Although scaling back Warhammer 40,000: Dark Millennium Online into something which doesn't require a subscription to play sounds more appealing to me than the alternative, the fact that this process even had to happen is worrisome. For me, much of that concern has to do with the unanswered questions surrounding the project.
Speaking to RipTen, THQ's Danny Bilson shed some light on the situation with his usual level of enthusiasm. "You've gotta remember there's five years of development and careful thinking and testing and prototyping and then building involved there," he says of Dark Millennium Online. "At its core, the mechanics are very action based."
"At the end of the day, and I know for myself in particular, I much prefer the route we're going down than having brought in investors, and possibly diluted some of the controls around it. When you bring in more opinions, things will change. That game is still sitting with the people who invented it five years ago, and honestly, they are incredibly excited about the new direction."
Bilson then mentions the one thing I was hoping he'd say: "If you liked Space Marine, you're gonna love this thing. It's much deeper. Space Marine was designed as a console experience. This one has tremendous multiplayer gameplay, and there is a lot going on in this game that's spectacular."
Xbox to indie devs: There's a place for your game on Windows 10, no matter the size
11:00 AM on 03.11.2015