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Transformers: Fall of Cybertron is a big sequel photo

Everything about Transformers: Fall of Cybertron is bigger. Way bigger. Bigger stages, bigger enemies, bigger weapons, big robo-dino action and really, really big bots. Predecessor War for Cybertron was well received with its solid combat and great multiplayer, but last week High Moon Studios showed us that they have even bigger plans for the follow-up.

Big.

Transformers: Fall of Cybertron (Xbox 360, PlayStation 3)
Developer: High Moon Studios
Publisher: Activision
Released:
 Fall 2012

Good news: Fall of Cybertron's game areas are bigger. High Moon told us that they've heard fans' complaints on War's tight, corridor-ish stages, which really restricted bots' movements. For Fall they've opened it up quite a bit with what they're saying are the biggest stages they could possibly make with the Unreal Engine. I was told that the first bit I saw, an already large outdoor air/ground bridge defense battle, was only a third of the actual stage size.

This first demo segment featured Vortex, a bot that can fly both as a helicopter and a jet. He was able to transition smoothly from one form to the next, switching nicely from air/missile attacks to ground/melee ones. It was a short tease, but it already had me wanting to reach for the controller in this hands-off showing.

Speaking of big: In the next demo section we got to see Bruticus in action. Five Decepticons came together to control this massive bot, which, being about 80 feet tall, had no problem making quick work of the stage's small baddies. Of course, Bruticus' laser and wave attacks, spinning shield and flame thrower helped a bit. I can already tell that he's going to be a blast to play.

Moving on, for contrast, we saw Jazz in a very sniper-y section. He's equipped with a sort of grappling hook that works as a zip line, letting him move across this area's high vantage points to pick off fast, wall-crawling, spider-y bots. But unlike sniping in other games, this section moved very fast as Decepticon pressure came at Jazz from all sides.

Optimus Prime is big, but not nearly as big as the once dormant city-sized Autobot named Metroplex. Optimus now has the Matrix of Leadership inside of him, which lets him issue orders to Metroplex. Seeing a stage where Optimus worked to fend off a Decepticon attack was like watching a massive two-tiered ballet of destruction; Prime was killing it in the foreground while sending Metroplex to send a storm of missiles and structure-crushing melee attacks to everything in the background. Beautiful.

Finally, while not as big as Bruticus or Metroplex, Grimlock is still a robo dinosaur, and that makes him pretty huge in his own way. His power is "big" enough that he doesn't even need a gun. Instead, Grim is all about melee attacks, starting out with sword and shield. Once he attacks enough to build up a rage meter he can transform into his robot T-Rex form. 

I saw a segment where Grimlock had set out to save his captured dino buddy Snarl. Once he got his meter up to transform, he took on waves of Insecticons, smashing them to bits with tails and claws, and then breathing fire on them to make sure they were dead. You'd have to be dead inside to not want to play as Grimlock after seeing this.

Throughout these demo segments we saw some of the improvements that High Moon has planned for Fall. Fans of War can now expect story segments that let you take a break from fighting. They've also done away with the dual campaign in this sequel, opting to use slick, seamless character swapping to tell the story. In one segment I saw Starscream spying on a situation where Grimlock was held captive. Players start the scene playing Starscream, but end it controlling Grimlock, with no transition marking the change. 

Outside of some examples of character customization, which looks to be much more open than before, High Moon was not ready to talk about multiplayer. Anyone that played War for Cybertron knows to expect good things, though. Expect to hear more on multiplayer this summer.

By now you must be tired of the word "big." Sorry. It's already clear that Transformers fans have a bigger, better sequel to look forward to. High Moon Studios have gone big with bigger stages and bigger storytelling, but the clear draw here is going big with Grimlock, Bruticus and Metroplex. And something tells me they have even bigger stuff up their sleeves.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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16 comments | showing # 1 to 16
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Lycan XIII's Avatar - Comment posted on 02/21/2012 16:09
Lycan XIII
"His power is "big" enough that he doesn't even a gun."

What?
Jinx 01's Avatar - Comment posted on 02/21/2012 16:24
Jinx 01
I'm going to punch High Moon in the balls if they don't do a PC version.
tekbunny's Avatar - Comment posted on 02/21/2012 16:27
tekbunny
Bigger stuff should mean porting the damn thing to PC.

I guess ill patiently wait for THAT announcement. Or, as is often the case, IMPATIENTLY wait for that announcement.
The Cast's Avatar - Comment posted on 02/21/2012 16:27
The Cast
Can Activision still get a separate studio to make the PC version?
Jinx 01's Avatar - Comment posted on 02/21/2012 16:56
Jinx 01
They say they don't have the time or resources now. But I wouldn't be surprised if they port it to PC after the console release. Probably for way cheaper like Alan Wake and LA Noire.
Hasney's Avatar - Comment posted on 02/21/2012 16:59
Hasney
Really hater War for Cybertron. Was hoping they were going a different direction.
BoomingEchoes's Avatar - Comment posted on 02/21/2012 17:49
BoomingEchoes
I can't even tell you how excited I am for this game. There just isn't words for it. "War for" really blew me away, even with how simply done it was, and High Noon really can do no wrong with me if they keep their Transformers games on this track.

Like Remedy and Rocksteady, this Developers making a fan out of me.
BoomingEchoes's Avatar - Comment posted on 02/21/2012 17:51
BoomingEchoes
BLAH.. Don't know why that was a blank comment.. I meant to say I meant High MOON, not Noon...
Snowraptor's Avatar - Comment posted on 02/21/2012 17:52
Snowraptor
Disappointed there's no PC version now. With massive size comes massive rendering load which means that something will have to take a hit to allow for the scale. With the hardware capability of PC that wouldn't be as big an issue. If they can pull it off I'll be impressed, if not I'll wait for the inevitable PC port upon failure to perform where it counts. With a decent frame rate.
Pencoin's Avatar - Comment posted on 02/21/2012 17:58
Pencoin
Probably not getting this but what about Soundwave? If he's not in the game, they probably won't make an action figure either. :(
Kraid's Avatar - Comment posted on 02/21/2012 20:06
Kraid
Loved WfC, I'm most likely gonna enjoy the fuck out of Fall of Cybertron.

Great stuff.
LazyAza's Avatar - Comment posted on 02/21/2012 23:06
LazyAza
As a TF fan this game is practically giving me a raging fan boner 24/7. I mean I lost my shit when I saw Bruticus but then they throw in Metroplex too. By game three we'll be playing as Primus and punching Unicron in the face and it'll be AWESOME.
kidplus's Avatar - Comment posted on 02/22/2012 02:19
kidplus
Lets just hope the online community doesn't die out too soon like the last game. They had to do a double XP weekend every once in a while to get people back online.
Archwright's Avatar - Comment posted on 02/22/2012 11:15
Archwright
@Hansey Haters gonna hate. What "different direction" did you want them to go in?
Vxxyman's Avatar - Comment posted on 02/23/2012 16:11
Vxxyman
I agree with Kraid. I'm really looking forward to this game.
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