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Traditional RTS and MOBA merge in Sins of a Dark Age - Destructoid




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Sins of a Dark Age  



Traditional RTS and MOBA merge in Sins of a Dark Age


11:00 PM on 02.21.2012
Traditional RTS and MOBA merge in Sins of a Dark Age photo



The next project from Ironclad Games, the studio behind Sins of a Solar Empire, has been announced ahead of the Game Developers Conference. Sins of a Dark Age may sound like a spin-off set in a different period, but it's actually a brand new IP -- one that shouldn't be so initially overwhelming.

"Like Sins of a Solar Empire, which blended 4x with real-time strategy, we've taken our favorite elements of traditional RTS and action RTS and added our own twists and turns that result in a completely new and unrivaled strategy experience," comments Ironclad co-founder Blair Fraser.

Competing teams will consist of a Commander -- who handles base building, among other important tasks -- and a group of Heroes that push the fight forward. I'm curious to see how these two strategy genres mesh, because the setup sounds incredibly promising. I need screenshots!

Given the MOBA inspiration, Sins of a Dark Age will in fact be free to play. They say this will entail cosmetic purchases; "Players never buy power and never grind to unlock the fun." If you head to the official site, you can register to hopefully get in this summer's beta.

Traditional RTS and MOBA merge in Sins of a Dark Age photo
Traditional RTS and MOBA merge in Sins of a Dark Age photo







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Sins of a Dark Age



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