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Truth and Reconciliation: Why Persona 4's ending was one of the best I've ever seen photo

It was brought to my attention that many readers would be unable to enjoy the article thanks to spoilers. As such, I have added a link to the spoiler-free cheesecake gallery. Please think of this as a consolation for when you finish.

Some background: Fellow Dtoider Scary Womanizing Pig Mask put up a post recently about why he thought the ending of Persona 4 was poorly told and unoriginal. While he did make a lot of good points, I disagreed with the notion of the ending being a mere copy of Persona 3's.

In fact, I thought that both games' endings were unique in their own way, but that Persona 4's was enhanced greatly by its thematic depth. I originally posited my theory in the comment roll, but I felt it was worth rewriting as a feature here on my own C-blog. My thanks to Scary Womanizing Pig Mask for making that post, for otherwise I may never have bothered to think about the game in the way I did, content to love it for being the sequel to what is now my second favorite game (after this one).

*Needless to say, there will be many many spoilers for both Persona 3 and 4 in this post.*

But before everything, let's get in the mood first, before SERIAS BIZNASS:

Orange Range: Oshare Bancho


Liked that? Here we go:

It's in the Telling

Stop me if you've heard this before, but the plots of both games, when reduced to the basic steps, moves as such:

1. Antagonist misunderstands human nature, thinking it only worth extermination.
2. Through strength of will formed of their friendship, the cast defeats the antagonist, thereby earning its grudging respect and convincing it not to end the world.
3. ???
4. Profit!!!

Familiar, eh? This formula's been used over and over, especially in anime and JRPGs.

That doesn't mean that it's bad, however. It has been said that all the great stories have already been told, and that the difference is in the telling. That's where both Persona 3 and Persona 4 distinguish themselves, combining their gameplay mechanics and aesthetic/thematic inspirations to tell an old story in new, unique ways.

Their basic plot elements being so similar, the primary difference between Persona 3 and Persona 4's storytelling lies in the treatment of its cast, particularly in Persona 4, and especially in the role the protagonist plays in relating to those around him.

In Persona 3, the protagonist is almost a literal blank slate. Only much later in the plot does he gain any sort of background. Even then, it serves merely as a point of trivia to explain the character's power. It certainly makes sense within the story, but Persona 3's lead is very much a man living in the present. With nothing behind him, he only looks to the future, the top of Tartarus, and the end of his journey.

By contrast, Persona 4's protagonist is not a blank slate. He's moved to Inaba because his parents are working abroad. He has relatives. He came from the Big City, and in a year, he will be going back to it, by hook or by crook. While these details are superficial at best, they matter. They give the cast something to work with as they interact with the protagonist. They reference his background when talking about how boring Inaba must be compared to the city. Most importantly, these details give them cause to wonder why exactly he is the Wild Card. That little mystery sits in the back of the player's mind until the final big reveal, turning it into a giant "OH SNAP" moment.


The most important part of Persona 3 and 4's gameplay are the Social Links, the relationships formed and developed by the protagonist with the people around him. They affect everything from the daily routine to the party's battle performance. Thus, the hero's role in interaction with his friends is critical to the games' storytelling.

Persona 3's hero is active in his friends' affairs, his telling them exactly what they need to hear helping them overcome challenges, and his drawing power from their support. This is not to say that his relationships are formed out of mercenary selfishness, but more that the story is singularly focused in him and his circumstances. That's quite appropriate, since the game itself is closely connected to that tarot-based metaphor for life, The Fool's Journey, and there can be only one Fool. Sadly, The Fool's Journey has an end, namely with the protagonist's messianic self-sacrifice.

His friends however, do not end their journey, as shown in "The Answer". Rather than finding themselves, they're left hanging, their leader's departure unexplained. Only after finding out why do they get to move on, clinging to hope and honoring his sacrifice. In the end, the cast is treated as secondary to the protagonist's journey.

By contrast, the protagonist of Persona 4 is nothing without his friends. He plays no role without them. They can't be replaced with inanimate objects without completely undermining the plot. Unlike Persona 3's lead, the boy from the city is utterly passive outside of combat. The protagonist interacts with his friends less as a savior than an enabler. He is a listener that cast can spill out their hearts to, a supporter that simply by his presence allows them to confront their secrets and accept themselves, by themselves.

Every major event involves a character coming to terms with his or her shadow. Every dungeon is associated with a character character's shadow. Acquiring one's persona is just the first step on the road to self-awareness, simply a promise to start dealing with the issues that led to those dungeons and boss fights in the first place. And the player is never, ever left alone over the course of the game. Even the optional super-boss can be faced with company. The only time he is alone is in the final, final final event which, after analysis, still isn't about the protagonist himself.


Persona 4 is about the search for truth, one's unobstructed, complete identity. TV world dungeons are exaggerations, manifestations of that insecurity and self-deception, twisted by the fog. People only gain power and resolve after recognizing that they cannot be complete without accepting their shadow selves as part of the equation, taking the bad along with the good, ultimately forming that more perfect union.

Ame-no-Sagiri (aka The Disco Death Star) sought to cover the world in fog, to let people finally embrace their "true" shadow selves. Of course, it was wrong. Truth is rooted in clear vision, something no fog can bring. While it was certainly true that people generally want to avoid confronting themselves, people rarely want what they need. Desire is not need, and Ame-no-Sagiri operates only on the former.

A search for truth is no better manifested than in the solving of a mystery, and in Persona 4's case, that mystery is the serial killings. Key to that were the three people "invited" by Izanami upon their arrival in Inaba, namely Adachi, Namatame, and the player.

As expanded upon in the true ending, Izanami selected Adachi and Namatame as representatives of traits that revealed humanity's "true" nature. Namatame represented despair. Divorced from his wife, then having his mistress horribly murdered, Namatame collapsed into despair, succumbing to his shadow self out of a desperate need for meaning, throwing people into the fog thinking that they would be saved from the death (spiritual and literal) that came from being exposed on TV, as happened to his lover after their affair was brought to light.

For Adachi, has caught a lot of flak for his supposed simplicity. That he did it "for the lulz," is hardly a fitting motivation at first glance. There's a reason for that, though. The term "Ressentiment" comes up during the game, and is defined as a philosophical construct wherein one assigns blame and directs hostility to those which he considers superior, creating a scapegoat and avoiding culpability for one's own. Talk about a perfect word to describe Adachi, especially given his boss-fight monologue about only "talent" mattering in the world he wanted to wipe away. I can't help but wonder if that question was in the original Japanese version, or if it was added in as part of the localization process. If the latter, I applaud that move and respect Atlus' localization teams even more.

In a way, Adachi acted as the player's "shadow self," a void of a man that acts without conscience or reason. Where the player's talent uplifts those around him, Adachi uses his power to do whatever he likes, just as he became a policeman for want of a gun license and power trip. It's even implied that his assignment to Inaba was an act of punishment for some unrevealed sin, further emphasizing that he was a total dick.

(Update - Both the protagonist and Adachi are voiced by the same actor Johnny-motherf'-Young-Bosch, at least in the English version) - Thanks Palidi!

Though he earns a shred of redemption via his "true ending" letter, he is pathetic beyond pity. Rather than some mastermind out for conquest or a destructive brute, Adachi's just a guy with a weapon and nothing else to do with it, making him a frightening and compelling villain, an example of what humanity can end up as when they've given up hoping.



It's at this point where the game's connection to the myth of Izanagi and Izanami ties in. Rather than a simple naming convention, the myth lies at the core of the story. The only chance players get to know of it is displayed in a single five-minute cutscene, and without voice acting to boot. And while one of my favorite things about the games is how deeply they can be read into, leaving that much unsaid is a fault unforgivable. I suppose that it couldn't be helped, in a way. JRPGs have Japanese as their first audience, and that particular myth is as well-known as the story of Adam and Eve is to most westerners.

In any case, Izanami was only a producer, setting a stage on which humanity could express its "true" shadow nature. That Adachi and Namatame's cases went sour only proved Izanami's point. There was, however, the player. Where Adachi represented emptiness and Namatame despair, the protagonist represented hope, a wild card that would not settle for half-truths.

As told in the myth, Izanagi was horrified at seeing Izanami's "true" monstrous form after her death. He ran from the cave and blocked off the entrance. In Persona 4, the myth serves as a metaphor for the refusal to acknowledge complete truth. Izanagi refused to accept his wife's new form, and blocked himself off from seeing it. In turn Izanami was left stuck in the darkness, eventually assuming that the "truth" of the matter was that people suck and are jerks and were all shadows at heart. Two halves of creation refuse to acknowledge each other, acting as an Original Sin of sorts for the game to build upon.

Even if they both ended in the same way, Persona 3 and 4 are unique and equally satisfying in my view. Whereas the characters of P3 overcame a challenge (i.e. halting the inevitable), the characters of P4 effected a divine reconciliation, forcing Izanami to acknowledge the "complete" truth. That's why Persona 3's final attack was "The Great Seal", and 4's was "Myriad Truths".

The game may not have pushed as hard along that angle, since such an ending would be a bit too cake-and-rainbows for the style, but many fanfictions and comics I've seen run along those lines, with the two deities finally "making up."

Incidentally, I'd certainly like to see the hot make-up sex after that thousand-year-long marital dispute.

As a reward for reading this, and to undermine any possible counterargument, I give you cheesecake. Lots of it, with some Devil Survivor sprinkled in. Without concern for age or orientation, there is something here. Also, the gallery below has some of my favorite safe fanart ever. For various reasons.

Also these:

The only good thing to ever come from Kodomo no Jikan's existence:


Another good thing that came out of Evangelion's existence


LAUNCH GALLERY (10 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo Photo Photo
 

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30 comments | showing # 1 to 30

pedrovay2003's Avatar
pedrovay2003 at 07/13/2009 02:06
This was really well written. You've made me look at the ending of Persona 4 in a way I hadn't before, but I still have to stand by my initial reaction of being extremely underwhelmed with the ending of P4 compared to how I felt about P3. Don't know, maybe it's just preference. I just feel that it was really random that Izanami was thrown in there. In P3, we had known about Nyx, so it was a given that she'd be there, but Izanami just seemed to come out of far left field.
Caffeine Knight's Avatar
Caffeine Knight at 07/13/2009 06:09
Persona, persona, persona......what's this all about now, eh?
Aurain's Avatar
Aurain at 07/13/2009 07:52
Souji Seta on Izanami action !? What in the fuuuuuuuuuuuck.
flabzilla's Avatar
flabzilla at 07/13/2009 08:47
I'm trying to like this game but finding it difficult. On the second dungen, just as bland and boring as the first one.

Almost makes me wish it was just an animie as the story it's self is pretty interesting.
walkyourpath's Avatar
walkyourpath at 07/13/2009 09:09
A great book (but a dense read), is Jung and Tarot, and your post brought up many points I hadn't considered since I read it.

Not to delve into the cliched "games as art" discussion, but when our games touch on the themes of archetypal psychology and still manage to be fun as well, there's a case to be made that our favorite medium is becoming more sophisticated.

P4 was my first SMT game, and it was one of my most pleasant gaming surprises of the year along with Flower and Red Faction : Guerilla. Nice write up!
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 07/13/2009 09:22
Hehe, as if your comment didn't show me up already ;)

In seriousness though, fantastic post! Like the comment it originated from, it's definitely made me appreciate the ending a heck of a lot more. I still take issue with Adachi though. While I agree the notion of a man with out a plan just exacting chaos is pretty awesome, there needs to be a reason why he's like that, and the extent to which they tried to hint that wasn't enough. (You can't just say, it's because he feels this way about life, you need some kind of reason why that is.) Hell, Takaya and Jin were in a very similar boat, and came across as perfectly motivated in only a few lines of text.

While I definitely have a new found appreciation for the whole Izanami shtick, part of me still feels it could have been handled differently to better convey what your saying. It's probably just my first Person 3 based bias, but I still can't help but feel it's presentation in game was far to similar to that of 3's, despite as you so eloquently explained, the fact that it is in truth completely different. As it stands, if you played 3, you could sort of tell what was gonna happen next through the entire final battle. Again, it probably just boils down to me being curmudgeonly, but while you defiantly made me appreciate the content of the ending a hell of a lot more, I still can't help but wag my finger at the games representation of it.
Josh Tolentino's Avatar
Josh Tolentino at 07/13/2009 09:25
@Caffeine Knight
On my Cblog it's always what it's about.
Loogibot's Avatar
Loogibot at 07/13/2009 09:48
The more you speak of it, the more I'm enthralled. I haven't play P3 or P4, but I'm increasingly more interested in purchasing them, thanks to your posts. Great Job!
Elsa's Avatar
Elsa at 07/13/2009 12:14
Great post and the game does sound interesting... but I just can't get beyond the "playing as a 10 year old boy or teenager" thing of most japanese-based games. I did the teenage angst thing, I'm happily well beyond it - I think if the characters had a more adult appearance these games might be of more appeal for me - though I guess in some ways the large eyes of most anime will always have a child-like appearance regardless of the characters age.

I dunno... but these games just somehow don't appeal on a visual basis. :(

Good blog though! :)
Phoenix Gamma's Avatar
Phoenix Gamma at 07/13/2009 12:20
Persona 4's "mystery" was way too contrived for me to care, and when the game made a heel-face turn at the end by wrapping it all up with "a wizard did it", I was ready to take that train back home. The two hour introduction did not alleviate my frustrations with the clueless cast, and I want a law banning introductions that uneventful.

P4's gameplay was a nice refinement of P3, polishing everything to a sheen, but its plot felt too clumsy for me to care. Maybe Persona 3 just spoiled me; I can overlook a dog wielding a knife as long as something is actually happening.

Here's hoping Persona 5 expands the gameplay as well as P4 did, but establishes a better pacing.
Josh Tolentino's Avatar
Josh Tolentino at 07/13/2009 12:37
@phoenix gamma

I don't see how it was any more contrived than P3's was. Also, as I recall it P3 took a couple of hours to get up and running as well, the only difference being that the prologue period ended with a more GRIMDARK cutscene.
Palidi's Avatar
Palidi at 07/13/2009 12:41
OMG Unangbangkay does it again. I agree with pretty much everything you said there. And if you want further proof that Adachi is suppose to be the main character's shadow self(thankfully meaning there isn't an awkward mute vs. mute character conversation), take note that they are both voiced by the same voice actor. He was a worthy foil to the main character IMO.
Josh Tolentino's Avatar
Josh Tolentino at 07/13/2009 12:53
@Palidi

Oh yeah, you're right! Thanks, I've edited it into the post proper. Incidentally, JYB voices both in the English version, but the Japanese version uses different actors. I wonder again if that was a conscious creative decision made during localization...
Zodiac Eclipse's Avatar
Zodiac Eclipse at 07/13/2009 13:00
I haven't finished 3 or even started 4 so I'm not allowed to read this which is a shame because the opening video got me all pumped for it.
Palidi's Avatar
Palidi at 07/13/2009 13:16
If that was a conscious creative decision, then, holy shit, that was a great one.
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 07/13/2009 15:26
Great write-up as always.

Where do you find these awesome Persona images anyway
Dale North's Avatar
Dale North at 07/13/2009 17:29
EPIC post
Colette Bennett's Avatar
Colette Bennett at 07/13/2009 17:46
Brilliant.
Josh Tolentino's Avatar
Josh Tolentino at 07/14/2009 17:06
Gasp! Someone has been fooling with my in-paragraph cheesecake!

...I fully support the decisions made :P
Brass's Avatar
Brass at 07/14/2009 19:49
I'm trying my best not to read the actual article (nothing personal, I'm just in the final dungeon of P4), but where'd you get that art? Some of it's really killer.
Palidi's Avatar
Palidi at 07/14/2009 20:32
OMG, that header image, and the last image in the article are sick!!!

This made it to the front page much sooner than I expected it to. Congrats Unangbangkay!
Dreamsower's Avatar
Dreamsower at 07/14/2009 20:34
Sweet writeup, making me appreciate the games even more. Didn't quite see some of those connections on my playthrough, now that they were mentioned that is pretty clever of them.
Wraith1's Avatar
Wraith1 at 07/14/2009 21:09
I always enjoy reading these persona articles, you just made me appreciate persona 4's ending even more. Also, thanks for the delicious cheesecake
Nintendan's Avatar
Nintendan at 07/14/2009 21:18
I have to say persona 4 was my fav. of the two. I loved the cast alot more then 3 for some reason, and P4 had some hysterical moments I will never forget. Like mystery food X and Alice Teddie.
megaStryke's Avatar
megaStryke at 07/14/2009 21:21
A Persona post by unangbangkay? Must be a Tuesday.
Chronic Logic's Avatar
Chronic Logic at 07/14/2009 23:27
Very subtle sexual imagery you got going there.
Cuppy's Avatar
Cuppy at 07/15/2009 02:23
@ phoenix gamma

I agree with most of that. The whole 'murder mystery' plot wasn't all that mysterious. Instead of giving you clues to work out, it just sort of threw the answer at you at the last minute. And then copped out by saying they were possessed and it wasn't their fault blah blah. Overall, I enjoyed P4, but the plot left a lot to be desired.

...also if anyone claims they didn't have to use a guide to get the good endings then they're a damn liar.
Lacking Motivation's Avatar
Lacking Motivation at 07/15/2009 02:47
Really enjoyed this article. Having just completed Persona 4 recently, it made me appreciate the ending a lot more.
Jon B's Avatar
Jon B at 07/17/2009 19:13
I haven't finished Persona 3 yet, and I noticed some comparisons in there, so I stopped reading.

However, thank you for the image gallery. I was actually going to ask for the fullsize of one of the pieces, only to see you'd already uploaded it.
bookstore moon's Avatar
bookstore moon at 08/18/2009 22:50
I registered just to post a comment on this blog and to say that I completely agree with you. Now I find myself writing an analysis on Persona 4 for my blog as well.
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