I guess ill patiently wait for THAT announcement. Or, as is often the case, IMPATIENTLY wait for that announcement.
Like Remedy and Rocksteady, this Developers making a fan out of me.





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Transformers: Fall of Cybertron is a big sequel
Everything about Transformers: Fall of Cybertron is bigger. Way bigger. Bigger stages, bigger enemies, bigger weapons, big robo-dino action and really, really big bots. Predecessor War for Cybertron was well received with its solid combat and great multiplayer, but last week High Moon Studios showed us that they have even bigger plans for the follow-up. Big.
Transformers: Fall of Cybertron (Xbox 360, PlayStation 3) Good news: Fall of Cybertron's game areas are bigger. High Moon told us that they've heard fans' complaints on War's tight, corridor-ish stages, which really restricted bots' movements. For Fall they've opened it up quite a bit with what they're saying are the biggest stages they could possibly make with the Unreal Engine. I was told that the first bit I saw, an already large outdoor air/ground bridge defense battle, was only a third of the actual stage size. This first demo segment featured Vortex, a bot that can fly both as a helicopter and a jet. He was able to transition smoothly from one form to the next, switching nicely from air/missile attacks to ground/melee ones. It was a short tease, but it already had me wanting to reach for the controller in this hands-off showing. Speaking of big: In the next demo section we got to see Bruticus in action. Five Decepticons came together to control this massive bot, which, being about 80 feet tall, had no problem making quick work of the stage's small baddies. Of course, Bruticus' laser and wave attacks, spinning shield and flame thrower helped a bit. I can already tell that he's going to be a blast to play. Moving on, for contrast, we saw Jazz in a very sniper-y section. He's equipped with a sort of grappling hook that works as a zip line, letting him move across this area's high vantage points to pick off fast, wall-crawling, spider-y bots. But unlike sniping in other games, this section moved very fast as Decepticon pressure came at Jazz from all sides.
Optimus Prime is big, but not nearly as big as the once dormant city-sized Autobot named Metroplex. Optimus now has the Matrix of Leadership inside of him, which lets him issue orders to Metroplex. Seeing a stage where Optimus worked to fend off a Decepticon attack was like watching a massive two-tiered ballet of destruction; Prime was killing it in the foreground while sending Metroplex to send a storm of missiles and structure-crushing melee attacks to everything in the background. Beautiful. Finally, while not as big as Bruticus or Metroplex, Grimlock is still a robo dinosaur, and that makes him pretty huge in his own way. His power is "big" enough that he doesn't even need a gun. Instead, Grim is all about melee attacks, starting out with sword and shield. Once he attacks enough to build up a rage meter he can transform into his robot T-Rex form.
I saw a segment where Grimlock had set out to save his captured dino buddy Snarl. Once he got his meter up to transform, he took on waves of Insecticons, smashing them to bits with tails and claws, and then breathing fire on them to make sure they were dead. You'd have to be dead inside to not want to play as Grimlock after seeing this. Throughout these demo segments we saw some of the improvements that High Moon has planned for Fall. Fans of War can now expect story segments that let you take a break from fighting. They've also done away with the dual campaign in this sequel, opting to use slick, seamless character swapping to tell the story. In one segment I saw Starscream spying on a situation where Grimlock was held captive. Players start the scene playing Starscream, but end it controlling Grimlock, with no transition marking the change.
Outside of some examples of character customization, which looks to be much more open than before, High Moon was not ready to talk about multiplayer. Anyone that played War for Cybertron knows to expect good things, though. Expect to hear more on multiplayer this summer. By now you must be tired of the word "big." Sorry. It's already clear that Transformers fans have a bigger, better sequel to look forward to. High Moon Studios have gone big with bigger stages and bigger storytelling, but the clear draw here is going big with Grimlock, Bruticus and Metroplex. And something tells me they have even bigger stuff up their sleeves. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Bigger stuff should mean porting the damn thing to PC.
I guess ill patiently wait for THAT announcement. Or, as is often the case, IMPATIENTLY wait for that announcement. They say they don't have the time or resources now. But I wouldn't be surprised if they port it to PC after the console release. Probably for way cheaper like Alan Wake and LA Noire. I can't even tell you how excited I am for this game. There just isn't words for it. "War for" really blew me away, even with how simply done it was, and High Noon really can do no wrong with me if they keep their Transformers games on this track.
Like Remedy and Rocksteady, this Developers making a fan out of me. Disappointed there's no PC version now. With massive size comes massive rendering load which means that something will have to take a hit to allow for the scale. With the hardware capability of PC that wouldn't be as big an issue. If they can pull it off I'll be impressed, if not I'll wait for the inevitable PC port upon failure to perform where it counts. With a decent frame rate. Probably not getting this but what about Soundwave? If he's not in the game, they probably won't make an action figure either. :( As a TF fan this game is practically giving me a raging fan boner 24/7. I mean I lost my shit when I saw Bruticus but then they throw in Metroplex too. By game three we'll be playing as Primus and punching Unicron in the face and it'll be AWESOME. Lets just hope the online community doesn't die out too soon like the last game. They had to do a double XP weekend every once in a while to get people back online. 6:30 PM on 06.18.2013 Black Ops II nails down July release for Vengeance DLCFollowing Revolution and Uprising, Call of Duty: Black Ops II will get its third downloadable content pack starting July 2, 2013 on Xbox 360. Priced at $15 (1200 Microsoft Points) without a Season Pass, this add-on has anoth...
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| timeline following: |
| 9:00 PM on 09.11.2012 High Moon Studios rolls out new DLC for Fall of Cybertron |

After the mostly favorable reception of Transformers: Fall of Cybertron, High Moon Studios has been patiently working on its first series of downloadable content. The DLC packs will be give players the chance to to control s...more
| 1:30 PM on 08.22.2012 Fall of Cybertron PC won't come to Australia |

In Australia, Transformers: Fall of Cybertron will not be getting a PC release. Aussie gamers will instead have to stick with consoles, nothing at all, or Plan B. When PC Gamer asked Activision for a reason, it got a very abrupt, "No info. It's just not available." Well, that sucks for Australian PC gamers. Still, they've gotta be getting used to these regular screwjobs by now.more
| 12:00 PM on 08.21.2012 Review: Transformers: Fall of Cybertron |

Transformers: War for Cybertron was one of my top multiplayer games of 2010. Something about it just worked surprisingly well, and High Moon Studios deserved oodles of kudos for providing the Transformers license with an orig...more
| 10:00 AM on 07.31.2012 Transformers: Fall of Cybertron demo out now |

It's Tuesday, and that means it's time to be a robot and smash other robots. A demo for Transformers: Fall of Cybertron is available to download from Xbox Live Arcade right now. Those waiting for the PlayStation Network demo ...more
| 4:00 PM on 07.29.2012 Pre-order bonuses galore for Fall of Cybertron |

You may initially be taken aback by Activision's latest Transformers: Fall of Cybertron announcement whereby confirming three different store exclusive pre-order bonuses for the upcoming game. But I'm sur...more
| 10:30 AM on 07.25.2012 Transformers: Fall of Cybertron trailer and screenshots |

Here's a great big wad of assets for High Moon Studios' Transformers: Fall of Cybertron. There's a whole bunch of screenshots showing off aspects of both the single-player and online sectors, while the trailer above details ...more
| 5:31 PM on 07.12.2012 SDCC Quickie: Transformers: Fall of Cybertron multiplayer |

High Moon Studios finally let us go hands-on with the multiplayer for Transformers: Fall of Cybertron. Right off, I'll say that those that played and enjoyed MP in its predecessor, War for Cybertron, will be pleased to hear t...more
| 12:30 PM on 07.05.2012 Transformers: Fall of Cybertron dated August 21 |

Activision and High Moon Studios sent word this morning of a new launch date for Transformers: Fall of Cybertron: August 21, for PC, PS3 and Xbox 360. They say that High Moon is so proud of their work that they can't wait fo...more
| 2:40 PM on 06.05.2012 E3: Hands-on with Transformers: Fall of Cybertron |

Developer High Moon Studios and Hasbro worked close together on Transformers: Fall of Cybertron to craft a deep origin story that the developers feel will "blow the minds" of Transformers fans. They liken the story to a "Band...more
| 2:30 PM on 06.01.2012 Transformers: Fall of Cybertron is coming to PC |

A few folk have been wondering why Transformers: Fall of Cybertron wasn't announced for PC and, like most supremely confident PC users, assumed it was a conspiracy and they were being cruelly snubbed for a laugh. Well, the ti...more
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Yoshi's New Island is shaping up to be a crappier-looking retread of the original Yoshi's Island, and some folks worry that The Legend of Zelda: A Link Between Worlds will likewise compare unfavorably to A Link to the Past. I...more
| 6:00 PM on 06.13.2013 Dead Rising 3 is more 'mature, sophisticated' |
As Jim reported, Dead Rising 3 is being aimed to appeal to Call of Duty fans. It showed in the hands-off demo shown here at E3. The theme of the presentation was the partnership with Microsoft in bringing Dead Rising 3 exclus...more
| 11:30 AM on 06.13.2013 Review: State of Decay |
My initial impression of Undead Labs' State of Decay was not exactly forgiving. Significant screen-tearing, a choppy frame rate, an intro that places me directly into button mashing combat without context, the game's lurch of...more


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