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Tretton: Selling PS3s is like 'being out in a storm'
11:20 AM on 07.09.2009, Jim Sterling![]() Continue: More Sony stories ![]()
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In agreement for the most part, but sadly Sony *can't* ignore the average consumer, misguided and ill-informed as they may be. They need to make sure that when people upgrade from a PS2, it's not to a Wii or 360. They flubbed their position of strength, while Microsoft being the underdog, was playing purely to undermine Sony.
@Kaden101
http://vgchartz.com/hwcomps.php?cons1=Wii®1=Japan&cons2=PS3®2=Japan&cons3=X360®3=Japan&start=39635&end=39999
On the Japanese charts, the PS3 has retained a comfortable lead. But the chart tops out on 160,000 units (per week).
http://vgchartz.com/hwcomps.php?cons1=Wii®1=Total+Other&cons2=PS3®2=Total+Other&cons3=X360®3=Total+Other&start=39635&end=39999
Going by "Total Other" (sales everywhere else but America and Japan) You see that for the most part, the consoles sell propotionally the same, with the PS3 in 3rd place. The 360 spikes at near 200,000 units near Christmas, which is higher than the Japanese charts even list.
http://vgchartz.com/hwcomps.php?cons1=Wii®1=America&cons2=PS3®2=America&cons3=X360®3=America&start=39635&end=39999
The American charts are much the same as "Total Other". Sales are proportionally the same. The PS3 isn't catching up, it's just mostly keeping pace. Christmastime, 360 sales top out around 500,000 in one week.
http://vgchartz.com/hwcomps.php?cons1=Wii®1=All&cons2=PS3®2=All&cons3=X360®3=All&start=39635&end=39999&weekly=1
Cumulative sales show much the same thing. Sales remain proportionally the same for all three systems. The PS3 isn't catching up. It's keeping pace.
Japan matters from a developer perspective, but even then, many developers are changing the way they work in order to reach out to Western audiences. They cannot survive on the Japanese market, because the market in the US is much larger. Hence why many news articles only care about US sales.
The problem for Sony is this translates into sales differentials between titles. Again they've gotten better, but a difference in 1.5 million units (GTA4), 2.2 million units (World at War), or 3.15 million units (CoD4) can be staggering to a developer depending on the development time put in. Whereas differentials in the other direction measure around 100,00 units (SF4) or 200,000 units (RE4). So they assume they'll make less profit on PS3 titles, so they don't try as hard. In turn, the PS3 port is bad, which means the system itself looks bad. Many have started turning it around by developing on the PS3 first, but it's still a problem.