TimeGate resumes show a LOT of Colonial Marines work

9:00 AM on 02.21.2013

Jim Sterling

Former Reviews Editor

Studio more than 'helped' Gearbox, according to TimeGate employees

The Aliens community has been digging hard to get to the bottom of the ever-winding Aliens: Colonial Marines story. The latest development involves the unearthing of a number of resumes attributed to TimeGate employees, revealing the extent of their work on the game. 

If they're to be believed, Gearbox's helping hands did more than just helpful handiwork. One designer claims to have done a lot of work formerly attributed to Colonial Marines' "lead" studio. 

Steve Baroski is one such developer. As TimeGate's lead level designer on Colonial Marines, Baroski reveals he was working with between five and eight developers to create environments for the solo campaign and multiplayer maps, up until 2012. He says Gearbox "took over principal development" in 2012, at which point he "transitioned to a consultation role."

Baroski spent two years with Aliens, in which time he worked on all stages of level development, worked with the creative director and design director on level direction, fixed scripting problems, and created demos for public viewing. 

Next up, we have Jeff Smith. This senior software engineer, in the employ of TimeGate, oversaw development of the user interface "for other programmers, designers, and artists to take over and polish to completion." He designed the game's matchmaking lobby screen, worked on player loadout screens, and integrated support for Steamworks and PSN. 

Robert Hallwood was the principal level designer, and claims to have led the team responsible for Colonial Marines' now infamously unrepresentative E3 2011 demo. He also worked on campaign maps, enemy scripting, mission scripting and story development, as well as lighting and audio cues.

Finally, level designer Nathan Wood claims to have created the entire first level of the game, including layout, combat scripting, lighting, and event hookups. 

These resumes seem to undermine SEGA's downplaying of TimeGate's involvement, revealing the studio to be in on it from the start. It's worrying that, despite such influence on the project, neither Gearbox nor SEGA publicized the studio's work until the game actually launched, and even then it warranted little more than a passing credit in the game's intro. In every other aspect, from the years of pre-launch hype to the box itself, Gearbox has been treated as the developer of Colonial Marines. Not a co-developer, not an overseer -- the developer. 

In any case, the work detailed on these developers' sites seem to corroborate prior allegations that Colonial Marines was outsourced, and that TimeGate did far more than the "20-25%" of work Gearbox CEO Randy Pitchford claimed. This is all before we get around to what Nerve and Demiurge did, too. What exactly was left for Gearbox to develop?

[Thanks to J. Struthers and other members of the Aliens fanbase for their help!]

Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Aliens: Colonial Marines  updates:

news ( 292 ) galleries ( 53 ) videos ( 50 )

Last week, Steam removed Aliens: Colonial Marines and Alien vs. Predator 2010. Speculation arose as to why it happened -- was it because of all the Colonial Marines drama at Gearbox in the past, or is it because of ...
Sega has released a statement placing the majority of the blame for the misrepresentation of Aliens: Colonial Marines to customers firmly on Gearbox, especially Gearbox CEO Randy Pitchford. Sega has alleged that Gearbox did i...
Sega of America has tentatively agreed to pay out $1.25 million to settle a class-action suit brought against it and Gearbox Software that claimed the two companies falsely advertised Aliens: Colonial Marines by using fake ga...
Last year a class action lawsuit was filed against Sega and Gearbox accusing the companies that the press demo shown at E3 of Aliens: Colonial Marines was not indicative of the final product and was misleading. Gearbox has re...
In the thrilling conclusion to a rubbish playthrough of a boring campaign, the noble Jim Sterling fights his way through Stasis Interrupted, fighting more Weyland Yutani mercs, having a close encounter with an alien Queen, and giving up on the last bit because it's dumb. It was going on far too long anyway.
Lisbeth is dead, and we continue our boring journey through space with ... some other person! Witness the terror of aliens that stand around waiting to die. Be amazed by Hicks' magic pants! Feel shock at the comprehension of Weyland-Yutani's Danger Ammo!
Hell yeah, I finally gets a gun! After the crawling and dawdling of the first part of Stasis Interrupted, the next slice of Aliens: Colonial Marines action actually gets some action! Thanks for all the watching and feedback on part one! People are really digging this, which is great. Expect more!
I woke up slightly before 5am this morning and thought to myself, "You know what the world needs? Another man with an annoying voice talking to himself while playing videogames on the Internet." So it is that I sold out and ...
One of the dumbest elements of Aliens: Colonial Marines was the sudden appearance of Corporal Hicks, a move that undid the canon of the movies for no real reason other than the desperate need for a recognizable character. Hic...
Aliens: Colonial Marines is getting downloadable campaign content in the near future, with leaked PS3 trophies revealing all. Stasis Interrupted is the name of the DLC, and it'll be part of the Season Pass some people actuall...