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Treyarch explains how Infinity Ward influenced World at War's multiplayer photo

After hearing comments like "World at War is Call of Duty 4 with a new skin" being made around here, it's pretty obvious that Treyarch's latest CoD spin-off was influenced by the strong public reaction to what Infinity Ward achieved with CoD 4.

Luckily, there's more to this story than just that. Senior producer for World at War, Noah Heller, spoke with CVG about how the importance of a solid multiplayer component is steadily growing and why single-player isn't all developers should be focusing on.

"In the olden days of CoD you had multiplayer and you had single-player and they never meet. CoD 4 was a multiplayer sensation so it was very important that we focused on multiplayer and that we got a chance to show our own multiplayer."

He adds that while World at War is obviously built off of Modern Warfare, Treyarch has added its own spice by including vehicles and co-op support.

Say what you will about WaW, but I think CoD 4 became immensely popular in part because of an excellent experience-based system which kept us coming back, and Treyarch was smart to avoid straying too far away from the proven formula.

If only more shooters would adopt a similar reward system ...








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22 comments | showing # 1 to 22
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mix's Avatar - Comment posted on 11/06/2008 19:45
mix
Wow, WaW is all CoD4 and I am all whoa!

CoD4 had a great multiplayer experience and I think the leveling up was a huge influence for it as well.
nanowerx's Avatar - Comment posted on 11/06/2008 19:56
nanowerx
I played the beta, and while fun, it just felt like they ripped off Infinity Ward and really didn't add enough to justify paying another $60 for basically the same game I already own....but with the lame ass, over-used World War 2 setting.

Heres to hoping Infinity Ward is at the helms of the next CoD game.
Wedge's Avatar - Comment posted on 11/06/2008 20:03
Wedge
Yes, let us imbue more shooters with the pointless allure of MMO like grinding, then someday we can match the lack of gameplay MMO's have too! Or you could y'know, make a game good enough people just want to play it...
bart999's Avatar - Comment posted on 11/06/2008 20:07
bart999
I just canNOT get excited about this game. With the other grest shooters onthe market now an in the next few weeks; who gives a shit about another WWII game, and one that is piggy-backing on CoD4's greatness?

I may rent this at some point but, seriously Treyarch, grow a spine and try something new, or on your own.
big filth's Avatar - Comment posted on 11/06/2008 20:10
big filth
hahaha. this is funny. good job adding in co op treyarch. thats great!!

this game is better than I was hoping (MP) and thats because it is EXACTLY the same. good job guys!
lumberjackrock's Avatar - Comment posted on 11/06/2008 20:28
lumberjackrock
So, it's the same series, and the game builds off what works, and that's... bad?

They should have changed the game completely, so we could all complain about how they "fucked up CoD".
It played well. The vehicle additions are nice, it's still cool to use the good vs the bad of WWII sometimes, and it feels good.
Like any worth-a-damn sequel, it is using what works and enhancing it.
GunSlap's Avatar - Comment posted on 11/06/2008 20:47
GunSlap
Doesn't Far Cry 2 have a multiplayer reward points system too?
Gantz's Avatar - Comment posted on 11/06/2008 20:47
Gantz
Lmao, "influenced"? Is that what they're calling it?
B-Radicate's Avatar - Comment posted on 11/06/2008 21:26
B-Radicate
From my understanding "reskinning" is not the same as "influencing."
Mattchewie's Avatar - Comment posted on 11/06/2008 21:47
Mattchewie
I agree with nanowerx. It fun but not 60 dollars fun. WaW just seemed like a WWII mod for COD4.
Steel Squirrel's Avatar - Comment posted on 11/06/2008 22:05
Steel Squirrel
It is interesting that some people bash the game for being so close to CoD4, when before anyone got to play the game everyone was bitching that Treyarch could never make a game comparable to CoD4...

Sometimes the internet makes me feel like killing.
Loogibot's Avatar - Comment posted on 11/06/2008 22:19
Loogibot
High five for any one getting this for Wii!!!
Anyone... anyone at all?
vexed alex's Avatar - Comment posted on 11/06/2008 22:42
vexed alex
A lot of shooters are using this reward system (too many), and I have to agree with Wedge on this one.

@ Steel Squirrel

You'll never be able to please everyone - especially gamers. We're a whiny bunch and nothing ever satisfies us. You forget how awesome it is to be a negative and cynical bastard. Try it!
lhagen's Avatar - Comment posted on 11/07/2008 01:19
lhagen
The 'prestige' system from Call of Duty 4 was completely useless. I give up everything I've earned thus far for a hard to see icon that thousands of other people have?

I'm hoping they've changed it in World at War- haven't played the beta yet.
Steel Squirrel's Avatar - Comment posted on 11/07/2008 01:44
Steel Squirrel
@ Alex

No. I am just going to start killing I think.
Gridl0k's Avatar - Comment posted on 11/07/2008 02:38
Gridl0k
Prestige system was OK, but ffs GIVE ME AN ACHIEVEMENT FOR HITTING THE TOP.

I hate games that stick 100% of the achievement points in the single player campaign - "You threw a potato through a window, well done, have 50G!" - but give you nada for grinding out 50,000 online kills, giving up all your weapons 8 or 9 times and not having time to get the golden guns before the frickin' sequel comes out
vexed alex's Avatar - Comment posted on 11/07/2008 03:20
vexed alex
@ Gridl0k

See, that's funny. I hate it when achievements are done in multiplayer. I especially hate it when the game's multiplayer component is dead.
Holyetheline's Avatar - Comment posted on 11/07/2008 09:29
Holyetheline
This game looks great. I'm glad Treyarch took Infinity Ward's influence and stuck with the working Multiplayer formula. I am looking forward to picking this title up next week!
jonnybryce's Avatar - Comment posted on 11/07/2008 15:37
jonnybryce
@Steel Squirrel

Why is it funny? We wanted doubted Treyarch could do something as awesome and fresh as COD4 was. Treyarch took COD4 and replaced the helicopters with dogs. It doesn't feel new or fresh at all.

You're using broken logic. Are we supposed to feel like we're proven wrong since Treyarch was able to make a game that plays exactly like 2007's COD4 in what's almost 2009?
prepversspitin88's Avatar - Comment posted on 06/14/2011 17:30
prepversspitin88
tendency. Graham, take notice! If you grow fat I disown you. order precose
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