inXile believes that turn-based combat is "better suited for the kind of tactical complexity we're looking for." They are hoping to be able to please fans who voted for real-time combat by addressing their concerns with most real-time combat mechanics.
I am a little disappointed to see inXile make this decision, but I hope that the game will be amazing regardless. I like turn-based combat too, but I was hoping to see a system similar to the original Planescape Torment.
Updated our Journal (26): Decision [Torment: Tides of Numenera Kickstarter via VG24/7]
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