The designer behind the original Fallout, Tim Cain, recently spoke with Edge about his feelings on the direction Bethesda has taken Fallout 3 in, as well as his concerns with Interplay's Fallout-themed MMO.
He says, "I do like what I've seen about Fallout 3," and continues, "it's not necessarily the direction I would've gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy. I'm going to be playing that at the end of the month."
Concerning the MMO, Cain says that "the original games were designed to make you feel like you were one of the last people left on Earth" and how that fact causes him to wonder about "how they'll handle making the game not feel too crowded."
Finally, Tim reveals that he's "looking forward to Fallout 3 as a consumer, not a developer. I just want to play it and enjoy it," he explains. Can you blame the man?
[Thanks, Jonathan and Joe]
Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied:
"bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways.
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Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards
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that clock will be so badass
OMGOMGOMGOMGOMG!
I also preordered this game, gimmie gimmie gimmie.
how many great games have been ruined by bad enemy ai? why do the previewers tend to leave that bit of info out until the review? the game is looking beautiful - but the ai...
anyone else feeling me on this one? (take another look at some of the media files).
no 8xAA and 16 AF, the console ports look and play like ass I will wait for it.
besides it takes longer to program render paths for all the PC's gpus on the market.
and the collectors edtion was a hell of a lot cheeper to pre oder on PC.
and realy tons of games make you download the DEV kits somewhere else at a later date and always have what is the big deal? there isn't any.