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Treyarch talks about 'spreading your butter too thin' photo

No developer sets out to make a bad game. And Treyarch's Call of Duty games haven't been bad per se; 2008's World at War was well received, but it didn't garner the same critical acclaim as Infinity Ward's Call of Duty titles. At a recent preview event for Call of Duty: Black Ops, I asked Treyarch's community manager, Josh Olin, about the studio's unfortunate (and perhaps undeserved) reputation as the red-headed step-child of the Call of Duty franchise. I wondered if the team saw Black Ops as their chance to say, 'Hey, we can do just as good of a game as Infinity Ward!'

Olin explained that Treyarch had, of course, been trying to do that for a long time -- but that certain circumstances had prevented them from doing so. He took me through the year 2008, in which the studio was working on three games at the same time: World at War, the James Bond film tie-in Quantum of Solace, and Spider-Man: Web of Shadows, all of which shipped within three weeks of each other. "Our studio had about 250 employees, and we were split across three different titles; it was kind of like [...] spreading your butter too thin," he told me. Since then, they've pretty much only been making Black Ops:

So after those games shipped, we refocused every single person at our studio on exclusively Call of Duty: Black Ops, with a small core team that still did some World at War DLC. But the bulk of the team was Black Ops, and then when we wrapped our DLC, everybody was on Black Ops.

Since development on Black Ops began, Treyarch has had three separate teams -- but they've been building "three pillars" of the same game: single-player, a separate co-op mode, and multiplayer. "We put that investment up front -- put our money where our mouth was," proclaimed Olin, "and this is what's going to come out in November, is Black Ops." Treyarch is throwing down the gauntlet with this one, and from the gameplay I've seen, they should be confident.

Call of Duty: Black Ops will launch for PlayStation 3, Xbox 360, PC, and Wii on November 9, 2010. (There will also be a DS "companion piece," but it's being developed by n-Space, and Olin called it a "different story set in the Black Ops universe.")








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Samit Sarkar is a founding Destructoid editor and go-to Sports guy. Samit was the son of the Duke of Knees, rescued from a burning village in the afghan desert by a golden condor. He is an ace Backgammon player and lost both legs in a whaling tour. He lives for free in a nursery in Scotland where he teaches monks how to capture butterflies without hurting them. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



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11 comments | showing # 1 to 11
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McChiken's Avatar - Comment posted on 08/20/2010 20:04
McChiken
Huh. I wasn't that excited about this game, but the more I read, the more intrest I have.
Chris Carter's Avatar - Comment posted on 08/20/2010 20:11
Chris Carter
Give me zombies, and give me 200+ hours of playtime. I'll buy it for Zombies alone.
Jay Me's Avatar - Comment posted on 08/20/2010 20:37
Jay Me
Well they'll have plenty of opportunity to make the perfect COD game. If Black Ops is a huge hit Evilvision will have them tied to that franchise until their dying day.
EmptySkin's Avatar - Comment posted on 08/20/2010 22:04
EmptySkin
i wonder if you'll be taking directions from The big H Kissinger in this one.


"hhookay vve are koing to raid several small villages just inside xe Vesturgn vorder of Cambodia. Ghit is ighmperaive that xe press is not informed of this as well as President Nixon left out of all informative documents. You may fire upon civilians if they are in sight."

That's give the CIA agent airport murder scene in MW2 a run for its money.
Telephis's Avatar - Comment posted on 08/20/2010 23:41
Telephis
after the first sentence i couldnt get uwe bolle out of my head for some reason
Jawmuncher's Avatar - Comment posted on 08/21/2010 00:01
Jawmuncher
Well atleast it sounds like they really are putting there heart and soul into this. My interest went up a bit reading that.
GoggleKnocker's Avatar - Comment posted on 08/21/2010 01:24
GoggleKnocker
Well that's nice and all but what does this have to do with "spreading your butter too thin"? Freakin' pervs at Treyarch jeez....
KingSigy's Avatar - Comment posted on 08/21/2010 01:44
KingSigy
I keep getting more and more interest in this game. I don't really want to buy it, but CoD with fun just looks too irresistible.
dannyacd79's Avatar - Comment posted on 08/21/2010 06:28
dannyacd79
"spreading your butter too thin" is a quote from Lord of the Rings. They aren't pervs, they are geek brethren. May your beards grow ever longer, Treyarch.
True Axiom's Avatar - Comment posted on 08/21/2010 13:00
True Axiom
Despite that investment, it will sell roughly as well as Call of Duty: World at War, and Activision will decide that they can make four games at once because fans don't want quality, they want a big ol' Call of Duty seal on the box.
Battle-Axe's Avatar - Comment posted on 08/23/2010 09:14
Battle-Axe
I don't hold anything against Treyarch as a developer - I loved Web of Shadows (despite awful voice acting)and I have played and finished most of their other projects. The thing that bugs me the most about their CoD games is that they seem to simply take all of Infinity Ward's assets and give us the same game with a different coat of paint.

I do realize that this can be said of the 'shooter' genre as a whole, but specifically in regards to Treyarch and CoD - I would love to see them create their own graphics, textures and physics and see them really develop something different and creative, but still 'Call of Duty' (i.e. the changes that took place between CoD2 and CoD4).

The CoD formula is almost played out for me - too much of the same thing over and over again and, unfortunately, I don't think that Treyarch has what it takes to shake things up - which is what the franchise desperately needs after MW2.
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