I don't know what I was expecting from Too Human, to be honest, but I know I was expecting something a little more than this. For a game that's taken so long to develop and is surrounded by such lofty ideals (not to mention controversy), why does it look so ... generic?
You know me, I like games where all you do is press a few buttons to make violence happen. However, I expected something far better from this game, and it certainly doesn't look as good as Conan or Beowulf does. If I had to choose between either Beowulf or Too Human, based on trailers, I'd go for the former quite easily over Denis Dyack's tempestuous baby.
As ever with trailers, one's impressions cannot be fully realized without hands-on experience, but if the trailer's job is to sell the game, this trailer doesn't do it very well. As a concept, Too Human is certainly fantastic. As a game though, my interest has dropped thanks to this footage.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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seriously with all the fucking great games coming out in the next few months its amazing people are even considering buying this
I can think of 20 games I want before I would even put this on my radar...
jeeze...
also jim, you cant really say much on a company with a generic looking game, you like koei the game company that made 47 dynasty warriors games that were almost exactly the same.
the online diabloish one you are thinking about is hellgate: london
regarding the trailer, you're right Jim i cant get into it. I blame the poor selection of music at first.. then paying more attention with my ears there's no ingame audio ( aside from a few sword sound effects ) :(
real sore thumb is when the camera pans to a character with his lips moving , as if he were talking.. and he aint.
that would be the appropriate time to interoduce some of the storyline and get people interested in the game ... unless there is no storyline.
"also jim, you cant really say much on a company with a generic looking game, you like koei the game company that made 47 dynasty warriors games that were almost exactly the same."
Yes I can, since you agree with me that it looks generic. So, I'm clearly right in your opinion.
I guess I was wrong about diabloish but I know the difference between them games. Though (from wiki):
Too Human will feature online play similar to Phantasy Star Online which will allow up to four players to connect over Xbox Live for cooperative play.[1] This includes a drop in/out system so people can join you no matter where you or they are up to in the game. It is expected that co-op players will be able to take advantage of class combinations to defeat difficult enemies and gather rare items.
oh it looks totally generic
I'm just dogging you for the fact that you like 47 dynasty warriors games
and correct me if I'm wrong... there was no monocle in any of them... =(
anyway back to this game...
the is most likely overrated, looks like it half assed the unreal 3 engine and just generally bores me... I remember a long long time ago when people still watched EG... wheat had some topic about the game being the next daikatana... while not quite as hyped as daikatana... it certainly looks disappointing.
Hmm, well they at least tried to give it a bit of an epic feel. Everything looks kinda nice, but in the way that we would've been wow-ed 3 years ago.
Right now, it looks like it will have linear levels, some nice cutscenes and probably a nice story, and some kind of God of Folklore gameplay with RPG elements. And those sword animations don't really look all that epic.. Not bad enough to write off as a potential fun game, but not impressive enough to make me want it either.
Well duh, sterling. It's CLEARLY epic's fault for not properly supporting the u3 engine that the game looks so generic. Everything dyack does is, as we all know, absolutely perfect. It's other people fucking him up is the problem. When will those bastards learn?
Actually, it has been said numerous times that the game will be online-enabled for four player co-op as well as character class downloads and updates and such.
This game has been on my radar since it was first announced for the 360 and I think the footage was pretty decent, actually. Then again, the game could sell to me based on its storyline and character customization/replayability alone. Perhaps that's just me, though.
Going beyond Dyack not being the coolest guy in gaming, I don't really care if he's a prick or a dick or what have you. His game looks fun to me, therefore I shall buy it. I personally think Cliffy B. is a douchebag but it didn't stop me from buying his game and enjoying it. And why should it have anyway?
I have not understood, from day one, why this game has so much hype behind it. That and Hellgate Lodon. They both look utterly shit-tacular, but for some reason they have a rabid fan base behind them.
looks like a averagish god of war clone. Although, it does have shiny graphics and is all futuristic, and looks like it tries to do a few slightly different things ; i guess id consider it for a hire.
Still, after all that drama, i too was expecting more from it.
While nothing in the game really stands out as hugely original, I haven't seen a game that combines these elements in this particular style. In it's defence, I don't personally think it looks generic per se. Generic is a term bandied about far too often on forums and so on, I personally take it to mean a title appears to offer nothing new within its genre. However, while I'm very skeptical about this game, It does look interesting from a design/storyline perspective.
Not to sound antagonising or to imply I think you're wrong, but could you elaborate on what you find generic about it? It doesn't look great, but it looks more original than many other games I could think of coming out in the near future.
Firstly, cipkiller, KOEI is absolved of any cries of generic...ness...ity...ism(!?) based simply of the fact that they're up front about it. "Hello, we're KOEI. We made the first 5 Dynasty Warriors games. We're making a sixth one. Thanks for all the monies, er, support."
Secondly, and finally on topic, I would agree the action itself is leaning towards generic, and while I'd be satisfied with that I think(hope) there will be improvement there. I also get the feeling, from this trailer alone, that the RPG element runs deeped than other pew pew hack n slash games and the mix of ranged and melee combat could offer some relief from the tedium. Aside from all that, I'd buy the game simply on the subject matter. Norse cyberpunk? How could I possibly say no?
Morrius: It looks generic because I've seen it before. I've seen action/shooter games with RPG elements a thousand times, and the combat looks deeply uninteresting. I mean, it's not even visually pleasing, which I like about Dynasty Warriors for instance. This game puts me in mind of Crimson Sea, and anyone who's played that (another Koei game) can attest to how not fun it is.
Yeah, I actually have been eyeballing this game since 4-player online co-op. But seeing the trailer doesn't really detract from what I thought it was, only cause, that's kinda what I thought it was going to be. For Christ's sake, it's shiny Gauntlet. I'll play it. And I will use that fairly angry looking hammer too. With extra pwn-sauce, and a liter of Cola.
We'll see, it doesn't look great but I try not to prejudge anything until it's at least a finished product I'm looking at. I don't have high hopes, but the more good games the better, so where's the harm in innocent until proven shitty?
Jim: The combat does indeed look nasty, it has that Heavenly sword issue where I can't tell which hits are connecting and which aren't.
But hey, Dennis Dyack is involved so I'm probably just too much of a 'tard to appreciate the glory of it all.
The fighting motions are the only parts that really strike me as terribly repetitive, which would be a detrimental factor for me. But maybe whoever was playing the game just sucks at it.
Hmmm looks like their combat system still sucks donkey cock. Can't tell if hits are connecting, enemies randomly get knocked back in jerky movements, melee weapon swings look like twirling batons and don't look like they have any force or power behind them.
Still, the story and animation outside the combat looks impressive, so I'd probably buy it if at least one of my friends buys it for Live coop play. It would be a sure buy if there was split screen coop.
Eh, I really like the art style, but the one thing that might have made combat more interesting would be a more dynamic camera. I remember Silicon Knights making a point of that around the time of the E3 2006 demo, and even if that version was buggy, the camera made everything look much more interesting. I'm still interested to see what the final result is going to be and hoping it will at least be a decent game married to the cool concept.
This is crackdown, mixed with Dynasty warriors, mixed with (insert epic Scifi game here) mixed with, what seems to be, Secret of Mana!! How can any of you think this is generic?!? Plus it has Co-op! I mean, seriously, this game is gonna be a bad ass flipper! And I agree with the comments on the storyline. I'm sure that with whatever problems are in the game play, those problems will be over shadowed by the intensive storyline(.)
Looks great! The robots are very well-animated. I call the guy with the handle bar mustache. They will call me "bad-ass by default". Why? Because I never had to even fight anybody. When they see my handle bar mustache they cower in fear.
Is it just me or was that the most annoying musical composition ever? Horns blasting the same staccato note over and over again for 2 minutes -- yipee!.
While it does look generic, Silicon Knights games were always about the narrative. Eternal Darkness has a very bland combat system, but that didn't take away from the game's awesomeness in any way. I'm still excited for this game, as it looks extremely epic.
Anyway, you can look back to some old interviews that Dyack did where he claims that games can be as involving as movies and books concerning narrative, possibly even better. Most games just tack on a story and call it a day (Gears of War), and I think that's where Too Human will shine.
And Beowulf? A movie-tie in? Come on. You know that's going to be garbage. To me this just sounds like people don't follow a dev company's past history to make clear judgments on their future wares.
First of all, Norse myths told in a sci-fi universe? Hell yes. I'd play this game if it was the worst game ever after hearing that.
That being said this trailer does look junky. But a lot more exciting and better looking gameplay got shown in the dev diary video. While Dyack's ego kind of comes seeping through the diary, it is pretty interesting despite the extreme close ups. Has anyone else come to realize that Dyack's just taking all the heat for his techincal team's ineptitude? Anyway still can't wait, just hits me on too many levels of geekdom.
It looks interesting enough, the whole Norse mythos mixed with sci-fi action sounds nice. But, I'm getting sick and tired of just about every game with a sci-fi setting. I'm sure Too Human will in the end be a great game. I just wish people would look into other settings than sci-fi.
It looks a hell of a lot better than the last time it was shown. :/
Other settings than sci-fi.....like....Modern? No that's pretty well covered. Near-future? Got some of that too. Medival? Whoops, got that covered also. Toklien-esque fantasy? Please, no more! Alternate near-past? I think someone just released a Red Dawn Game. Ancient mythology? Kratos has that covered.
Well, you know what this means right? We need a new Joe and Mac game!
This trailer sucks and it looks like the animations still look choppy. I hope that we see a better side of this game after they finally debut the newest build next week. Till then i'll set my phasers to MEH...
I mean, the music was horrible (I certainly hope it's filler until the real score is completed) and the fighting animations were, quite frankly, boring too look at at best.
I didn't even think the graphics were that great. I'm sure it will be a decent game but...just...wow. So much controversy over this?
I'm probably a bit late to the comments, but while the gameplay doesn't look amazing, I'm banking that the story will make this one a killer. Norse mythology and sci fi gets you alot of free credit as far as im concerned.
As long as it isn't too painful to play, has a decent story, and supports full co op over Xbox live, I guarantee they will sell at least 4 copies.
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I might have to get this....
seriously with all the fucking great games coming out in the next few months its amazing people are even considering buying this
I can think of 20 games I want before I would even put this on my radar...
jeeze...
also jim, you cant really say much on a company with a generic looking game, you like koei the game company that made 47 dynasty warriors games that were almost exactly the same.
very.
regarding the trailer, you're right Jim i cant get into it. I blame the poor selection of music at first.. then paying more attention with my ears there's no ingame audio ( aside from a few sword sound effects ) :(
real sore thumb is when the camera pans to a character with his lips moving , as if he were talking.. and he aint.
that would be the appropriate time to interoduce some of the storyline and get people interested in the game ... unless there is no storyline.
Yes I can, since you agree with me that it looks generic. So, I'm clearly right in your opinion.
Too Human will feature online play similar to Phantasy Star Online which will allow up to four players to connect over Xbox Live for cooperative play.[1] This includes a drop in/out system so people can join you no matter where you or they are up to in the game. It is expected that co-op players will be able to take advantage of class combinations to defeat difficult enemies and gather rare items.
I'm just dogging you for the fact that you like 47 dynasty warriors games
and correct me if I'm wrong... there was no monocle in any of them... =(
anyway back to this game...
the is most likely overrated, looks like it half assed the unreal 3 engine and just generally bores me... I remember a long long time ago when people still watched EG... wheat had some topic about the game being the next daikatana... while not quite as hyped as daikatana... it certainly looks disappointing.
Right now, it looks like it will have linear levels, some nice cutscenes and probably a nice story, and some kind of God of Folklore gameplay with RPG elements. And those sword animations don't really look all that epic.. Not bad enough to write off as a potential fun game, but not impressive enough to make me want it either.
This game has been on my radar since it was first announced for the 360 and I think the footage was pretty decent, actually. Then again, the game could sell to me based on its storyline and character customization/replayability alone. Perhaps that's just me, though.
Going beyond Dyack not being the coolest guy in gaming, I don't really care if he's a prick or a dick or what have you. His game looks fun to me, therefore I shall buy it. I personally think Cliffy B. is a douchebag but it didn't stop me from buying his game and enjoying it. And why should it have anyway?
What the fuck, Chuck?
Still, after all that drama, i too was expecting more from it.
While nothing in the game really stands out as hugely original, I haven't seen a game that combines these elements in this particular style. In it's defence, I don't personally think it looks generic per se. Generic is a term bandied about far too often on forums and so on, I personally take it to mean a title appears to offer nothing new within its genre. However, while I'm very skeptical about this game, It does look interesting from a design/storyline perspective.
Not to sound antagonising or to imply I think you're wrong, but could you elaborate on what you find generic about it? It doesn't look great, but it looks more original than many other games I could think of coming out in the near future.
Secondly, and finally on topic, I would agree the action itself is leaning towards generic, and while I'd be satisfied with that I think(hope) there will be improvement there. I also get the feeling, from this trailer alone, that the RPG element runs deeped than other pew pew hack n slash games and the mix of ranged and melee combat could offer some relief from the tedium. Aside from all that, I'd buy the game simply on the subject matter. Norse cyberpunk? How could I possibly say no?
Some dude above me said they fucked up by taking away all in-game audio for the trailer, I agree. It would've been good if they had more audio.
Also, was that Thor besides Baldur? Big Hammer stirs something in my Saint-Seiya-learned Nurse (sp?) mythology.
Jim: The combat does indeed look nasty, it has that Heavenly sword issue where I can't tell which hits are connecting and which aren't.
But hey, Dennis Dyack is involved so I'm probably just too much of a 'tard to appreciate the glory of it all.
Still, the story and animation outside the combat looks impressive, so I'd probably buy it if at least one of my friends buys it for Live coop play. It would be a sure buy if there was split screen coop.
Silicon Knights should stop this and make Eternal Darkness 2
I honestly cannot tell 90% of the games coming out for 360 apart these days.
Gimmie Gimmie.
Mario ain't got nothing on me.
Anyway, you can look back to some old interviews that Dyack did where he claims that games can be as involving as movies and books concerning narrative, possibly even better. Most games just tack on a story and call it a day (Gears of War), and I think that's where Too Human will shine.
And Beowulf? A movie-tie in? Come on. You know that's going to be garbage. To me this just sounds like people don't follow a dev company's past history to make clear judgments on their future wares.
That being said this trailer does look junky. But a lot more exciting and better looking gameplay got shown in the dev diary video. While Dyack's ego kind of comes seeping through the diary, it is pretty interesting despite the extreme close ups. Has anyone else come to realize that Dyack's just taking all the heat for his techincal team's ineptitude? Anyway still can't wait, just hits me on too many levels of geekdom.
It looks a hell of a lot better than the last time it was shown. :/
Well, you know what this means right? We need a new Joe and Mac game!
- interested in the beast (a bear?) summoned in combat right at the end of the trailer
- game looks good and has varied environments (more outside plz!)
- still though, should have made Eternal Darkness 2
I mean, the music was horrible (I certainly hope it's filler until the real score is completed) and the fighting animations were, quite frankly, boring too look at at best.
I didn't even think the graphics were that great. I'm sure it will be a decent game but...just...wow. So much controversy over this?
As long as it isn't too painful to play, has a decent story, and supports full co op over Xbox live, I guarantee they will sell at least 4 copies.