With Too Human's release date fast approaching, it seems that Denis Dyack's mouth is running into overdrive. According to Silicon Knights' chief demagogue, people who dislike Too Human only do so because the game is far too innovative and amazing for their tiny brains to comprehend.
"What we're also seeing is for the people who don't like it, generally just don't get it." explains Dyack, kindly telling me why I hated the demo. "And it's because we've created something so innovative and different. It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard."
That HAS to be the reason, Denis. We are just too stupid to comprehend the greatness that is Too Human, and if we don't like it, it's because we fear the terrifyingly brilliant changes that Too Human has made to the action genre -- such innovation as loot drops, character classes, leveling up and bad camera angles. No game has EVER featured such inventive magnificence before. You're turning this industry on its head, Dyack!
Color me a convert, and a man now happily willing to bow before Denis Dyack's almighty lecturn. I just had no idea Too Human was so innovative that the human mind is yet to evolve to a point where it can appreciate such complexity. Also, nobody understood the innovation that was Lair, either.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Is he spewing words without knowing the definitions or is he really that off the mark?
this game is getting 5/10s like no one's business. Flop confirmed.
Also, the controls ruined the game. End of story. I might know more about the game through the demo, but the controls were trying too hard to be different that they sucked. They sucked Denis... no, scratch that, Penis. Yeah, I get those two mixed up...
"Well guys you know what, I will stop lying and just straight out say it. The game sucks, don't waste your money, its been a wasteful 3 years of my life so don't buy it, I will just get fired and move to a hobo home somewhere in LA. Thanks for all your non-support"
"XOXO & Kisses"
So yea, you made your shitty product, you gotta sell it somehow. yes, lying is a key to it.
Other things turn me off like mention of how the story is poorly told and you need some prior knowledge of Norse mythology to understand it properly. Also on the subject of story, I think Gamespot said it took about 10 hours to complete and was anti-climactic with little to no drama. Maybe Dennis Dickfat should have given Too Human a self-contained story instead of splitting it into three under developed parts and stuffing them with useless shit so he could tout it as 80 hours of gameplay or whatever horseshit he was spewing at that moment in time.
Denis- if your game is so innovative and so different that an overwhelming population of your audience finds it mediocre at best, then you've failed at making a video game. You may -however- have made a brilliant, multi-million dollar budget art piece. But the point of making a video game is not to challenge us to the point that we despise you (or more accurately, your game) for it.
So I'll concede that I don't like Too Human because I don't understand it if, and ONLY IF, you'll admit that you don't understand the video game industry.
Yeah, nice way to alienate your target market.
The irony is that one of the reasons I didn't like the demo was because it wasn't innovative at all. It's everything we've seen before. Loot dropping = WOW, levelling up = every RPG under the sun, character classes = every RPG under the sun
You get the idea.
I feel sorry for the Silicon Knights PR team with Dyack just going off on a rant all the time. Poor bastards
One thing is certain: I don't care.
Sorry, Denis. No sale for me. Mercs 2 here I come!
hahahaha
He's trying anything to sell the game now, sad to see.
I smell Time Cube follower, those people like saying to everyone that they are stupid and evil because we deny Nature's Harmonic 4 simultaneous 24 hour days within a single rotation of Earth.
Is it possible that Too Human has Cubic Nature?
I don't hate the game I just don't give a shit. Looks like a Multi-million-bland-fest.
*punches reporter in face and jumps out nearest window*
So, our reaction to Too Human is too human?
You know... sometimes I'd like to be able to see Dyack's point of view, but I don't think I'm flexible enough to get my head that far up my own ass.
However, using the right analog stick for combat instead of camera was its undoing. They tried something "different" and it backfired. Should have been caught in playtesting sessions as completely unusable, but I'm guessing DD didn't listen.
"If you can't pick out the sucker in the first 30 minutes at a table...you're the sucker." --Rounders
Hi Denis. Welcome to the table.
I've known two people like this guy, and it always annoyed the ever loving hell out of me.
There is no way I'm going to buy this.
Besides, I like the game. I actually do think its innovative: the storyline is interesting, the cybernetic spin on the old Norse myth is clever and the whole game is just pretty to look at.
I like how the combat controls work, the loot drop makes the game addictive and finally I love watching the Valkyries come to retrieve my dead ass, because they also sucker punch any enemies near me with their wings. Classic move.
Everyone is going to see this game differently. GamePro gave it a 4 out of 5 and IGN gave it 75 out of 100. Those aren't bad scores.