games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Turbine talks console MMO photo

Recently, we had the opportunity to talk to Adam Mersky, Director of Communcations at Turbine, about an unannounced MMO title for the Xbox 360 and PlayStation 3 currently in development at Turbine. Details are extremely limited at this time, but Mersky was encouraging when talking about the development of the ongoing project.

We’re looking at creating, hopefully, the first MMO that really works. Right now we’re looking at if for the 360 and the PS3…We’re not going to rush to be first so-to-speak, but clearly we’re leading the way. We’ll ship something when it’s ready, and when it’s something that’s going to work on the platform. Clearly there are a lot of hurdles. We’ve been working for awhile, plowing through the majority of them, and we’ve got a lot of work still to do.
Turbine raised 40 million dollars this spring to put into both new and old projects, so there is an excellent chance that a good deal of this money has been pumped into the console-specific MMO. Mersky was especially clear in our conversation that Turbine is dedicated to bringing an MMO to the living room that has the power to exceed expectations on the platform. Turbine has already demonstrated their commitment to continually bringing new content to their MMOs with games like Dungeons and Dragons Online and Lord of the Rings Online, so it will definitely be interesting to see what the developer has in store for console owners.

Continue: More Gen Con stories





prev next

16 comments | showing # 1 to 16

acrana's Avatar
acrana at 08/16/2008 11:46
AND WTF is wrong with FFXI? It doesnt have one of the biggest (I think) second subscriptions today for nothing, goodday
-PL-'s Avatar
-PL- at 08/16/2008 11:58
FFXI is a slow-paced, boring grindfest. Actually, I wouldn't even mind so much if it was a straight grindfest, it's also a farmfest and I HATE farming. You have to log on for several hours just to make a tiny bit of progress. It's not difficult, just time consuming and boring.
MechaMonkey's Avatar
MechaMonkey at 08/16/2008 12:01
Removing monthly fees for LIVE Gold subscribers would be a huge step in making console MMORPGs work.
danthemagnum's Avatar
danthemagnum at 08/16/2008 12:03
If Final Fantasy XI came out as "Final Adventures Online: Judgement" then it wouldn't have half as many subscribers.
acrana's Avatar
acrana at 08/16/2008 12:46
If LOTRO, Dungeons and dragons, WoW, etc etc werent named after their own IP there probably wouldnt be half of the subscriptions your point? But Yeah I did hate the game while playing even though looking back it was the only MMO I enjoyed <.<
Too Much Coffee Man's Avatar
Too Much Coffee Man at 08/16/2008 13:17
@ MechaMonkey
unless the LIVE fee was the only fee. MMOs average a cost of $15 a month per game. Compare that to LIVE if you buy a 13 month card for $40, $3.08/month
Gangles's Avatar
Gangles at 08/16/2008 13:28
Oi, FFXI wasn't that bad
Frenzy54's Avatar
Frenzy54 at 08/16/2008 14:06
this is probably more directed at the Pandemonium Warden issue which was post before. Very unrefined attitude in that was the last boss that only maybe at most 10% of the gaming population would even have a chance to get to fight. There is nothing wrong with FFXI its just based on a system where you for the most part can't do much solo, which makes the standard momo grinds seem harder since you have to wait for people to work together with and deal with idiots etc.
-PL-'s Avatar
-PL- at 08/16/2008 14:25
It's not just that you can't solo, but also that money and items don't drop off of monsters while you're leveling up. Until endgame, pretty much the only way to get new weapons/armor/equipment is to buy it off of the auction house for really high prices. This requires you to farm for hours and hours to keep your equipment up to date. You should be able to get equipment from quests, or from monster drops, or from chests or something, but a majority of the equipment early in the game is created through crafting, which brings me to another point.

Crafting in FFXI is extremely broken. The materials are a pain in the ass to collect, and you can usually make more money selling the raw materials than selling the crafted items, discouraging crafting even more. Crafting materials should be obtained naturally as you level up and play the game, you shouldn't have to go out of your way to collect materials unless it is a very valuable crafted item. Leveling up a newbie character in FFXI before getting to Jeuno is one of the most painful things ever. There is little to no equipment to be found in the starter town auction houses.

I really don't mind being forced to party to level. I actually enjoy it because it encourages a more social environment, and there is actually a "community" in the server, where people know each other and make friends a lot easier. I just hate that I have to stop grinding to run around for hours trying to collect fire crystals so I can make enough money to afford my next spell. It completely destroys any fun I might have been having with the game.
Crunshii's Avatar
Crunshii at 08/16/2008 14:40
hey man! leave FFXI ALONE!!! It rocked when it came out and even sometime after WoW.

Just glad I stopped the addiction >_>; But on topic, I sure hope they make the same Keyboard controls FF11 had. I hate using the mouse for MMO's. It tires your wrist.
AliasWyvernspur's Avatar
AliasWyvernspur at 08/16/2008 16:15
I played FFXI for a while, loved it..still do, but the system is just not right. Soloing is close to impossible.

I'm sorry, if you have trouble fighting an "Easy Prey", something is wrong.

Party leveling was fine...if you were a bard, or a white mage. Try LFG as a dragoon or dark knight. Pain in the cock.

The money system was terrible too. Barely any loot at all from mobs. As someone noted earlier, it was better to sell the materials than craft.

But, it was a decent game, and as much as I hate it, I miss it. I hope for Square's next MMO, it's more suited for both soloing and party playing.

As for another console MMO, good luck. EQOA was a decent game, just didn't get marketed well, or received well, for that matter. PSO was also pretty good, but again, it died with the Dreamcast (GC and XB versions didn't sell as well as the DC's...and yes, I know of the PC version, it is tempting...)
JJ Rage's Avatar
JJ Rage at 08/16/2008 16:53
@MechaMonkey

You can play FFXI on 360 without a Gold LIVE subscription.


Up until about a month ago, I played FFXI daily. It IS a grindfest, LFP can be a huge pain in the ass if you're not a tank/healing/buff job, and the game DRAAAAAAAAAAAGS from about level 30 until about the mid 60s. Like most MMOs, all the fun is to be had in the end-game play. But unlike WoW, getting to FFXI's end-game is a massive time sink. Without the right gear, you get laughed out of parties, which means you'll spend days just earning enough money to afford the next "must have" equipment. Hardly any good equipment can be aquired via quests or events until post level 70. Even your job-specific Artifact equipment set maybe only supply you with 1 or 2 useful items, and you have to jump through hoops to get it. Post level 50, you're required to preform "limit break" quests every 5 levels so that you can actually progress your job level.

FFXI just punishes you. Some people find the end justifies the means, but I don't fin myself in that school of thought right now. Yes, I quit playing. I've quit before though. Maybe this time it'll stick.
Jetsetlemming's Avatar
Jetsetlemming at 08/16/2008 17:09
Given Xbox Live's userbase's reputation I doubt massively multiplayer would be all that fulfilling on the service.
Also given that only 10% of online gaming is on consoles I doubt they'll get the subscribers or profit that PC MMOs get.
Disdain's Avatar
Disdain at 08/16/2008 17:42
Some random thoughts from an ex-FFXI player:

@ -PL- - Yeah, farming does suck. It's there to give single players a chance to get SOME money. The team based alternative? All those "seals" that are dropped during the normal flow of the game? Those go into unlocking extra team fights where big-ticket items drop, either for your use or resale. Same goes for the specialty fights you're allowed to do once a week with as few as 3 people. Team play doesn't go out the window when you're not getting xp.

In regards to crafting, yes the low levels are often done at a loss. The goal is to maximize skill levels gained while minimizing out of pocket expenses. Once a certain skill level is hit, you then have a collection of recipes which become profitable due to the probability of you getting exemplary results. Those gains can be reinvested to buy more materials strictly for recipes to increase skill. As skill increases, so do profit margins. The cycle continues until you reach a degree of profitability you deem adequate or until you cap. In all, crafting becomes an investment with degrees of entry cost and payouts distinct to each craft and tier.

@ AliasWyvernspur - Yeah, it's hard to get into parties as melee damage. It seems like most MMOs are short on tanks / support, however.

With soloing, I think you'd be surprised. There's a number of good job vs. monster matchups that exist to be exploited, but often soloing requires a completely different philosophy and equipment set than solo play. I guess the biggest problem is that with few exceptions a great player's solo xp will match a mediocre party's xp. Guess that's the price for trying to change the paradigm.


I think there's plenty of things wrong with FFXI. Some endgame stuff is very poorly designed and results in more drama than it's worth due to competition over limited server-wide assets. There's also reasonable complaints about the punitive death penalty and the jump in xp needed to level about half way through the grind. I just think that the team-play design was pretty compelling, the crafting system was deeper than most people give it credit for, and in all people like to throw the baby out with the bath water.
Krow's Avatar
Krow at 08/17/2008 00:40
Wow. The comments really got off topic. I love LOTRO, and I can't wait to see what they do with a console MMO. Even though MMORPGS are evil spawns of hell.
Cartman's Avatar
Cartman at 08/17/2008 07:14
Id love an MMORPG for my 360. Something i'd love to see in one would be a very detailed customization of your character, something like oblivion or Mass effect.
Also, i agree with teh MechaMonkey, no monthly fee for the 360. Unless they do cards like they do with WoW, and only if its cheap.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49607 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006