Recently, we had the opportunity to talk to Adam Mersky, Director of Communcations at Turbine, about an unannounced MMO title for the Xbox 360 and PlayStation 3 currently in development at Turbine. Details are extremely limited at this time, but Mersky was encouraging when talking about the development of the ongoing project.
We’re looking at creating, hopefully, the first MMO that really works. Right now we’re looking at if for the 360 and the PS3…We’re not going to rush to be first so-to-speak, but clearly we’re leading the way. We’ll ship something when it’s ready, and when it’s something that’s going to work on the platform. Clearly there are a lot of hurdles. We’ve been working for awhile, plowing through the majority of them, and we’ve got a lot of work still to do.
Turbine raised 40 million dollars this spring to put into both new and old projects, so there is an excellent chance that a good deal of this money has been pumped into the console-specific MMO. Mersky was especially clear in our conversation that Turbine is dedicated to bringing an MMO to the living room that has the power to exceed expectations on the platform. Turbine has already demonstrated their commitment to continually bringing new content to their MMOs with games like
Dungeons and Dragons Online and
Lord of the Rings Online, so it will definitely be interesting to see what the developer has in store for console owners.
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unless the LIVE fee was the only fee. MMOs average a cost of $15 a month per game. Compare that to LIVE if you buy a 13 month card for $40, $3.08/month
Crafting in FFXI is extremely broken. The materials are a pain in the ass to collect, and you can usually make more money selling the raw materials than selling the crafted items, discouraging crafting even more. Crafting materials should be obtained naturally as you level up and play the game, you shouldn't have to go out of your way to collect materials unless it is a very valuable crafted item. Leveling up a newbie character in FFXI before getting to Jeuno is one of the most painful things ever. There is little to no equipment to be found in the starter town auction houses.
I really don't mind being forced to party to level. I actually enjoy it because it encourages a more social environment, and there is actually a "community" in the server, where people know each other and make friends a lot easier. I just hate that I have to stop grinding to run around for hours trying to collect fire crystals so I can make enough money to afford my next spell. It completely destroys any fun I might have been having with the game.
Just glad I stopped the addiction >_>; But on topic, I sure hope they make the same Keyboard controls FF11 had. I hate using the mouse for MMO's. It tires your wrist.
I'm sorry, if you have trouble fighting an "Easy Prey", something is wrong.
Party leveling was fine...if you were a bard, or a white mage. Try LFG as a dragoon or dark knight. Pain in the cock.
The money system was terrible too. Barely any loot at all from mobs. As someone noted earlier, it was better to sell the materials than craft.
But, it was a decent game, and as much as I hate it, I miss it. I hope for Square's next MMO, it's more suited for both soloing and party playing.
As for another console MMO, good luck. EQOA was a decent game, just didn't get marketed well, or received well, for that matter. PSO was also pretty good, but again, it died with the Dreamcast (GC and XB versions didn't sell as well as the DC's...and yes, I know of the PC version, it is tempting...)
You can play FFXI on 360 without a Gold LIVE subscription.
Up until about a month ago, I played FFXI daily. It IS a grindfest, LFP can be a huge pain in the ass if you're not a tank/healing/buff job, and the game DRAAAAAAAAAAAGS from about level 30 until about the mid 60s. Like most MMOs, all the fun is to be had in the end-game play. But unlike WoW, getting to FFXI's end-game is a massive time sink. Without the right gear, you get laughed out of parties, which means you'll spend days just earning enough money to afford the next "must have" equipment. Hardly any good equipment can be aquired via quests or events until post level 70. Even your job-specific Artifact equipment set maybe only supply you with 1 or 2 useful items, and you have to jump through hoops to get it. Post level 50, you're required to preform "limit break" quests every 5 levels so that you can actually progress your job level.
FFXI just punishes you. Some people find the end justifies the means, but I don't fin myself in that school of thought right now. Yes, I quit playing. I've quit before though. Maybe this time it'll stick.
Also given that only 10% of online gaming is on consoles I doubt they'll get the subscribers or profit that PC MMOs get.
@ -PL- - Yeah, farming does suck. It's there to give single players a chance to get SOME money. The team based alternative? All those "seals" that are dropped during the normal flow of the game? Those go into unlocking extra team fights where big-ticket items drop, either for your use or resale. Same goes for the specialty fights you're allowed to do once a week with as few as 3 people. Team play doesn't go out the window when you're not getting xp.
In regards to crafting, yes the low levels are often done at a loss. The goal is to maximize skill levels gained while minimizing out of pocket expenses. Once a certain skill level is hit, you then have a collection of recipes which become profitable due to the probability of you getting exemplary results. Those gains can be reinvested to buy more materials strictly for recipes to increase skill. As skill increases, so do profit margins. The cycle continues until you reach a degree of profitability you deem adequate or until you cap. In all, crafting becomes an investment with degrees of entry cost and payouts distinct to each craft and tier.
@ AliasWyvernspur - Yeah, it's hard to get into parties as melee damage. It seems like most MMOs are short on tanks / support, however.
With soloing, I think you'd be surprised. There's a number of good job vs. monster matchups that exist to be exploited, but often soloing requires a completely different philosophy and equipment set than solo play. I guess the biggest problem is that with few exceptions a great player's solo xp will match a mediocre party's xp. Guess that's the price for trying to change the paradigm.
I think there's plenty of things wrong with FFXI. Some endgame stuff is very poorly designed and results in more drama than it's worth due to competition over limited server-wide assets. There's also reasonable complaints about the punitive death penalty and the jump in xp needed to level about half way through the grind. I just think that the team-play design was pretty compelling, the crafting system was deeper than most people give it credit for, and in all people like to throw the baby out with the bath water.
Also, i agree with teh MechaMonkey, no monthly fee for the 360. Unless they do cards like they do with WoW, and only if its cheap.