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Torment: Tides of Numenera  



Torment: Tides of Numenera OST sample just for you


7:00 AM on 04.05.2013
Planescape OSTTorment: Tides of Numenera OST sample just for you photo



Maybe you've been following the slew of information being released by inXile Entertainment about their recently-funded title, Torment: Tides of Numenera. While the release date is quite some time off, we've got something to whet your appetite: a full-length track that accompanies the Sagus Cliffs area courtesy of composer Mark Morgan.

While the track starts off on the emotional side, which I think fits the visuals and back story of the Sagus Cliffs, give it some time to warm up. It really takes off and gets a pretty serious badass vibe going.

Check out the full-length sample below along with a description of the Sagus Cliffs area to give you even more of a visual and let us know what you think so far of the game and its music.



"The city of Sagus Cliffs borders a large inland sea, winding its way down to the water through switchbacks and cutout caverns. The city is vast, both vertically and horizontally, exhibiting a wide variety of architectural styles as its layers were stacked upon each other across the ages. Some buildings are built out far over the water below, precariously holding through elaborate winches, pulleys, and wires. Some have no such support, practically hovering under their own power. But the old ways still hold – literally – sometimes clinging to the last scavenged beams on which they were originally erected, with bridges of coherent light helping to hold together the city’s economy. At the base of the cliff, the ocean crashes and swirls around the rubble of fallen houses, the city extending downward even here – with some structures diving beneath the waves."








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timeline following:
Torment: Tides of Numenera



5:00 PM on 09.18.2014
Here's our first glimpse at the gameplay of Torment: Tides of Numenera

I've been playing inXile Entertainment's Wasteland 2 before its full release on Friday but I have to say, I'm even more excited for the studio's other title, Torment: Tides of Numenera. We've now got our first good glimpse a...more



12:30 PM on 12.09.2013
Torment fans vote for turn-based combat in Numenera

inXile asked Kickstarter backers what type of combat they would like to see in Torment: Tides of Numenera, and turn-based came out slightly in the lead. The votes were so close that inXile said it was basically a tie, but the...more



1:30 PM on 11.22.2013
Tides of Numenera devs ask if fans want real-time combat

Torment: Tides of Numenera developer inXile entertainment just put out a blog post with a Q&A video that has details on the game's alignment system, and they ask fans how they would like to see combat implemented. The fi...more



11:45 AM on 04.03.2013
It's official: Chris Avellone joins the Torment team

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10:00 PM on 04.02.2013
First video glimpse of Torment: Tides of Numenara

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6:00 PM on 04.02.2013
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Just before he left to go on a likely well-deserved holiday, I had the opportunity to pester Obsidian's Chris Avellone about his role in inXile's upcoming RPG, Torment: Tides of Numenera.  Chris is a veteran of RPGs, par...more



3:45 PM on 04.01.2013
Tides of Numenera's first screenshot shows off the Bloom

If the first screenshot for Torment: Tides of Numenera is anything to go by, inXile's kickstarted RPG is going have some rather exotic locales -- grotesque and exotic. This in-game screenshot shows off the Bloom, and it sound...more



4:30 PM on 03.22.2013
Chris Avellone becomes a Torment stretch goal

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8:00 PM on 03.06.2013
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With the ridiculously speedy success of inXile's Kickstarter for Torment: Tides of Numenera, it's only a matter of time until we'll be diving into the role of the Last Cast-off, the title's protagonist. I got up to speed on w...more




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