Traveler's Tales director Jon Burton has been chatting about motion controllers recently, casting judgement upon the "me too" offerings of Microsoft and Sony. The director believes that Project Natal will most likely cause development problems due to its inherent lag, while the Sony Wiimote shall provide superior motion control.
"[Natal is] exceedingly clever, but the lag on the input and lack of physical buttons is really going to restrict the kind of games that can be done with it", he says. "Sony's solution will be cheap, accurate and will put buttons at your fingertips, meaning everything from action adventures to FPSes can be handled with the same input."
Despite believing Natal's scope is limited, he does admit that the technology behind it is amazing: "To be able to take effectively a bump-map of a person and turn that into a fully articulated and rigged polygonal skeleton is an incredible feat. We run a mo-cap studio and to get anything resembling mo-cap, live in real-time, from effectively a single camera is nothing short of amazing."
What do you think? Will Project Natal be too laggy for most games, and will the Wiimote come out on top? Personally, I just want the whole silly fascination with motion control to end.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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Both will suck, all will be forgotten once the next gen systems are released.
Reality:
Consumers are, in general, idiots, and if the right kind of marketing pressure is applied, a brief increase in hardware sales will result.
However, the eventuality is that both will suck, all will be forgotten once the next gen systems are released.
Difference between hope and reality is about half of year of retarded ass Time and Economist article deploring/praising the efforts of Sony/Microsoft/Nintendo to expand the gaming medium.
But it was never supposed to be a real question, was it? Just a subtle way to get fanboys all riled up.
You're amazing, Sterling. God bless you.
In before Sexual hijack!
That's just my impressions, but it seems like these guys back that up a bit.
I'm not real enthused about either though to be honest, I game to relax and not to excercise.
In before awesome Sexual rant.
this makes me happy
MUSCLE MARCH FOR PS3 GOGO
TBH, wii is far more interesting then recycled FPS games a la 360
I know you're entitled to your opinion, but think about it for a second. The Wii has done barely anything truly innovative so far.
Why cant we just have both things?
"The Wii has done barely anything truly innovative so far."
Oh come on give Nintendo at least a little credit, because if that was the case than Sony, and Microsoft wouldn't be jumping head first into motion controls by copying what Nintendo has done. It's Sony, and Microsoft who are trying to caught up to what the Wii is doing right now, not the other way around!
I'm not interested in a HIFI waggle gaming experience, that's why I'm more intrigued by Natal. It will can work in unison with the regular controller. It's down the the developer's imagination to flush out its capabilities.
Sony's solution is familiar so I think a lot of its pundits recognize that, which is what draws them to it. Plus Natal will be cheaper because you have to buy only one peripheral vs. two for Sphere(?).
Also, @ PEICanada7: Sony and MS are copying Nintendo because they see dollar signs. Just because a bunch of dumbass consumers blindly flock to the Wii does not make it truly innovative. Sure, it's changed things, but when broken down bit by bit there is nothing really different about it, besides the fact that it makes my arms tired even more than jerking off does.
Oh, I guess to be fair we could say that it has made games more accessible and easier to play for non-gamers, but that's not really innovative, it's just dumbing down what we already have.
When a great hardcore game made by someone else than Nintendo releases on the Wii, it completely fails at retail, driving companies to just ship mini-game collections, and other non-games for it.
And when you add up how many PS3s and XBOX360s are already in homes, without that technology, you come up with the fabulous number 64 million !
I think that if Microsoft or Sony whishes to make this thing work, they would basically have to give their peripheral for free with every new system AND track down every corrent customer they have & mail them the stuff without asking them if they want it or not.
Then, and only then, IF they make a good game for it, maybe it won't be a flop.
At this point, a game that only uses that tech and isn't compatible with the older control scemes of those consoles are pretty much doomed from the start.
Even a 15 year console cycle can't make an add-on like this break critical mass. Just like the Wii is really suffering from not having a regular controller sometimes...
At least , if we are lucky, some "traditional" game might use those new "toys" in tandem with normal controls to bring something new to the table.
The first thing that comes to my mind is including HEAD TRACKING in a FPS...
By the way, copying Nintendo serves no purpose simply because even Nintendo doesn't know why people bought so many WIIs ! How can a copycat add-on, late in the game, with no launch buzz and no software to push it, is gonna compete with a console that is already in the living room of everyone interested in what it has to offer?
And while Nintendo are owning the casual market with their motion controls, I wonder what Microsoft and Sony are trying to achieve with theirs. Are they aiming for casual market more, or are they're really going for innovative controls. If that's what they're going for, that should turn out interesting. But at first we will suffer through huge waves of casual stuff for a couple of years, till the developers will figure out how to use this new types of controls properly. And that will happen if more 3-d party developers will be involved in this, because at first we'll see stuff from MS and Sony's first-party devs.
And if MS are aiming for causality and accessibility with their Natal, while Sony are going for innovation in terms of controls mechanics, which is likely, that's where their path will split.
And It's been almost 5 years since 360 is out, so for Microsoft Natal is not only a new toy, but it's also their way to keep 360 from drowning. Because with every single Playstation console, Sony are aiming for 10 years of lifespan, while original Xbox was one the market for only 4 years. If Natal will fail, they'll have to release a new console in a 2 or 3 years from now. And by that time the gaming industry will become Sony's Kingdom once again probably.
Sony's Sexaxis motion controlling dildo has proven gameplay applications (as well as obvious theoretical ones) that have been shown to work, with varying degrees of success on the Wii due to the limitations of Nintendo's implementation. It isn't going to be great for everything, but it will work well for enough kinds of games that it will not merely be a gimmick. Sony has a number of hurdles to overcome in making the Sexaxis Motion Dildo a success, but with the right combination of quality software, distribution, and pricing they could make it happen. I wouldn't bet my shiny nickel on it though. Given Sony's historical record with keeping secrets we should know by now if they were making the right moves to position this thing for success, and last I heard they were still working on whether they needed a nunchuk-like offhand controller (spoiler: they do) or whether it would work well enough to require people to hold a Dualshock 3 with one hand.
Natal on the other hand is, in practice, a high fidelity EyeToy, a concept that failed in real world gameplay applications, not due to low fidelity, but due to being fundamentally not fun as a gameplay mechanic. It is really neat technology that surely does have applications for which it will be useful. None of those however are fun or interesting video games. If I were betting my shiny nickel I'd put it on there being one *almost* fun tech demo that is relatively neat (Microsoft's EyeToy:AntiGrav, if you will) amid a sea of shovelware garbage of no real value and a catalog-wide push by Microsoft to get Natal-powered gimmicks into every even semi-major release, a move that will fail to entice players who aren't already interested while simultaneously failing to deliver a compelling experience for those who do make the jump early.
I'll also make the side bet (of a shiny penny!) that when Natal comes out of the gate limping Microsoft will rush to put some sort of (by then referred to as) Sexaxis-like controller in the hands of Natal users because holding something with buttons is more functional than waving your arms like a fool. They might even re-brand this device Natal HD.
last I checked, the 360 controller has force feedback and since Natal let's you use a controller with it I'm having a hard time relating to your argument. I'd rather have motion controls infused with a controller than having to wave around a glowing dildo. I don't have a Wii and don't want one, so why would I want crappy Wii ports on my PS3?
I will say this though...
Motion CONTROLLER with buttons, possible triggers and analogue stick > Waving your arms and shaking your head.
Thats my POV.
But what would be the point of that?
Other than facial recognition (which, aside from player creation, is going to have limited use), the only thing you could reasonably do with a controller in your hand is ducking/dodging. Very few, if any, developers who primarily use the 360's dual-analog controller in their games will bother including such a minor feature as duck/dodge.
And let's not forget that every massively successful console, from the Game Boy to the PS2 to the Wii to the iPhone has had a enthusiast-backing. If you don't have that enthusiasm from the enthusiasts at the onset, there will be no one to recommend these things to the non-enthusiast majority.
At this point, Nintendo has lost a sizable portion of the enthusiasts who originally backed the Wii BUT they had them at launch and a year or two after and there are still many who recommend it to family. It's not just marketing, Microsoft has advertised the 360 far more than Nintendo has the Wii—they even had a year's head start—but they were easily overtaken because the 360 was a bit too 'hardcore' for most enthusiasts to recommend it to their non/casual-gaming friends and family.
I think most gamers will continue to want the option to use the standard controller.