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Traveler's Tales: Natal will suck, Sony Wiimote won't photo

Traveler's Tales director Jon Burton has been chatting about motion controllers recently, casting judgement upon the "me too" offerings of Microsoft and Sony. The director believes that Project Natal will most likely cause development problems due to its inherent lag, while the Sony Wiimote shall provide superior motion control. 

"[Natal is] exceedingly clever, but the lag on the input and lack of physical buttons is really going to restrict the kind of games that can be done with it", he says. "Sony's solution will be cheap, accurate and will put buttons at your fingertips, meaning everything from action adventures to FPSes can be handled with the same input."

Despite believing Natal's scope is limited, he does admit that the technology behind it is amazing: "To be able to take effectively a bump-map of a person and turn that into a fully articulated and rigged polygonal skeleton is an incredible feat. We run a mo-cap studio and to get anything resembling mo-cap, live in real-time, from effectively a single camera is nothing short of amazing."

What do you think? Will Project Natal be too laggy for most games, and will the Wiimote come out on top? Personally, I just want the whole silly fascination with motion control to end.








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81 comments | showing # 1 to 50
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kaosis's Avatar - Comment posted on 12/18/2009 16:44
kaosis
I sense undertone of sony hate in those words you've typed there jim.
ThorsteintheStaffstruck's Avatar - Comment posted on 12/18/2009 16:44
ThorsteintheStaffstruck
We all now Project Fail is well a huge Fail. Unfortunately for MS it will completely turn the 360 fence sitters towards the PS4 and not the X720.
Lil Jorsche's Avatar - Comment posted on 12/18/2009 16:45
Lil Jorsche
This --> "I just want the whole silly fascination with motion control to end."
Rinsako's Avatar - Comment posted on 12/18/2009 16:45
Rinsako
Hope:

Both will suck, all will be forgotten once the next gen systems are released.

Reality:

Consumers are, in general, idiots, and if the right kind of marketing pressure is applied, a brief increase in hardware sales will result.

However, the eventuality is that both will suck, all will be forgotten once the next gen systems are released.

Difference between hope and reality is about half of year of retarded ass Time and Economist article deploring/praising the efforts of Sony/Microsoft/Nintendo to expand the gaming medium.
EternalDeathSlayer's Avatar - Comment posted on 12/18/2009 16:46
EternalDeathSlayer
Asking us what we think is kind of silly, is it not? I mean, most of us haven't touched either of these input methods, only seen them on the internet and TV.

But it was never supposed to be a real question, was it? Just a subtle way to get fanboys all riled up.

You're amazing, Sterling. God bless you.
EternalDeathSlayer's Avatar - Comment posted on 12/18/2009 16:47
EternalDeathSlayer
Also, I tend to agree with your last statement. I prefer buttons and that's it.
sprldr's Avatar - Comment posted on 12/18/2009 16:51
sprldr
There's so much bias in the world.
GoldenGamerXero's Avatar - Comment posted on 12/18/2009 16:55
GoldenGamerXero
I just hope the technology improves to a better standard. Motion control isn't so bad but I swear it needs some serious tweaking.

In before Sexual hijack!
podebeijaranoiva's Avatar - Comment posted on 12/19/2009 06:13
podebeijaranoiva
I like motion controls and i cannot lie
StingingVelvet's Avatar - Comment posted on 12/19/2009 06:20
StingingVelvet
I don't know who Traveler's Tales is but I agree. Despite not owning either I watched clips of the Playstation and Xbox press shows from E3 and the Natal looked like a silly toy while the PS3 controller looked very interesting and impressive.

That's just my impressions, but it seems like these guys back that up a bit.

I'm not real enthused about either though to be honest, I game to relax and not to excercise.
Haizeus's Avatar - Comment posted on 12/19/2009 06:23
Haizeus
I dunno. I don't mind motion control as long as it doesn't require too much input from my fat ass. While not quite as interesting as Natal, I see myself enjoying Sony's dildos more than MS's box of magic lag.
catsithx's Avatar - Comment posted on 12/19/2009 06:24
catsithx
Everyone just wants to waggle. Is all
Xzyliac's Avatar - Comment posted on 12/19/2009 06:37
Xzyliac
This...makes perfect sense. I favor neither but this sounds logical.

In before awesome Sexual rant.
Buga's Avatar - Comment posted on 12/19/2009 06:47
Buga
Playstation's motion control will allow Wii ports

this makes me happy

MUSCLE MARCH FOR PS3 GOGO
Infinite Combo's Avatar - Comment posted on 12/19/2009 06:49
Infinite Combo
Has he even played with Natal or Sony's Wand? If not, he needs to stfu.
Takeshi's Avatar - Comment posted on 12/19/2009 06:50
Takeshi
I agree with EDS.
watermanx's Avatar - Comment posted on 12/19/2009 06:59
watermanx
Same as infinte combo, he hasn't tested natal so what proof does he have to say it will "lag"
D-503's Avatar - Comment posted on 12/19/2009 07:02
D-503
Natal will do well with the gimmick crowd, but (especially at first) the quality games will not exactly be the ones flooding the market. Sony's wiimote on the otherhand will just be a wiimote. 3rd party Wii games on PS3.
Havoc Fang's Avatar - Comment posted on 12/19/2009 07:03
Havoc Fang
Eh. Natal looks more fun, but I doubt it'll have many games, since to develop for it, you would have to ONLY develop for it. Sony Wiimote looks like it'll at least have the potential to have it's games co-developed with Wii games.
Volomon's Avatar - Comment posted on 12/19/2009 07:09
Volomon
The problem with Natal is it doesn't even match the PS3 EyeToy, and that's really all it is. The exact same thing, so the problem here is Natal is an inferior EyeToy. Another problem here is why is everyone comparing Natal to the Wand? When it does the same thing as the EyeToy? From what I hear it is actually in between PS2 and PS3 capabilities, just like the Xbox360, so I guess it's appropriate. I wish MS would focus on a new console already, so we can all see better games across all platforms who use Xbox360 as the core build.
Letters numbers and spaces are ok's Avatar - Comment posted on 12/19/2009 07:17
Letters numbers and spaces are ok
personally i agree. and i do think that gaming will benefit from motion controls

TBH, wii is far more interesting then recycled FPS games a la 360
EternalDeathSlayer's Avatar - Comment posted on 12/19/2009 07:29
EternalDeathSlayer
@ Seinfeld: Is the Wii really more interesting than recycled FPS games? The overwhelming majority of games are either shovelware or just old concepts infused with motion control, and without WiiMotionPlus it's not even really good motion control, just decent.

I know you're entitled to your opinion, but think about it for a second. The Wii has done barely anything truly innovative so far.
Jim Sterling's Avatar - Comment posted on 12/19/2009 07:39
Jim Sterling
EternalDeathSlayer: I think we are all capable of speculation.
Projectexodus's Avatar - Comment posted on 12/19/2009 07:39
Projectexodus
"Personally, I just want the whole silly fascination with motion control to end."

Why cant we just have both things?
PEICanada7's Avatar - Comment posted on 12/19/2009 07:48
PEICanada7
So Natal is still laggy? Well that doesn't sound great for its future, since it was reported to be laggy at TGS back in September. Plus if developers are complaining about it now, the launch is less than a year away. So the games are probably half way into the development cycle, it might be too late to fix it now.

"The Wii has done barely anything truly innovative so far."

Oh come on give Nintendo at least a little credit, because if that was the case than Sony, and Microsoft wouldn't be jumping head first into motion controls by copying what Nintendo has done. It's Sony, and Microsoft who are trying to caught up to what the Wii is doing right now, not the other way around!
Tuxy79's Avatar - Comment posted on 12/19/2009 07:52
Tuxy79
Natal has more potential to enhance the core/causal gaming experience, if it works as advertised. I know what to expect from the sony wand. Because I have been introduced to it via the Wii.

I'm not interested in a HIFI waggle gaming experience, that's why I'm more intrigued by Natal. It will can work in unison with the regular controller. It's down the the developer's imagination to flush out its capabilities.

Sony's solution is familiar so I think a lot of its pundits recognize that, which is what draws them to it. Plus Natal will be cheaper because you have to buy only one peripheral vs. two for Sphere(?).
EternalDeathSlayer's Avatar - Comment posted on 12/19/2009 07:53
EternalDeathSlayer
I know Jim, I was just playing around. It's strange actually; I see all these people accuse you of posting flamebait and shit, and I actually find myself searching every article trying to find out what's going to piss somebody off.

Also, @ PEICanada7: Sony and MS are copying Nintendo because they see dollar signs. Just because a bunch of dumbass consumers blindly flock to the Wii does not make it truly innovative. Sure, it's changed things, but when broken down bit by bit there is nothing really different about it, besides the fact that it makes my arms tired even more than jerking off does.

Oh, I guess to be fair we could say that it has made games more accessible and easier to play for non-gamers, but that's not really innovative, it's just dumbing down what we already have.
CarbonByGravity's Avatar - Comment posted on 12/19/2009 08:13
CarbonByGravity
Natal will be great for navigating menu screens a la iPhone. Granted Sony will be able to implement there technology in the same way. The only difference will be that the user will have to hold the Sony Wiimote in there hand while doing so. Now, as is stated in the article, Sony's Wiimote has buttons and force feedback in addition to motion control. This in my view ensures it's viability as a solid gaming device. Therefore, Natal's lack of tactile stimulus is its one major failing. After all we are humans and our brains require it. Without this stimulus our brains connection to the object or character that we perceive to be controlling disappears for the most part.
CharleyTony's Avatar - Comment posted on 12/19/2009 08:15
CharleyTony
When you look at where this generation is right now, you kinda feel like this motion input craze will flop. On the Wii, it works great for mini-games and very specific stuff, but when you play a major AAA game, that tech feels half-baked.

When a great hardcore game made by someone else than Nintendo releases on the Wii, it completely fails at retail, driving companies to just ship mini-game collections, and other non-games for it.

And when you add up how many PS3s and XBOX360s are already in homes, without that technology, you come up with the fabulous number 64 million !

I think that if Microsoft or Sony whishes to make this thing work, they would basically have to give their peripheral for free with every new system AND track down every corrent customer they have & mail them the stuff without asking them if they want it or not.

Then, and only then, IF they make a good game for it, maybe it won't be a flop.

At this point, a game that only uses that tech and isn't compatible with the older control scemes of those consoles are pretty much doomed from the start.
Even a 15 year console cycle can't make an add-on like this break critical mass. Just like the Wii is really suffering from not having a regular controller sometimes...
At least , if we are lucky, some "traditional" game might use those new "toys" in tandem with normal controls to bring something new to the table.
The first thing that comes to my mind is including HEAD TRACKING in a FPS...

By the way, copying Nintendo serves no purpose simply because even Nintendo doesn't know why people bought so many WIIs ! How can a copycat add-on, late in the game, with no launch buzz and no software to push it, is gonna compete with a console that is already in the living room of everyone interested in what it has to offer?
IRHari's Avatar - Comment posted on 12/19/2009 08:17
IRHari
From what I've seen, the Sony Wiimote will just be the Wiimote plus, but with a Sony touch and reliability. I.e., a nice fucking RECHARGEABLE battery, plus 1-1 motion mapping. I'm optimistic.
KirbyMcDope's Avatar - Comment posted on 12/19/2009 08:24
KirbyMcDope
When Sony introduced their Eyetoy it was just a feature you could play and have fun with, but Microsoft wants to start a revolution with an accessory that's actually based on that same Eyetoy.
And while Nintendo are owning the casual market with their motion controls, I wonder what Microsoft and Sony are trying to achieve with theirs. Are they aiming for casual market more, or are they're really going for innovative controls. If that's what they're going for, that should turn out interesting. But at first we will suffer through huge waves of casual stuff for a couple of years, till the developers will figure out how to use this new types of controls properly. And that will happen if more 3-d party developers will be involved in this, because at first we'll see stuff from MS and Sony's first-party devs.
And if MS are aiming for causality and accessibility with their Natal, while Sony are going for innovation in terms of controls mechanics, which is likely, that's where their path will split.
And It's been almost 5 years since 360 is out, so for Microsoft Natal is not only a new toy, but it's also their way to keep 360 from drowning. Because with every single Playstation console, Sony are aiming for 10 years of lifespan, while original Xbox was one the market for only 4 years. If Natal will fail, they'll have to release a new console in a 2 or 3 years from now. And by that time the gaming industry will become Sony's Kingdom once again probably.
donkeykong's Avatar - Comment posted on 12/19/2009 08:28
donkeykong
As someone who plays games sitting down, I'm not interested in either.
hpv's Avatar - Comment posted on 12/19/2009 08:32
hpv
Seems like exactly what any reasonable person would conclude from what Microsoft and Sony are offering.

Sony's Sexaxis motion controlling dildo has proven gameplay applications (as well as obvious theoretical ones) that have been shown to work, with varying degrees of success on the Wii due to the limitations of Nintendo's implementation. It isn't going to be great for everything, but it will work well for enough kinds of games that it will not merely be a gimmick. Sony has a number of hurdles to overcome in making the Sexaxis Motion Dildo a success, but with the right combination of quality software, distribution, and pricing they could make it happen. I wouldn't bet my shiny nickel on it though. Given Sony's historical record with keeping secrets we should know by now if they were making the right moves to position this thing for success, and last I heard they were still working on whether they needed a nunchuk-like offhand controller (spoiler: they do) or whether it would work well enough to require people to hold a Dualshock 3 with one hand.

Natal on the other hand is, in practice, a high fidelity EyeToy, a concept that failed in real world gameplay applications, not due to low fidelity, but due to being fundamentally not fun as a gameplay mechanic. It is really neat technology that surely does have applications for which it will be useful. None of those however are fun or interesting video games. If I were betting my shiny nickel I'd put it on there being one *almost* fun tech demo that is relatively neat (Microsoft's EyeToy:AntiGrav, if you will) amid a sea of shovelware garbage of no real value and a catalog-wide push by Microsoft to get Natal-powered gimmicks into every even semi-major release, a move that will fail to entice players who aren't already interested while simultaneously failing to deliver a compelling experience for those who do make the jump early.

I'll also make the side bet (of a shiny penny!) that when Natal comes out of the gate limping Microsoft will rush to put some sort of (by then referred to as) Sexaxis-like controller in the hands of Natal users because holding something with buttons is more functional than waving your arms like a fool. They might even re-brand this device Natal HD.
Sacchiuy's Avatar - Comment posted on 12/19/2009 08:34
Sacchiuy
Natal for me is the future, of everything but gaming. It can have countless uses in the future, but for gaming, it just sucks.
Sacchiuy's Avatar - Comment posted on 12/19/2009 08:37
Sacchiuy
"Playstation's motion control will allow Wii ports" - This. No More Heroes like it's supposed to be played!
nanowerx's Avatar - Comment posted on 12/19/2009 08:47
nanowerx
@carbonbygravity
last I checked, the 360 controller has force feedback and since Natal let's you use a controller with it I'm having a hard time relating to your argument. I'd rather have motion controls infused with a controller than having to wave around a glowing dildo. I don't have a Wii and don't want one, so why would I want crappy Wii ports on my PS3?
atlasBR's Avatar - Comment posted on 12/19/2009 08:58
atlasBR
"lack of physical buttons is really going to restrict the kind of games that can be done with it" OMG finally someone on the game midia think what i think!!horray!Natal will give us a lot of new gamming expiriences but IMO it is limited to the ones that allready exist.yes i like sony controler more, but i can see natal being more sucefull, since i think it will have a more casual appel. Sonys motion thing probably wont be a huge seller,but with the rigth game, Natal can sell over 10 million
Sexualchocolate's Avatar - Comment posted on 12/19/2009 09:37
Sexualchocolate
Sorry fellas, no great SExual-hijack or rant today.

I will say this though...

Motion CONTROLLER with buttons, possible triggers and analogue stick > Waving your arms and shaking your head.

Thats my POV.
natetehgreat's Avatar - Comment posted on 12/19/2009 09:56
natetehgreat
"last I checked, the 360 controller has force feedback and since Natal let's you use a controller with it I'm having a hard time relating to your argument."

But what would be the point of that?

Other than facial recognition (which, aside from player creation, is going to have limited use), the only thing you could reasonably do with a controller in your hand is ducking/dodging. Very few, if any, developers who primarily use the 360's dual-analog controller in their games will bother including such a minor feature as duck/dodge.

And let's not forget that every massively successful console, from the Game Boy to the PS2 to the Wii to the iPhone has had a enthusiast-backing. If you don't have that enthusiasm from the enthusiasts at the onset, there will be no one to recommend these things to the non-enthusiast majority.

At this point, Nintendo has lost a sizable portion of the enthusiasts who originally backed the Wii BUT they had them at launch and a year or two after and there are still many who recommend it to family. It's not just marketing, Microsoft has advertised the 360 far more than Nintendo has the Wii—they even had a year's head start—but they were easily overtaken because the 360 was a bit too 'hardcore' for most enthusiasts to recommend it to their non/casual-gaming friends and family.
Nolan South's Avatar - Comment posted on 12/19/2009 10:10
Nolan South
Natal will be great for tactical shooters because you'll finally be able to lean by using a regular gamepad in conjunction with a leaning motion on natal.
Buddyleej's Avatar - Comment posted on 12/19/2009 10:21
Buddyleej
I don't care for either. People need to quit drinking the kool aid the execs and pr guys keep spitting out about these things. Even some of the mainstream press have crowned Natal one of the most innovative technologies ever. Stupid stupid people like lemmings to a cliff edge.
bobyoko's Avatar - Comment posted on 12/19/2009 10:30
bobyoko
motion controls aren't ever going to disappear. in fact, with the success that wii has had, i'd expect the ideas of this gen to be expanded on. truth of the matter is, i'd be very surprised if the controls of last gen, with their multitude of buttons, survive the change. get used to it, jim. i'm sure that sony will always stick with their snes knock off, so you'll always have that, i suppose.
GuardianMode's Avatar - Comment posted on 12/19/2009 10:35
GuardianMode
Im looking forward to the PS3 Gem. As a gamer who would not be. It will be a day one purchase. Natal is still up in the air for me. Until I see it really in action(IE used with a game) then Ill hold my judgement.
Camiwaits's Avatar - Comment posted on 12/19/2009 10:35
Camiwaits
I'll have to agree with Sony on this one. Gem is a safe vet, a technology that has proven it works ( like the Wiimote). The camera technology for Natal sounds like a potential disaster, specially because Microsoft is doing it.
Elsa's Avatar - Comment posted on 12/19/2009 10:42
Elsa
Personally I think both will be failures. Sony already has the PSEye and they've done little to nothing with it. Nobody really seems interested in games that are based on user imput as control.

I think most gamers will continue to want the option to use the standard controller.
Markusdragon's Avatar - Comment posted on 12/19/2009 10:50
Markusdragon
I just want head-tracking.
Springsteen's Avatar - Comment posted on 12/19/2009 10:58
Springsteen
When all is said and done, I'm just expecting the next Nintendo console. They know they'll need something REALLY innovative to keep their momentum.
father33's Avatar - Comment posted on 12/19/2009 11:00
father33
How about spandex bodysuits with all those sensors all over them? I mean, we're playing at home, right? No one's going to see us looking ridiculous or how underwhelming we look in a digital mirror...
Airbr1dge's Avatar - Comment posted on 12/19/2009 11:01
Airbr1dge
@Marusdragon it's been done with 1 wii mrs and 2 led lights.
Waquan's Avatar - Comment posted on 12/19/2009 11:11
Waquan
I think I've been stalked by bias. I don't think I'll ever be the same again.
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