mirror's edge looks fantastic. on a technical aspect, it's actually not that much different then alot of other current gen games. It only looks more amazing due to it's fantastic art direction (the shading is alot of baked ambient occlusion maps, which is visually obvious and pleasing on all the simple whites and saturated surfaces).
and on the ps3 selling more, I guess Europeans are just smarter at investing their money in reliable hardware. american culture has too of the "things are disposable" mentality.
@13thDragon: It would have to work in a manner similar to that, because all this parkour stuff is going to be impossible if you can’t see your body (i.e., without a third-person viewpoint).
@ceark: Uh...baked ambient occlusion maps FTW! Also, from what I understand, the PlayStation brand has always been very strong in Europe, and the PS3 is something of a status symbol — I’m sure those two things have a lot to do with the console’s success in that region.
Huh, I didn't even notice the colors the first time I watched it. Your idea does make a lot of sense, that's probably what it is. On "red" objects, press B, etc.
PS3 needs EXCLUSIVES.
She like she was taped together from a bunch of character designs.
Mirrors Edge looks interesting though i will reserve my judgement until we have some hands on impressions. It may look nice but is it fun? A female protaganist is good if she is more like Jade from BG&E rather than tits with a gun. Hmm, actually a tits with gun game might be quite good. They could use the new Unreal meatcube physics engine.
I don't think many people would argue that late good games are not better than early crap games. No matter how excited you are for a games release there will always be plenty of stuff to play in the mean time.
I guess there has to be a limit though. At one point you have to consider the game to be what it is and ship it rather than constantly fixing every minute detail that in turn makes very little impact on the enjoyment of the game (this refers to those perfectionist developers that want to the game to be EXACTLY like their mental image). It's tough though because sometimes those little things make all the difference. Hmm, i can how sometimes it can be a tough decision, deciding to delay a game.
I'm pretty sure that, largely, the only people who are truly anticipating Killzone 2 are hardcore Sony fanboys. It just looks like a generic shooter, at this point. Pretty, but generic. If I were them, I'd be more apt to keep an eye on Haze.
As for Killzone, pfeh. I don't know why they're pretending it's that exciting, when the original game does not have the kind of pedigree to justify it. The ridiculous delays (this was announced before the PS3 was anywhere near released) do not inspire me with confidence.
The PS3 outselling the 360, however, is impressive, if a little predictable. We love our Sony products here in Europe, and I think Sony deserves it after not fucking us over with region locks and having a platform with a lot more timely Euro releases than before. Good stuff.
Let's not forget, the Half-Life 2 games are also all tech demos. It's not always a bad thing.
I pray that this game doesn't end up being first person Assassin's Creed

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