Great review, by the way. I'll probably pick this up whenever I finish my ridiculous stockpile of games.
When it hits an open release, yes, I agree, review/promote away. When it's close, sure, start bringing it up. But right now, it would be irresponsible to heavily promote a game in the stage it's in right now.
Using the same interface usually means there's more time to be budgeted elsewhere in the project.
That just about sums it up. When I finally got home to play this release night I looked up and realized it was midnight. No idea how that happened. It's crazy fun, though. And the loot, the glorious loot! Engineer is great fun, what with the robot minions and giant wrench. It's something a little bit unique, I think.
I don't know that I agree with the ding about not being able to reallocate your skill points. I don't see that as a negative. If anything, it makes to take a very long look at how you think you'll play and to allocate your points accordingly. To me, it seems a bit too "easy way out" when you can reallocate skill points. The parent-of-three in me says, "then you should have thought about it more in the first place."
But, this is still a great game and it even plays well on my laptop. Anyone who pirates this game to save the $20 seriously needs to be smacked in the head with a sledgehammer.
Whereas in D3 I'm stuck to only my class weapons, even better, if I have a weapon in Torchlight, I actually use it, it bothers the fuck out of me in D3 that my monk has 2 swords but never uses them, same with wizards or witch doctors, only wds and barbs actually use their weapons.
If you easily ran the 1st one, chances are you'll run this one. The engine is the same, and the specs aren't very high
The fact that it is 20 dollars is insanity. I would have paid 40 probably.
No 360 version according to them. It's too big for MS's size limits. But it will run on just about any PC, and I wouldn't be surprised if they did a Mac version.
If this game had come out during the summer I would have gotten it instantly. But I just got Borderlands 2, and Dishonored will probably be out before I'm even finished with that. So Torchlight II gets pushed back, there's no point in buying it when I have no time to play it.
They just released the original "Torchlight" as part of the still-ongoing Humble Bundle 6 for PC, Mac, and LINUX. Since this is made with the same kind of engine, I don't doubt that a Mac version will be here soon.
Torchlight is not a hardcore series. It seems weird to allow certain conveniences like waypoint portals (not just "town" portals), and not allow respeccing. I found myself hoarding skillpoints, which was unfun, given the advancements many ARPGs have made recently (one of the key points in the D3 interview).
It just feels...weird...given how there's really no indication of what a particular skill would bring to the table. As someone who has been playing the genre since the 90s, I enjoy a good skill allocation challenge/theory-craft every now and then, but for Torchlight? It just feels...weird...even in the first game, which was insanely easy.
I also dislike how every mini-quest and every quest dungeon is essentially the same. Unlike D3 and other ARPGs that tend to mix things up, quest dungeons are always "go in dungeon, grab item, tank and spank boss." Every time. Final act boss fights were generally pretty fun (and a bit more than tank and spank), but I really enjoyed the diversity of D3's boss fights.
ARPGs are "click til you die" generally of course, but this feels like the epitome of it to a fault. I also dislike how (like the first one) they basically *make* you do every quest to stay in the level curve, even if it's unfun. Runic punishes grinding, and I'm not a fan of that philosophy -- your quests aren't that good -- sometimes, I'd rather just stay put and grind.
Overall though, despite my issues (most of which carried over from the first game) I really like Torchlight II. It's not the messiah of ARPGs (I never thought it would be) like many anti-Blizzard fanboys claim, but it's a damn good game and a steal at $20. I just don't see myself playing it for months on end, and coming back to it like D2/D3.
@John B
Runic has recently revealed that they're basically doing the Mac version, and taking a break from Torchlight afterwards.
Great review, dude~!
@Chris: Seems to me just to be a difference in preference. Some people like it this way and some don't.
As Trist said regarding another issue; why can't we have both? Just allow people to choose their skills without forcing players to level up three characters to 50 just to try out all three focused specs.
Either way, you're getting the build you want -- why limit players and decrease replayability? It's antiquated. As I said before, it's a great idea for more hardcore ARPGs and the like -- with so many other convenient mechanics built into Torchlight II, stringently restricting skills seems silly.
Being able to select a difficulty from the get-go in Torchlight II is a blessing for me.
But does anyone else feel like this was the worst release window ever? I mean, they're releasing TL2 right in the middle of Guild Wars 2, Borderlands 2, and the WoW XP. I know they were trying to finish the game, but it just seems like really bad timing.

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