That said, if you fall too far behind the other racers -- or crash, which is a fairly likely occurrence -- you'll be docked points. While this series has always been difficult, I would never call it cheap. As such, when you mess up even in multiplayer, you get a quick respawn.
I can't speak about online multiplayer for Trials Evolution, but since you are sharing a screen with friends (soon to be enemies) in local play, I could see this putting a limit on the types of levels that would mesh well with multiple lanes. In single-player, levels can focus more on platforming and on elaborate, often vertical stage designs.
Not that I think this will be a problem. I mean, it makes sense. From what I played at PAX, the levels were fairly straightforward -- probably catered more to the convention audience -- but I'm sure there's a wide difficulty range. Speaking of which, they were outdoor levels, which is new to Evolution. It's nice to see more visual variety.
This game seems like a logical extension and one that fans will adore. Even though my hands-on time was very brief, everything felt right. While single-player Trials is always entertaining, even if you're only watching someone else play, local multiplayer will give the series an even better presence at gaming get-togethers.
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