@mrandydixon
WHATEVER, IT'S STILL BETTER THAN BROS OF WAR 3!11!1
ha
Oh well. I'm sorry you had to spend so much time with it.
That's something I'd let a DS or PSP game get away with, but not so much a console game. Towns replaced with menus is OK for portable games or intentionally retro games, but this just sounds a bit pathetic for a PS3 game, you know, given the Blu Ray format and all.
Bargain bin, I guess.
"Towns replaced with menus is OK for portable games or intentionally retro games, but this just sounds a bit pathetic for a PS3 game,"
It can work if it's done well. Like Valkyria Chronicles, or Final Fantasy Tactics.
Who the hell are you? Get the [green text]fuck out of here[/green text]
I heard the name of the game, but also didn't know much about it. I actually thought, that an action RPG with some things from DW could be good, but this seems to be the wrong way of making it
On the plus side, I'm getting better at predicting which games will turn out to be shit.
I mean that's a lifetime of technological achievement all on it's own.
I'd personally give the game around a 7.5...and without some of the other issues i'd have rated it higher. But lack of voice within the text based conversations, and over-all mediocre town system leaves much to be desired. If you can get past that though, it's great. Awesome story of revenge with some real heartfelt moments. Great gameplay that is fun to use...and a very pretty game...think Valkyria Chronicles...only instead of water color paintings it's more pastels.
At the very least I respect the fact that you actually played the game...The last review I read of this game the lady hadn't even played it. Said the game only took her fifteen to twenty hours and went on to complain about everything. Either way though, as much as I appreciate your look at the game...I just can't agree with the score. It's not amazing and it could have been...but it's not bad either or poor...it's a good game and I personally liked it better than Two Worlds 2...which had an okay story and good gameplay but was laggy and frustrating as hell to play because of all the issues with it.
This game has no technical issues.
There are a ton of PS3 games to look forward to. Not just Uncharted. You should probably at least think before attempting to open your mouth...(or run your hands across the keyboard.)
@everyone else
Again, I found the game to be quite enjoyable..The demo did suck. But the game didn't...for me. I'm old school though so a lot of the conventions that would irritate others didn't bother me at all. But the combat was unique and fun, the graphics unique and cool looking...the reason they don't look amazing is because it's done like pastels painting. which makes it look blurry. And the story is actually quite fun and very entertaining, so are the characters. Which is pretty much what the guy said...he brought the score down because of issues that old school gamers wouldn't care about and for things that shouldn't have brought the score down this much, imho.
Personally the game was pretty entertaining for an action rpg. Nothing more than a diablo with a different perspective and more entertaining combat.
Personally am about halfway through it and find much of the assessment accurate except for the scaling issues. You are probably doing it wrong, or ya just suck :P Have no problems whatsoever with combat, actually thats been the biggest gripe of mine, is that the game is too easy... almost Titan Immortal Throne simple.
The storyline is as bad (or as good depending on your own personal standards) as any JRPG ever released. Although the opening scenes do, at least for me, set up the story better than most rpgs west or east.
It is a pretty game and I find some satisfaction with wading into the middle of a throng of mobs, throwing a couple spells then slashing through them watching everything around me crumple is somewhat satisfying, moreso than any other game I have played recently.
Personally I would give the game a 6. It runs great, looks good, and does exactly what it set out to do. Arena/Gladiatorial fights are fun, the missions do get somewhat tedious (haven't seen what jim is talking about with the whole chapter based on running the same mission over and over again so whatever.lol) While Jim hates the towns for some strange reason, this is the first game that actually made the towns someplace I wanted to get to:
The towns are not active environments like quest zones. It is simply a menu with a background that changes depending on where you want to go. Instead of wasting one's time for an hour running around in circles trying to find a shop to get a potion or sell your junk, you can do everything you want to in town in about 5 minutes. This is probably the single best implementation of a town zone in an rpg I have ever experienced, it is here where the respect for the gamer's time that Jim states doesn't exist, actually shines through in spades.
Yes, you do go back to the same dungeons for different missions. But, like with every mmo and a growing number of srpgs, you can take multiple quests that can be completed in the same area. Now, the game is a bit moronic in that if you take a sidequest for lets say zone alpha then you get a storyline quest for the same zone it cancels out the previous quest. This is because of the way they coded it: Storyline quests do not always call from the same monster table that the sidequests do, so I assume rather than dealing with it in an elegant manner, they took a shortcut.
Again, like an mmo, one thing you will unfortunately have to do, which I think is not just an mmo fixation but one of every jrpg I have ever played, is to grind. If you do not grind out the side missions, even just going to different dungeons you have been to before without a quest just to get some levels and gear, you will have a very rough time of it.
Jim mentions how going to the same dungeons sucks.... well its a matter of opinion. The way it seems to work is thus: You get a quest to go to the forest. As you are going through the forest you finish your quest really quick (most quests are super short, another bonus for the game) so, seeing as how it is an rpg you know you do not leave yet, you explore. You find several areas you can't get past. Next time you come back you have a full party and a number of those areas you couldn't get to? Well now you can jump higher, get to places you couldn't get to before and the dungeon opens up. Every time I have gone back to a dungeon with a storyline quest they are less about retreading the same ground and more about just delving deeper into danger.
For me, unlike other RPGs, this is not a game to sit down with for 24 hours a day lol. It will likely get extremely tedious. To sit down and eat a full chocolate cake in one sitting, even though you love choco cake, will probably make you not want to eat it again for a very long time. If you want an action rpg and you don't need to finish it in one sitting this is not a bad title to pick up. For all of the above I would have given it a 7 except for the camera. I cannot understand for the life of me why it is that developers are, for the most part, completely inept and incompetent when it comes to two things: human motion and camera. The movement of the characters here isn't nearly as bad as lets say a bioware title (and I love bioware's games) but very often you will find yourself getting ripped apart and unable to find the enemy because of the camera. However if you are a fan of third person action games this is something you are perfectly adapted to as it is one of the most common complaints.

surf dtoid with 






Rising (10+)
People you follow



































follow


