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Time for another new graphics card: Carmack strikes again photo

Listen carefully. Go on. Listen. Really concentrate. Hear it?

The curious sound you can detect floating across the breeze is that of the world's PC hardware vendors wringing their hands with glee at today's news from id Software. You see it turns out that the House of Doom has got a brand new franchise on the way, and once again, John "Gaze upon my minimum spec and weep" Carmack is at the helm. At the moment there are no details other than the project's existence (Anyone willing to take my bet that it's an FPS? No?), but Id honcho Todd Hollenshead had this to say to GamesIndustry.biz

"We are working on an all-new franchise: it's not Doom, it's not Quake, it's not Wolfenstein, it's not Enemy Territory, it's not even Commander Keen!"

(Editor's note: Damn.)

More after the jump.

 "It is a new id brand with an all-new John Carmack engine and I think that when we show it to people, once again they'll see, just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left.

Our first task at id is as a single studio developer. That's really where everything spawns from. Because John Carmack is a programming genius, who in my opinion is unequalled in video games today, he makes a great technology that we can use across a wide range of applications and different games within our suite of franchises.

The new stuff that we're working on does have a brand new engine that John has been working on, actually is still working on today. We can’t really talk any details about it; we'll see about when the timing is right for an announcement. We like to be able to talk about stuff that we can show at the same time and it's not really ready to show yet."

All joking apart, this is probably going to be good news. While id's in-house game design has made some of their big releases more impressive as extended tech demos than games in the past (Doom 3, I'm looking at you!), once that tech's been franchised out to other developers, we've often seen some fantastic results (Quake 4 and Quake Wars, take a bow, I'm now looking at you.). 

More news as we get it. Until then, start fashioning weapons and collecting together supplies. It looks like we might soon be in for a repeat of the great upgrade frenzy of 2004 ... 


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22 comments | showing # 1 to 22

BluDesign's Avatar - Comment posted on 05/31/2007 11:01
BluDesign
Great, so which engine is he planning on using? Unreal or Crysis?

I'd like to see this game before I have grandkids, so Johnny would do well to license something that's already done or use Doom 3's as I doubt anything he'll make will be able to blow our socks off much more than Crysis or Unreal 3's has.
BlindsideDork's Avatar - Comment posted on 05/31/2007 11:02
BlindsideDork
What if we want Commander Keen?
Ndizi's Avatar - Comment posted on 05/31/2007 11:11
Ndizi
Finally we may be getting some good fps games instead of some shitty piece of crap for the consoles.
David Houghton 's Avatar - Comment posted on 05/31/2007 11:12
David Houghton
I do want Commander Keen! Badly!

dvd: I wouldn't be surprised if a new id engine was a reaction to Crysis and U3. Still, the more the merrier. I'd rather have more options than less.
Tempus's Avatar - Comment posted on 05/31/2007 11:17
Tempus
@dvddesign,

I think you're underestimating the power of the force that is id. It's a *new* engine by the guy who pretty much invented FPS as we know it today.

Why license something that's already been done? Isn't that taking a step backwards? There's always room for an id engine and given the advances that the CryEngine has undergone, alongside the blisteringly beautiful U3 engine - I'd expect Cormack to be tweaking away at this to give some features that these "newer" engines don't have.
Rockvillian's Avatar - Comment posted on 05/31/2007 11:22
Rockvillian
KEEEEN! But, as long as it stayed 2d-ish. I could easily see it sucking gorilla nuts as a 3rd person platformer.
LordRegulus's Avatar - Comment posted on 05/31/2007 11:23
LordRegulus
@dvddesign

I'm pretty confident Carmack is going to blow our minds again with this one. There are some pretty recent developments in the real-time graphics world that not even CryEngine2 has taken advantage of, so I think it will still be impressive.

Case in point: As awesome as CryEngine2's lighting engine and polygon count are, it still uses normal maps rather than subdivision surfaces, which have existed in CG for years and don't look like crap when viewed close up or at an angle. Neither does it have global illumination, which was previously thought impossible to do in real time. And this stuff was done by a tiny company no one's ever heard of. So rest assured, there's plenty Carmack can do to impress us here.
Corncobtacular's Avatar - Comment posted on 05/31/2007 11:34
Corncobtacular
wait people are still commenting on the main page?! Why aren't you all reading the ever-so-wonderfully written community blogs?
Azrael's Avatar - Comment posted on 05/31/2007 11:44
Azrael
You guys (actually we), can laugh all you want at Doom design flaws, but you cant deny two things:

1.-Doom 3, was REALLY scary.(for an FPS)
2.-Without the doom 3 engines, engines such as the one in Halo 2, Splinter Cell 3, Unreal even Crysis just wouldnt have been possible.

According an old article I read about carmack's new engine, it will feature ultra realistic soft shadowing and self shadowing as well as advanced (very advanced) hair and soft body rendering, in the words of carmack:

[i]
"Our latest engine make games look a little more like toy story, the new engine will make games look like Monsters Inc"
[/i]
(ps is an old comment, and Monsters Inc was pretty recent at the time)

I hope is a horror D&D RPG/action game thats exactly the kind of game Carmack has always wanted to do. (Quake was close to that but not quite)

Btw, you can save your pennies, in this day and age is almost certain the game will be almost immediately ported to consoles.
Miller's Avatar - Comment posted on 05/31/2007 11:48
Miller
Man I'd be all for a new Keen game, used to play those all the time when I was younger.

But I was very impressed with what he did with Doom 3, so a new engine could be even more amazing. It's a shame I won't be able to run it most likely...
jerrt's Avatar - Comment posted on 05/31/2007 11:55
jerrt
want i want to hear is this new project of his is duke nukem forever. {i'm making leaps and bounds in thought, but if anyone could keep it from failing miserably it is quickly beginning to look like he could do it.}

i think that would go down as the best news of this decade.
DeusPayne's Avatar - Comment posted on 05/31/2007 11:57
DeusPayne
Always good news when Id is involved. And azrael is totally right, Doom 3 was the scarriest FPS i've ever played.
AngelsDontBurn's Avatar - Comment posted on 05/31/2007 12:44
AngelsDontBurn
Well, whatever it is. I hope it has a better outcome than DOOM III or Quake IV. I love ID, I still love them for Quake II, though I will admit with the last two games, I was fairly disappointed. :(
ArrestedDeveloper's Avatar - Comment posted on 05/31/2007 13:14
ArrestedDeveloper
out of all the games they've ever made Commander Keen is my most played. Bring him back! HE HAS PONG ON HIS WATCH!
David Houghton 's Avatar - Comment posted on 05/31/2007 14:08
David Houghton
AngelsDontBurn & Agent MOO:

Not fans of Quake 4? I know a few people slated when it came out, but I've never got that. It wasn't ground breaking in structure, sure but as a pretty epic, cinematic FPS, I thought it was a winner.
keener's Avatar - Comment posted on 05/31/2007 14:32
keener
damn indeed
Mxyzptlk's Avatar - Comment posted on 05/31/2007 16:20
Mxyzptlk
This game is going to have the most incredible looking monster closets ever.
David Houghton 's Avatar - Comment posted on 05/31/2007 21:51
David Houghton
Keener! Where've you been? I haven't see you around in ages.
Burnt Meatloaf's Avatar - Comment posted on 06/01/2007 04:03
Burnt Meatloaf
Am I the only one that didn't think Doom3 looked that good? The engine really wasn't that efficient, and ID *certainly* didn't use it very well.
Macaca's Avatar - Comment posted on 06/01/2007 06:27
Macaca
You all probably know what yur talking about. But i dont think ID will invest mega-time&money into somethin that cant compete. Imagine the next step beyond Crysis and U3.. since they are both sort of ready to release/build, and this is the first news on the new ID engine.. probably takes 5 years before it's on.
nightmareci's Avatar - Comment posted on 06/01/2007 10:20
nightmareci
@Burnt Meatloaf:
I agree, I had Doom 3 and Half-Life 2 around the same time (thus my desktop had the same specs for both games) and Half-Life 2 always ran SOOO much smoother on the highest settings, yet Doom 3 always ran like complete shit on the LOWEST settings (which looked worse than Half-Life 2 on highest settings looked), and I always hated how non-scalable the Doom 3 engine was, from that experience. I think that any good 3D engine developer should make their engine scalable, so a larger number of people can enjoy a new PC game without multi thousand dollar upgrades. I think Valve succeeded in scalability, but id didn't. Here's hoping the next id engine will be scalable, even if it's looking like it'll be even WORSE than Doom 3.
PKN's Avatar - Comment posted on 06/01/2007 13:35
PKN
No new Commander Keen but I found a legal way to get some of the older games: http://www.dosgames.com/

They have 1, 4, 6, and Dreams. I don't know if you can actually get them to run on XP and probably forget them ever working on Vista.
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