Too Human has the right idea -- smash all the robots to bits and pieces before the dreaded Robolution can begin! Mr. Destructoid excluded, robots are shifty and dangerous and will enslave humanity inside infernal robot bakeries before long. Thank Christ for Silicon Knights and its bid to get them first!
Seriously though, Too Human is looking distinctly average no matter what way you slice it. This trailer has definitely improved its standing, but I'm just not feeling the epic quality that I perhaps mistakenly believed Dyack's Baby Girl was meant to have. Much of this game puts me in mind of the Crimson Sea series, and if you ever played one of those games, you'll agree that such a mind is not one that a game wants to put you in.
That said, the video is visually terrific at the very least. That big robot is particularly pleasant to look at, and there's a graphical feast going on throughout. Hopefully the gameplay will match the aesthetics when it comes to the crunch, but right now I am seeing nothing that makes me want Too Human over some of the other action games on the way.
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This and the "Action" trailer look like some of the best machinima I've seen. But the gameplay doesn't look very impressive. It did look like there were quite a lot of options with the skills though. Perhaps it will be worth playing, just to see what is supposed to be so great about the story and all the crap attached.
Far be it for me to promote other sites on Destructoid, but a certain large gaming site has a Hands On for this game available, and it doesn't sound too bad to me. It is meant to have more of a diablo slant than a traditional action game.
I think I will wait for reviews before writing this one off completely. After all, they could put a squashed squirrel on a stick and call it a "sci-fi Norse mythology based game for xbox 360", and I would buy it.
why would a war with robots be fought with hand-to-hand weapons? even dumber is why would the robots fight with hand-to-hand weapons? they are smart enough for sentience but not smart enough to realize it would be easier to shoot you?
what happened to the awesome toohuman game we were supposed to get? hmmmmmm? this game looks like crap, i just dont get it, how can they make a shitty game like this after seeing bioshock? maybe they just looked the other way, for a very long time
This is the first footage of Too Human to really pique my interest... But I still have a rather pessimistic view on the whole game. Should be fun to see how it turns out, anyway.
I still want this game. I've wanted it since it was announced for next gen systems and nothing can stop me from buying it. The idea of a quality dungeon crawler with ass loads of customization on my 360 is simply too much to handle. OH, and the fact you're a NORSE GOD just seals the deal for me. Definite buy.
They haven't been releasing the best trailers, they aren't exactly the most provoking edits. I do appreciate them being all game play though. But really, this game took this many years to make? This much R&D? It looks no more than a hack and slash, and not a terribly exciting one at that, there isn't much going on. I can't dig on this big, flat open maps. Art direction looks dated too. I don't think it's going to be the worst game ever... my guess, this is going to another over budget, over hyped, average experience.
ok, erotic nerd, you will probably never see this as it is an older article, but you are wrong. Too Human is now a God of War rip off in the slightest. Do you know anything about the game? It has been in development by Silicon Knights for a long time.
It was originally going to be on teh N64, but they decided to delay it for teh Gamecube becausze they could do more with it. But then they set it aside and worked on Eternal Darkness (really sweet GC title, btw). After that Konami payed them a considerable sum of money to remake the PS version of MGS on the Gamecube and whatnot. So then they finally got back to their original idea of Too Human that they wanted to do 6 or 7 years earlier.
By that time they realized that it wouldn't really make it out in the Gamecubes lifetime and delayed it and started development for the 360, using the Unreal Engine 3. And as recent developments have showed us, they are suing and ditching teh engine and working with whatever other stuff right now.
So no, this game does not copy God of War. It has been in concept and low level build before the PS2 was even released.
Please make this game good and worth the ridiculously long wait. I wish only good things for the gaming industry and think it's time that you repay my continued (cautious) optimism.
It's almost incredible how many misconceptions there seem to be about this game. I wasn't sold on it either and honestly I was not very impressed by the E3 trailer... but lately things have been picking up and incredibly interesting mechanics are being described. This is not DMC, it is not God of War. If anything it's more of an even more developed Diablo 2 and who in their right mind would hate that?
Furthermore, if you've visited other sites and read something beyond "here's some info on a video anyone can watch!" like this post from Destructoid you'd see that the previews and so forth from recent hands on at a press event have been largely positive. The game is clearly coming together and places like 1up and IGN seem to believe that SK is delivering on what it had promised. That's not something I take very lightly, honestly... particularly given how hard every one and their brother was on this game from its last hands-on 18 months ago. It had a lot to prove.
And even more impressive, I think, is that it's running on their own engine and is still looking damn good. In fact, the more they show of it the more I'm impressed by some of the direction... a lot of which seemed incredibly generic earlier on (and sure, some still is). I guess they've come away from UE3 with no real problems.
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Far be it for me to promote other sites on Destructoid, but a certain large gaming site has a Hands On for this game available, and it doesn't sound too bad to me. It is meant to have more of a diablo slant than a traditional action game.
I think I will wait for reviews before writing this one off completely. After all, they could put a squashed squirrel on a stick and call it a "sci-fi Norse mythology based game for xbox 360", and I would buy it.
Because they are viking robots.
I guess the composer likes to rape ears with the trumpet.
It was originally going to be on teh N64, but they decided to delay it for teh Gamecube becausze they could do more with it. But then they set it aside and worked on Eternal Darkness (really sweet GC title, btw). After that Konami payed them a considerable sum of money to remake the PS version of MGS on the Gamecube and whatnot. So then they finally got back to their original idea of Too Human that they wanted to do 6 or 7 years earlier.
By that time they realized that it wouldn't really make it out in the Gamecubes lifetime and delayed it and started development for the 360, using the Unreal Engine 3. And as recent developments have showed us, they are suing and ditching teh engine and working with whatever other stuff right now.
So no, this game does not copy God of War. It has been in concept and low level build before the PS2 was even released.
WORD.
Please make this game good and worth the ridiculously long wait. I wish only good things for the gaming industry and think it's time that you repay my continued (cautious) optimism.
Love,
Necros
Furthermore, if you've visited other sites and read something beyond "here's some info on a video anyone can watch!" like this post from Destructoid you'd see that the previews and so forth from recent hands on at a press event have been largely positive. The game is clearly coming together and places like 1up and IGN seem to believe that SK is delivering on what it had promised. That's not something I take very lightly, honestly... particularly given how hard every one and their brother was on this game from its last hands-on 18 months ago. It had a lot to prove.
And even more impressive, I think, is that it's running on their own engine and is still looking damn good. In fact, the more they show of it the more I'm impressed by some of the direction... a lot of which seemed incredibly generic earlier on (and sure, some still is). I guess they've come away from UE3 with no real problems.