Blizzard may keep hemming and hawing on whether or not Diablo III will leave its snuggly PC home, but Runic Games will make sure loot-hungry console gamers get their dungeon crawling fix. The team is making "serious efforts" to bring Torchlight to the non-PC crowd, and that's just super.
“We’re going to put some serious effort into it -- pretty quick-- getting Torchlight onto consoles," confirms Runic CEO Max Schaefer. "There’s a lot of really cool things about the console world, too, that would work well with our game. So, we are definitely going to be going in that direction."
Whatever helps that game sell more copies is fine by me. If you've never played it and you like Diablo clones with a hefty bit of charm, then you really need to get hold of this thing. It amazes me that you'd even be reading this right now.
Runic Games 'putting serious effort' into console Torchlight [Joystiq]
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I absolutely adore Sacred II, and despite it's flaws I still play it regularly :)
Local coop would make this the easiest purchase ever."
Man, it would be so great if they did something like this. I'd hop right back into the game in a minute.
Don't know how successful it will be when you can get it very cheap on PC.
And It runs well on older computers too.
I just hope they include couch co-op like Sacred2 and the Baldur's Gate/Champions of Norrath games, because my wife loves these games even more than I do, and we always have a blast playing them together (and yelling at each other when something good drops).
Just so everyone knows, the folks over at Runic games helped co-found Blizzard North so they know their "Diablo-type" stuff, so it's not really a "Clone" so-to-speak, as they helped created Diablo in the first place. Really excited about this prospect.
*Heads over to Runic Games to show his support*
They're working on a Torchlight MMO rather than adding Multiplayer support to the single player game. afaik
Maybe they'll integrate Torchleech into it so we have mods on consoles? :O
Looking forward to the upcoming MMO version of the game :).
For some reason, I'm imagining this game, but with Too Human's awkward control scheme. For that matter, how does Sacred 2 work on the box? That game simply DOES NOT like my computer.
The controls will be AWFUL! Remember Diablo 1 on consoles? It was awful. Anyone who's played Torchlight knows that having to select from a huge ton of spells would be dreadful without a keyboard. Imagine having to babysit around 20 spells with an analog stick: 20 spells that you need at a split second's notice.
Just like Dragon Age, they pretty much have to dumb down the difficulty for it.
I thought the controlls in sacred 2 on my beloved evil-o-box were pretty tight. You directly controll your char via the thumbsticks.You have 16 slots to put on spells,combos,items,weapons. 8 shown permanently, 8 shown if you press a shoulder triger. 4 on the dpad 4 on the buttons! Game is fun esp in coop with a friend, 600 sidequests, 40 square kilometers, day n night cycle, mounts, special mounts,
6 chars, 2 campains(dark and light), tons of loot, only the main story is medicore.
I think you need to play Sacred II and discover how they made it work much better on Console. Because if Diablo was the last dungeon crawler you played on console, you'r opinion is outdated.
Sure there are less hot-buttons, but not everybody needs that many. Especially when at any given stage in these kinds of games you'll generally favour around 5 or 6 out of hundreds.
Oh I did. And other than Sacred 2, the only dungeon crawler I can think of that came out on consoles was the Champions of Norrath series on PS2 - and that contained dumbed down difficulty, with a very limited skill set. The reason I say Diablo is because it's one of the only cases where a game made for the PC through and through was developed, and they attempted to port it to a console.
Dragon Age contained a dumbed down difficulty, because the devs knew having to juggle all those skills would be cumbersome without precise movements, and a host of hotkeys. There's a reason why most console-only crawlers don't have that many spells - because the controller limits them.
Torchlight, like Dragon Age, is just one of those games that simply requires more spells. Is it possible to play it? Sure, but the devs will dumb it down enough so that console players can even attempt to try. In Torchlight, I pretty much need all my spells on higher difficulties, so it just wouldn't work; again, unless they changed the game, and made it easier (ie less fun).
"Dragon Age contained a dumbed down difficulty, because the devs knew having to juggle all those skills would be cumbersome without precise movements,"
It's an RPG! What precise movements? Selecting a spell must be very cumbersome when the game pauses whenever you access you inventory and armoury! Jesus, you PC fanboys will just spout nonsense.