TF2 did well becuse its nothing like CoD yet still a competative shooter, give us some damn variation and we might start caring.
Developers need to put aside some differences and talk, for the sake of the industry about unwritten agreements on releases. Could solve the problem of people buying used, great games not being bought at all (Resistance 3 for example) and many more if they just worked together on this a bit. Also the yearly release of franchises that aren't sports games isn't help either.
Stupidity of the publisher is why developers and gamers can't have nice things.
It's too bad some publisher won't take a chance on Timesplitters 4... we needs some "fun factor" back in our FPS games. :(
Back in the day, it was the reason I bought a PS2.
Because out of the 100's of FPS's made this generation, only a few sell that number. Many don't sell in the millions, and while that doesn't mean they sold bad, it does mean that many of them did not recoup their development costs. Which is sad.
Turns out, most people that buy games these days are not the gaming enthusiasts that we are.
Also Jim, companies aren't trying new things because trying new things costs people careers. I'm just playing devils advocate here, but would you put the jobs of yourself and your entire team, not to mention vast sums of YOUR money on a risky venture selling however many hundreds of thousands you'd need to sell, just to not have to go bankrupt anyway?
Why do you think the indie/arcade scenes are blowing up while the AAA market is growing stagnant?
Saying FPSes don't make money is like saying Superhero films don't make money. Yeah, some of them don't do well (like Green Lantern), but others are bonefide hits with the right people behind them (like The Avengers is turning out to be).
I long for the days where passion and faith in ones ideas prevailed over genre definitions and "video game analysts".
Meanwhile, elsewhere on Destructoid, we have a thread full of people who want Half Life 3.
Also, back to being a bit less level headed and a bit more me - Timesplitters was a MAJOR PS2 franchise long before shooters were all over the fucking place. I remember a day when Timesplitters was king and COD was a weird bunch of boring looking WW2 shooters that not many people took an awful lot of notice of... It's a funny old world...
.
Also, remember Medal of Honor 2010? That game that no one really talked about? It sold 5 million copies. Established franchise or not, that's still more than "COD or Battlefield". Homefront shipped a modest 2.4 million copies, and sold over 1m.
Also there are examples of succesfull FPS games that aren't CoD clones.
My 6 year old cousin could make a wonderfull observation out of these.
I loved Timesplitters 2. It was my favorite multiplayer game for quite a while (when I had a Gamecube), but missed out on 3. I'd pay $10-15 for a an HD online-enabled edition.
Use those sales to garner interest and support for dormant series and get an ACTUAL estimate of potential success instead of spouting off drivel like this. There are plenty of FPS games out there that sell extremely well PRECISELY because they are not CoD (many have been mentioned before me).
I don't think the problem is lack of fan interest or "not being enough like CoD." Maybe the problem is that the pitch for the idea was poor (who knows?). Come up with something groundbreaking and refreshing again and a publisher will jump on it. Let's get this shit made.
Loved Timesplitters 3.
@mighty_marcos
Not FPS, FPPP (First person puzzle-platformer) :p
Or how FRD was approached by Activision to do a new Goldeneye game, fairly cool considering they were a large part of the team that made the first, only to have the rug pulled out from them?
Anyone whose a fan of these guys owes it to themselves to read this article on the collapse of FRD. There is a ton of fucking depressing shit in there, pretty much solidified my view that the largest threat to gaming today are the large publishers at the top of the mountain.
Actually, I have yet to own any call of duty game.
His Crysis 2 comment, though, really take the hyperbole cake. One year ago it was announced it sold had sold 3 million copies. Crysis 1 sold over a million and Crytek said it didn't lose money on it. Crysis 2 uses pretty much the same engine and sold 3 times as much. How the hell is that "not even close to recouping development costs?

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