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Tim Schafer on creativity: 'Stupid ideas are often the best' photo

One of the things I did with my interview with Tim Schafer was allow some community members to offer questions to ask the guy. I liked what DaedHead8 and Krow asked: How is Tim able to be so creative, and how does he get those creative juices flowing? After all, this is the the mind behind much of The Secret of Monkey Island, Full Throttle, and Psychonauts, as well as Brütal Legend. So, I asked him.

Schafer offered his theory on how he remains creative, saying, "I always believe there's, like, a goose in your head, and the goose either lays golden eggs, or it doesn't." He then related an anecdote about how it was during the development of The Secret of Monkey Island that he allowed his creativity to shine, where apparently stupid ideas of his were the most brilliant. This is where the three-headed monkey was born.

He actually gave some pretty sound advice for anyone trying to be creative. For those people, within videogames or not, he offers this: "I learned that there's this internal sensor you have in your brain that kills your own creative ideas because you are afraid other people will laugh at you ... And you are afraid someone will come by and say to you, "That's WRONG!," so you censor yourself."

He continued by saying, "Doing that experience with Monkey Island is what taught me that, 'No, actually, you're right.' The stupid ideas that you have are often the best you have, and who cares what anyone else thinks about them? ... So take those dumb ideas and run with them." He finished by declaring, "That's what I would encourage people to do: run with their stupid ideas more."

It's a pretty encouraging thing, to hear a central figure in the industry offer such positive advice. I don't want to be a downer, but it's not often we hear someone encouraging the running with stupid ideas. It really is a testament that if someone like Tim Schafer can do it, anyone can.








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24 comments | showing # 1 to 24
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Sean Carey's Avatar - Comment posted on 08/14/2009 10:08
Sean Carey
Pachter made a career out of running with stupid ideas too, you know!

Great point about the internal sensoring -- especially in games, where criticism is fierce and swift, it's a huge advantage to not listen to that voice that tells you to tweak something to avoid the nerd-rage!
illuminatatus's Avatar - Comment posted on 08/14/2009 10:19
illuminatatus
The three headed monkey was a stupid idea????

Hell, I'm gonna be as stupid as humanly possible from now on.

Also, cock-teasing us with these nuggets of awesome is so unfair. Put out and post the full interview already!!!!

Pretty please?
SurplusGamer's Avatar - Comment posted on 08/14/2009 10:19
SurplusGamer
So much of what he says resonates with what I learned (or rather re-learned after forgetting) after starting to do improv. It's all about switching off the voice in the head that goes 'no, that's dumb, that's embarrassing, that's bad, think hard, say something clever and funny, now!' and just making a mental leap of faith.

If I could work for anyone I could possibly choose, in the whole world, I'd probably pick Tim Schafer.
Nic128's Avatar - Comment posted on 08/14/2009 10:25
Nic128
It depends, it takes a genius and a stupid idea. A stupid person with a stupid idea doesn't work.
DaedHead8's Avatar - Comment posted on 08/14/2009 10:27
DaedHead8
I totally agree with the Goose in the head analogy. I feel the same way. It's like when you really need to come up with a good concept, you can't come up with shit so you design a FPS instead. Then a few days later you're in the shower when BAM the perfect idea hits you out of nowhere. Being creative is weird. 0_o
DF's Avatar - Comment posted on 08/14/2009 10:33
DF
The best part is that his advice applies to a whole lot more than just games design. Writing, painting, even dating (only sometimes, unfortunately).

Let's all take our little negative voices in our heads out back and beat the crap out of them. =P
brimtastic's Avatar - Comment posted on 08/14/2009 10:36
brimtastic
I've always liked his games, but the more I hear him talk the more and more I like him even more. More.
Corak's Avatar - Comment posted on 08/14/2009 10:49
Corak
Interesting, and I think he is totally right. Yea your ideas may not be accepted by everyone but there are those out there that will eat them up. Like "High School Musical" from Disney. I wouldn't be caught dead watching those douchey eyed morons on TV or the big screen, but there are plenty of people that do. It was someone's idea, and they are raking in the bucks now.
Los255's Avatar - Comment posted on 08/14/2009 10:49
Los255
Well, I always thought playing a Defense Attorney (Phoenix Wright) was a dumb idea, until I played the entire series. How wrong I was.

Maybe pushing for "stupid" ideas isnt what it should be described as, maybe it's thinking way outside the box of conventional methods to make a game as original as possible, without being as pretentious as possible.
Soulwax's Avatar - Comment posted on 08/14/2009 11:15
Soulwax
"I learned that there's this internal sensor you have in your brain..."

Reading this immediately made me think of Psychonauts.
Gh0ulunatic's Avatar - Comment posted on 08/14/2009 11:22
Gh0ulunatic
No Grim Fandango love? Fffff.
Rockvillian's Avatar - Comment posted on 08/14/2009 11:57
Rockvillian
Dawwww... I love you too Schafer.
Projectexodus's Avatar - Comment posted on 08/14/2009 12:20
Projectexodus
Pretty encouraging to hear! I'm going through the same thing with my game ideas. But now I think I'm willing to give other things a try.
Matthew Blake's Avatar - Comment posted on 08/14/2009 12:43
Matthew Blake
Oh, God, I love my stupid ideas. This is exactly what I needed to hear. Thank you, Tim!

BELIEVE IN YOURSELF AND YOUR STUPIDITY
Br0th3rGr1mm's Avatar - Comment posted on 08/14/2009 14:06
Br0th3rGr1mm
I think his suggestions are best left for those that are NOT actually stupid to begin with....
Ikey Heyman's Avatar - Comment posted on 08/14/2009 14:37
Ikey Heyman
I completely agree. I make up stories in my head all the time. I have one about a guy with five personalities who gets abducted by a police force of all women who instruct him to go through parallel dimensions in order to beat a dictator that he has no opinion about.

there's also a "stupid" idea that I had when I was 13, that I decided to tell my friend about for the laughs. she liked it, and now it's a whole roleplaying 'verse between us. "stupid," indeed.

I have a lot of friends who come up with their own ideas. I hear a lot of this. "it's already been done before!" "it doesn't make any sense!" "no one will be interested!" my ass. if people just went through with their ideas more often, instead of moping about them, the world would be a much more creative place.
CrocBox's Avatar - Comment posted on 08/14/2009 14:54
CrocBox
If Tim Schafer said it it must be true! To the stupid ideas mobile!
Sentry's Avatar - Comment posted on 08/14/2009 15:05
Sentry
I think it's funny (and appropriate) that this conversation directly relates to an element he included in Psychonauts.
Ben Perlee's Avatar - Comment posted on 08/14/2009 15:15
Ben Perlee
Sentry:
Keep an eye out for our interview on Monday. He mentions Gloria ;)
ration's Avatar - Comment posted on 08/14/2009 15:38
ration
he's right, there is a tool that artists use called Morning Papers, basically

every day you fill up three pages full of writing. It could be anything, you

can write "I have no ideas" for the entire 3 pages. The point is that you try

to bypass the "censors". I've heard that someone even wrote a book this way

without knowing it.
johannhat's Avatar - Comment posted on 08/14/2009 16:29
johannhat
As part of some frustration within my current situation, I've been working for an idea that is extremely silly and stupid. Not even sure if it'll go anywhere, but I'm having an absolute blast just getting it out and tinkering on it little by little. Sure, the critic still nags, but I take the time to punch it the hell out before moving on. It's hard to do, but when you can get by it, it's well worth it.
Ericb's Avatar - Comment posted on 08/16/2009 16:01
Ericb
He is a important figure in the industry, for damn sure. But he is definitely not central to it, exactly because he is too creative for the executive riskophobic minds that run it.

For every game jewel he makes, there are five God of War/Halo derivative manure being launched with full budget thorw at their productions.

One crucial reason why creativity is considered a risk is because most players do want the same old same old.

As much praise as Schafer gets, a great portion of those who do the praising are the same ones that pour cash in the direction of the cookie cutter products.

@Johannhat: That's the kind of attitude that will produce some quality. Keep at it!
Holyetheline's Avatar - Comment posted on 08/17/2009 13:10
Holyetheline
I like Tim's style. *corsses fingers for next stupid idea*
GEKKO-Fox's Avatar - Comment posted on 10/14/2009 17:59
GEKKO-Fox
Dare I say: Dare to be Stupid.
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