amazing, and beyond any Zelda game I've played before. Just the sheer amount of content was staggering, and the cast of characters, while smaller than some other titles, still remained inviting and unorthodox. Just the way it should be.
OoT's dungeons weren't too different than LttP's, not that that's a bad thing, they were just simple. The puzzles are mostly self contained in one room and generally pretty self explanatory on what to do. The best thing about the OoT dungeons is, in my opinion, the atmosphere. Each temple felt very different.
Majora's Mask made the entirety of each dungeon into one big puzzle with separate smaller puzzles spread throughout. They took a lot more thought and mastery of the masks and items found within. There was less dungeons but the ones there were absolutely brilliant.
Twilight Princess combined the best of both of them. There were more dungeons, each brimming with atmosphere and distinction, but also very clever in their puzzle design. The sky temple is one of my absolute favorite levels in a video game.
I agree 100% about the overworld. I enjoyed the expansiveness of it. I also like how it allowed for more secrets. At first it bugged me(for some reason) that they split the hearts into 5 heart containers instead of 4, but it quickly grew on me once I started realizing how many more secrets were in the game.
TP also had better characterization, weapons, bosses, music, story.
OoT had Navi. TP had Midna. 'nuff said.
The only complaints I could possibly think of for TP is it's slow start and I didn't find collecting those glowing tear things to be fun. The only Zelda game I like more is Majaora's Mask.
I apologize if this is incoherent. I'm tired/drunk/too-fucking-excited for Skyward Sword and I wrote way more than I intended too. And I hope I didn't give the impression that I dislike Ocarina of Time. It's one of my favorite games. I just feel like every 3D Zelda made after it (with possible exception to the DS ones) have improved on it's formula considerably.
aside from zant and the whole dark interloper stuff its basically OoT watered down, fliped sideways, and cranked down to very easy
Sorry for trolling but fuck this game
Neither do 95% of people who've played it.
The haters are what we call a "vocal minority". According to Gamerankings TP got basically just as much critical praise as Wind Waker. i.e. a lot.
If it's Ocarina, it's Ocarina with some actual edge and character. OOT was the most bland and generic Zelda game ever. And the game has aged horribly, like most N64 and early 3D titles.
I'm still expecting Skyward Sword to not top this game overall. That's how much I love it.
Anyways, people need to get off of Twilight Princess. It is really one of the better Zeldas. The best? No. But one of the best? Yes.
As the picture above said -- Haters gonna hate.
I hate Midna with a passion. She was beyond all doubt the main character of the game, and much of the time she spoke for Link because of the tradition that Link doesn't speak. The villains address her and only her, with the exception of Ganondorf at the end of the game, practically IGNORING Link, the player character. Link is named Link in the first place because he is the player's link to the game world; when you play a Zelda game, you ARE, for all intents and purposes, Link. Zelda games are supposed to make you feel like you become a hero, like you are important to the events going on in the game, and Twilight Princess failed in that most fundamental pillar of the Zelda experience. Instead of feeling like a legendary hero rising to save the land, you feel like Midna's bitch.
The combat was well-done, but what really undermines that is the fact that the game is so easy. Enemies barely take away any health and bosses, while inventive and intimidating, are an absolute cakewalk.
Items are either underused or restricted in their usability; no longer are you able to grapple onto any wooden surface, including the roofs of houses in villages or random fences. Your clawshot is restricted to very specific grappling points, making it feel much less versatile. Some items, like the Dominion Rod, Spinner, and Ball and Chain are hardly used at all outside of their respective dungeons, whereas the items in OoT and ALttP had tons of uses if players experimented with them.
There is no musical instrument, save for horribly implemented howling that only occurs a few times during the course of the game, meaning warping is accomplished by tediously going into a menu, warping into a wolf, pulling up a map and waiting for Midna to warp you there. The act of changing into a wolf itself is extremely tedious with the way you constantly have to pull up a menu, instead of having it be an equipable item for instant use.
And when you're NOT warping around the world and attempting to explore it on foot or horseback, it's so unbelievably dissected and disjointed that it becomes a pain just getting from point A to point B. Who thought it would be a good idea to make Lake Hylia so out of the way? Your options are either to play a mini game to float down to the surface via cucco, travel all the way to the castle in the central part of the map and jump off the cliff, or warp. Gone is the kind of seamless exploration present in all the previous Zelda games, instead being replaced with a very segmented world that is a chore to navigate.
Sidequests are practically non-existent, and there is actually less variety than in Ocarina. This is mainly due to series staples like the trade quest being incorporated into the main quest, artificially lengthening the main quest but leaving a lack of content to do on the side. Yes there are more heart pieces, but those heart pieces usually aren't very out of the way, and are mostly found in chests in the environment instead of having quests associated with them. The bug and poe quests are both repeats from Ocarina of Time, offering absolutely nothing new outside of the way you do them. There are no optional dungeons like the Gerudo Training Ground, no secret weapons like the Biggoron Sword or Ice Arrows, just bugs, poes, and a glorified combat arena called the Cave of Ordeals.
The dungeons in the latter half of the game go downhill extremely fast, leaving short dungeons that feel completely unfinished. The Palace of Twilight and Hyrule Castle are by far the worst dungeons I've encountered in any Zelda game, mainly because they just plain don't feel like they're done. This is a shame, because the first few dungeons up to Snowpeak are fantastic.
I could go on and on about many other aspects, like the way Ganondorf was shoehorned into the game, or how there were plenty of missed opportunities for sidequests (Goron Sumo can only be done once? Really?), but I think you get the picture.
The game was a huge disappointment, and most of the people who are fans of it either aren't into the series enough to notice all its flaws, or played it before games like Ocarina of Time and are blind to the fact that nearly every good element in Twilight Princess was ripped straight from it.
It's my second lest-favorite after Zelda II.
@Waquan
I strongly disagree with your first point about Twilight Princess rehashing music. All modern Zelda games do this to some extent to capitalize on nostalgia. Even Ocarina itself took many cues from Link to the Past, such as Zelda's theme. Twilight Princess had a lot of fantastic original songs. Midna's theme, Hyrule Field's theme, Lake Hylia and more, I would go as far as to say Twilight Princess has my favorite music of any Zelda game so far. I mean, just listen to the credits theme.
But hey, to each his own. WW was the best. TP was one of the best.

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