On the long road to Diablo III, why not make the wait a bit more bearable with Torchlight? It's a game that will surely satisfy your need for pointing and clicking followed by more vigorous pointing and clicking; plus, it's out, like, right now.
The launch trailer above reminds us that, indeed, Torchlight has launched, presumably out of a cannon of some sort. I have always had a personal love for the Warcraft III/World of Warcraft style of vibrant colors in an otherwise dark setting.
From what I hear -- check back soonish for the full review from Jonathan -- the only major complaint most people are having is the lack of an online component for which these lootfests are famous for. But I suppose that's what the upcoming free-to-play Torchlight MMO is going to rectify, right?
And as a $20 budget title, you can't be too picky (co-op would be crazy expensive to implement, I bet).
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The guys over at Idle Thumbs (.net) recently did an interview with Max Schaefer, one of the main dudes behind Torchlight (and previously Blizzard North, and Diablo, and Diablo II), and he basically says that co-op was excluded due to a lack of time and money. It's a good interview.
The fact that this has come from a small team with out a huge publisher throwing money at them the lack of coop is understandable. It still looks very sweet to me, and for the low price I think this will definately be worth a purchase.
They took everything in Fate that made it good and ramped it up. They also fixed a few quirks that drove Fate players a little crazy. The control is much better. They've also added things like NPCs that follow you around and help out. Oh, and guns! There are guns.
Just as a heads up. I bought this and Borderlands from Steam on Monday. Torchlight was released a day later. I've put more hours into Torchlight.
I'd been looking forward to Torchlight for ages, and I'm not at all disappointed. I only got an hour or so of play in last night, but it was extremely difficult to drag myself away so I could get to bed. This is the first game in this genre I've played, so I can't say how it compares to the Diablo series.
They've said in interviews that part of the reason behind not pursuing coop in this release, apart from the upcoming MMO, is that they don't want to compete directly with Diablo III -- that's a stance I think is entirely reasonable, and I'm sure that being able to focus on only single-player has made the end result better.
Also, in terms of longevity, Runic are releasing the mod tools later in the week (or soon thereafter), so I think we can reasonably expect a ton of community-created content.
I downloaded the demo and I'm pretty impressed so far. Very very Diablo-esque, but that's definitely not a bad thing. If the rest of the demo goes well, I'll buy the game in a heartbeat.
@ Magnalon
Indeed it is! I just lost a couple of hours on the game, as soon as I get some money on my account I'll buy the game for real. But still, multiplayer would make it a easy buy for me even at a $50 price point
Never heard of it until catching wind of it in an ad banner...Gave the site the once over and said "self.. yer buying this" hell the music style alone took me back to Tristram's catacombs...
Of course.. Steam wouldnt let me give them my money, so I went direct through Paypal.
Lovin iiiit. This and Borderlands.. my new addictions..
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http://www.gamersgate.com/DD-TL/torchlight
Jess
www.hide-yer-stuff.se.tc
It might seem that way, but you should find some way to try the game: it's quite good.
They took everything in Fate that made it good and ramped it up. They also fixed a few quirks that drove Fate players a little crazy. The control is much better. They've also added things like NPCs that follow you around and help out. Oh, and guns! There are guns.
Just as a heads up. I bought this and Borderlands from Steam on Monday. Torchlight was released a day later. I've put more hours into Torchlight.
They've said in interviews that part of the reason behind not pursuing coop in this release, apart from the upcoming MMO, is that they don't want to compete directly with Diablo III -- that's a stance I think is entirely reasonable, and I'm sure that being able to focus on only single-player has made the end result better.
Also, in terms of longevity, Runic are releasing the mod tools later in the week (or soon thereafter), so I think we can reasonably expect a ton of community-created content.
Indeed it is! I just lost a couple of hours on the game, as soon as I get some money on my account I'll buy the game for real. But still, multiplayer would make it a easy buy for me even at a $50 price point
On that note, WHAT HAPPENED TO MYTHOS.
Of course.. Steam wouldnt let me give them my money, so I went direct through Paypal.
Lovin iiiit. This and Borderlands.. my new addictions..