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THQ: Strong videogame narrative is important photo

We've been chatting with THQ's David Langeliers about this Spring's promising new shooter, Metro 2033. One of the game's main draws is its story -- based on a novel of the same name. We asked how important the story was to Metro 2033 as a videogame, and how crucial story has become to games in general.

"The story is very important to the game, and balancing the narrative and gameplay was one of the hardest (if not the hardest) problem that we faced during development," offers David. "I think a strong narrative has become much more important to games and your average gamer over the last couple of years. Of course it depends on the type of game (with something like Mario Kart a narrative isn’t really needed or missed), but it’s easy to see with large AAA movie-esque titles like Uncharted 2 how much a strong narrative can add to the experience. It’s important for us as well."

I must confess that I was personally unaware of the Metro 2033 novel before the game was announced, and have been curious about the story. Luckily, David was on hand to explain it in a little more detail. Hit the jump for a quick look at Metro 2033's plot.

"While I don’t want to reveal too much of the story here, I can tell you this," he teases, like a big cheeky tease. "In the world of Metro 2033, each metro station has become its own small city state. They each have different specialties in cooking, crafting, trading, etc … depending on the resources most abundant to them and the people who inhabit the station. Like nations of today, they also have their own religious and moral beliefs, as well as agendas. Stations sign treaties with each other, war with each other and trade with each other.

"Some are openly hostile towards newcomers, while others welcome strangers with open arms. However, almost all of them have something in common. The struggle for survival and a desire for humanity to regain its past glory and dominance over its surroundings."

That may explain the neo-Nazis shown in the game's last big trailer. The idea of a bunch of post-apocalyptic communities becoming their own miniature nations with wildly varying ideals sounds really bloody good to me. The more I hear about Metro 2033, the most interesting it get ... and I'm checking it out with my own eyes tomorrow!








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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24 comments | showing # 1 to 24
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TheDreadHawk's Avatar - Comment posted on 01/27/2010 22:11
TheDreadHawk
This does sound fantastic and right up my alley in terms of what I like. I should pick up the book from the school Library tomorrow, sounds like a good read.
catsithx's Avatar - Comment posted on 01/27/2010 22:21
catsithx
Yeah ok I'll stick to a good book. Some games can do a good narrative but others sometimes drop the ball when they try to hard.
RenegadePanda's Avatar - Comment posted on 01/27/2010 22:24
RenegadePanda
When did this become not common sense?
Drakengard's Avatar - Comment posted on 01/27/2010 22:28
Drakengard
Dammit, why isn't this coming to the PS3! You bastards!
puppy's Avatar - Comment posted on 01/27/2010 22:45
puppy
Post-apocalyptic? Wonderful. If they can do with story without cut-scenes that would be even more fantastic.
Gyrael's Avatar - Comment posted on 01/27/2010 22:45
Gyrael
Yes.
Magesx's Avatar - Comment posted on 01/27/2010 22:45
Magesx
>THQ
Iamagirlelfsexshop's Avatar - Comment posted on 01/27/2010 22:51
Iamagirlelfsexshop
One of the games I'm paying the most attention to for 2010. God, I hope it turns out great.
PhilK3nS3bb3n's Avatar - Comment posted on 01/27/2010 22:54
PhilK3nS3bb3n
Post apocalyptic stuff seems to be the new zombies in games and movies.
Toadofsky's Avatar - Comment posted on 01/27/2010 23:00
Toadofsky
I didn't even know about this game, let alone a book it was based on.

As far as Narrative though, hey, if that's the kind of game you're making, then absolutely it's important. How could Mass Effect be as good as it is if it didn't have that?!

Granted, I don't think games like Mario really need a ton of narrative (I'm talking the Platformer ones). But again, depends on the game itself...
Raggamofyn's Avatar - Comment posted on 01/27/2010 23:12
Raggamofyn
I'll be honest and say that I read up until "David Langeliers" and my mind became awash with images of horrible Stephen King TV movies.
Waquan's Avatar - Comment posted on 01/27/2010 23:17
Waquan
Epic could pick up on this the next time they decide to do another Gears of War game.
hbk0's Avatar - Comment posted on 01/28/2010 01:41
hbk0
another freaking shooter. geez, can they make something else?
Fossegrim's Avatar - Comment posted on 01/28/2010 02:50
Fossegrim
The story sounds very interesting. I love dystopian plot. Although I did not like STALKER I`m looking forward to this game.
Chronic Logic's Avatar - Comment posted on 01/28/2010 05:19
Chronic Logic
I'd say that narrative isn't as important as gameplay. Narrative is a plus, but a video game is primarily a GAME.
Ball Buster's Avatar - Comment posted on 01/28/2010 06:44
Ball Buster
Bah. The only reason I need to blow stuff up is that it increases my score. Cut scenes and text boxes are a nuisance because it means I'm not using the controller.
Ball Buster's Avatar - Comment posted on 01/28/2010 08:16
Ball Buster
@hbk0

The moment developers stop making FPS games is the moment people stop buying them.
Volomon's Avatar - Comment posted on 01/28/2010 09:13
Volomon
I love THQ, granted not everything they make is great but, they strive to do the best they can in every situation. Never forsake or ruin a studio, never rush projects, they do a lot behind the scenes. They are currently the top leading Publisher with real credibility and reputation, if not one of the only.
IV Backstab MC's Avatar - Comment posted on 01/28/2010 10:09
IV Backstab MC
Yah for me story is very important, that's why I obsessivly played mass effect 2 til I beat it
hikarii's Avatar - Comment posted on 01/28/2010 12:32
hikarii
I think more than a good story, good STORYTELLING is important, it makes all the difference in being able to convey any idea, no matter how simple or complex it may be.
mi55ter's Avatar - Comment posted on 01/28/2010 14:40
mi55ter
If this game actually openly appeals to the market of real gamers, as Randy Pitchford openly suggests games should do, I´ll be happier than a pig in poo. I do love me a good story in a game, delivered through gameplay and other elements, not just cutscenes...
theonewiththeface's Avatar - Comment posted on 01/28/2010 18:33
theonewiththeface
I really hope THQ doesn't flop on this game like they do a lot.
Kyle MacGregor's Avatar - Comment posted on 01/29/2010 01:48
Kyle MacGregor
@Drakengard
I'm pretty sure it is hitting the PS3.
GoldForty FiveRevolver's Avatar - Comment posted on 02/19/2011 12:02
GoldForty FiveRevolver
"This is the greatest videogame patent I've ever read" --EmCeeGramr, NEOGAF

All of a sudden people started talking about this videogame patent and the novel "Gold 45 Revolver Technology" game-types it proposes:

google.com/patents?id=aAuzAAAAEBAJa

The neogaffers rocked out with it:
neogaf.com/forum/showthread.php?t=366448

"if i talk to the hooker and understand her feelings i'll get a magical gold 45 revolver that shoots lightning and unlimited bullets. . . This guy is awesome. . . Vampire Communists battling Nazi Zombies holy s&%t best game idea ever. "

Vampire Zombie Communist Hookers? Patent It!
onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/

Over at the Something Awful forums, a Bethesda employee stated:

“This may be the first time in history that, rather than blaming video games as the root of society’s problems, they’re being blamed for NOT being the solution.”

And I answered:

Yes! That’s what I’m saying! There’s a vast opportunity for epic, exalted art which inpsires the soul!

neogaf.com/forum/showthread.php?t=366448
mises.org/Community/forums/t/8859.aspx
libertariangames.blogspot.com

And videogames can lead the way with a paradigm shift that both a) leads to deeper storyteling and b) exalts classical ideals and heroic idealism.

And so, sensing I was a bit ahead of my time after trying to explain it to some MBAs at major gaming companies, I buried it all in a patent or two. It was as if they were against both a)making money and b) exalting art and culture.

So I figured, if that’s the way they wanted it, then that’s the way they’d get it–they’d come to me.”

–somethingawful.com/showthread.php?threadid=3143589&userid=0&perpag
e=40&pagenumber=12



Such natural buzz is worth millions, especially when it is based on simple, innovative technologies and design concepts that could easily be added to existing game engines, with far-ranging consequences and new gameplay mechanics, resulting in newfound, superior educational and commercial opportunities:

neogaf.com/forum/showthread.php?t=366448
mises.org/Community/forums/t/8859.aspx
libertariangames.blogspot.com

“a fallout 3 mod based on this s&*& would be boss as f$%$.”
“What’s scary, for me, is that this might be exactly what gamers want.” –onelastcontinue.com
onelastcontinue.com/9136/vampire-zombie-communist-hookers-patent-it/
“What scares me most is I agree with the core pillars of what you are saying.” –gamasutra.com/view/feature/4061/dramatic_play.php

@SIMDYNASTY: “I didn’t bother reading it, but my friend (who found it) said “did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?”" –simdynasty.com
“That thing is the proverbial gift that keeps on giving.” –simdynasty.com
“Fuck! I actually have to come back and read this later as it will take too long right now. Fucking hell though!”
@TWITTER: Wow! Most amazing videogame patent ever. Save the earth from communism by not shooting the hooker! 120page WIN tinyurl.com/savehooker –twitter.com/DenUngeHerrHolm

“actually a fallout 3 mod based on this shit would be boss as f#@&. you could totally do it, you fight the communist chinese ghouls and use speech trees to save the wasteland from collectivism” –perianwyr somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

“All of us who have been struggling to work out how to make meaningful games and interactive narratives can rest easy. The problem has been solved.” –wordsonplay.wordpress.com/2009/05/28/system-and-method-for-creating-exalt
ed-video-games-and-virtual-realities-wherein-ideas-have-consequences/

@TEAMXBOX
VIDEO GAME IDEA OF THE CENTURY!
teamxbox.com/showthread.php?t=623861
“Video Game Idea of the Century!” –Garp
“This would be the most abstract game ever. I’d play it.” –Dutch
“That game would be so different that it would have to be good. I’d definitely play it!” –Z A C K
“I’d play it.” –Bleeding Black

“here is my concept art for a communist zombie please hire me to make your video game ”
–img0841.paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg –perianwyr
forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=10

@NEOGAF
THIS IS THE GREATEST VIDEOGAME PATENT I HAVE EVER READ:
neogaf.com/forum/showthread.php?t=366448
“This is the greatest videogame patent I’ve ever read.” –EmCeeGramr
“I think this guy has golden humour.” –Foxspirit
“Do a Google search on Dr. Elliot McGucken, the dude who filed for the patent. It will blow your mind.” –Zealous D.
“That’s awesome.” –Tentacle
“Is this a patent or the insane ratings of mad man?” –speculawyer
“This thread is so full of win I hardly know what to do with it.”
“Each line, I keep thinking, ‘This is the funniest shit ever.’ And then I read another line, and…HOW DOES IT KEEP GETTING BETTER?” –alistairw
“Can you imagine having the guy as your physics professor?”
“Thread is amazing, though. I can’t help but hope that he’s somehow trolling the patent system…it must be amazing to be a patent worker trying to review it. “And then the player must choose to not quote Marx, thus exalting his classical soul?!”"

@I LOVE MANCHESTER MUSIC (IN THE UK)
“Fu&*^! I actually have to come back and read this later as it will take too long right now. Fucking hell though!”
ilovemanchestermusic.co.uk/forum/lofiversion/index.php/t8875.html

@SIMDYNASTY.COM
“THE BEST THING TO EVER COME OUT OF MY JOB!”
forum.simdynasty.com/viewthread.php?tid=215205
“”One man with a gun can control 100 without one. I will suck your blood. Sounds fun. ”
“the name is “System and method for creating exalted video games and virtual realities wherein ideas have consequences its part of public record, the publication number is 20090017866. Put that number into google and it shows up. The free patent places online generally have the description, but none of the images (which are all similar flow charts). I didnt bother reading it, but my friend (who found it) said “did you notice he quotes the Declaration of Independence, Gandhi and then talks about Clint Eastwood and Eminem?” ”

@GAMASUTRA:
“You are clearly a very intelligent, self-driven, inspired and passionate person with vision. What scares me most is I agree with the core pillars of what you are saying. That said some of your flowcharts kill me, I almost died laughing today both from your patent and the Neogaf thread. “When the worst student is told about the way he laughs out loud; if he did not laugh, it would not be good enough to be the way.” -Lao Tzu

I admire you for your boldness. Honestly don’t think your patent is enforceable, but if you are looking to develop work in the multi-threaded vain your work suggests, you are certainly creating a lot of buzz to leverage. You’ve managed to steer this thread in a different direction…” –Stephen Dinehart
gamasutra.com/view/feature/4061/dramatic_play.php#comments

@GAMASUTRA:
Ranger, I was not aware of that work, and many of the ideas that I am trying to work out are in there. However, I have a fundamental beef with some parts of it, such as the uselessness of the Hero’s Journey as a narrative structure, the fact that it is a method, not a story, and the fact that it is about game implementation rather than story creation. On the other hand, if such a system ever actually sees the light of day, it would be the perfect tool for creating truly epic interactive stories. My other beef is its generality; I can see three generations of academic debate over just one of the 21 statements: “The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics.” –Jeff Spock
gamasutra.com/blogs/JeffSpock/20090625/2134/What_Is_A_Good_Game_Story
.php

@SOMETHINGAWFUL:
“Why couldn’t there be a version where, in order to win, you must distribute Marx, Bakunin, and Kropotkin, creating solidarity among the prostitutes, leading to rebellion against the pimps and the establishment of a prostitute’s union?”
forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8

“LF: where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers” –Total Hell –forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=8

“dude this is pretty interesting i hope you keep posting around here for a while” –Jay B. Bulworth –forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

“mcgucken i would totally buy the shit out of your game ” –Goatstein

“One of the reasons Spore fell flat is that it forgot to incorproate the mechanisms which separate humanity from the rest of the universe–our moral soul’s natural, exalted longing for truth, beauty, and justice–the fruits of epic storytelling and exalted mytholgies.” –Dr. E

“You, sir, are fascinating. So much so that I’m not sure where to start.” –Hayt, forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=9

@AMAZON:
Publius says:
“I’d probably plop down $45 bucks for your band of revolutionaries versus Marxist zombies shoot-em-up/philosophize-em-up video game.”
amazon.com/New-Libertarian-Video-Game-Patent/forum/Fx1LHCC8HH8X3OO/Tx
37RQ60U78VZMY/1/ref=cm_cd_dp_tft_tp?%5Fencoding=UTF8&s=books&asin=1416562850&sto
re=books

“EA has been struggling to develop new hits to bolster its lineup of reliable sequels to games like the John Madden football series. The company said in late September that it had sold to retailers roughly two million copies of Spore, an ambitious evolution-themed PC game, but it is not clear if Spore was a hit or a profitable game.” –nytimes.com/2009/04/10/arts/television/10arts-VIDEOGAMECRE_BRF.html

“The company also has been under pressure from investors and game makers to come up with creative new game franchises, and critics say it has struggled to do so. The somewhat more iconoclastic Take-Two publishing house was seen by some investors as a union that could bolster Electronic Arts’ creative efforts.” –nytimes.com/2008/08/18/technology/18iht-19game.15401246.html

Well, why not incorporate ideas that have consequences and open the floodgates for billions in revenue and a new generation of games?

“here is my concept art for a communist zombie please hire me to make your video game ”
–paintedover.com/uploads/0841/chinese_remnant_sergeant.jpg –perianwyr
somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=10

@EEGRA:
eegra.com/pages/show/title/31_05_2009_Sunday_Sundries___quot_NPC1_bec
omes_vampire_communist_quot_/
Sunday Sundries: “NPC1 becomes vampire/communist” “A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player’s choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay.” Includes a communist vampire.

Yes–building a prototype will happen in a natural manner, and probably soon, though I am patient!

Soon we will be able to walk into Best Buy & pick up such novel games incorproating the Gold 45 Revolver/Ideas Have consequences/Moral Premise technologies!

There is nothing more difficult to take in hand, more perilous to conduct, or more uncertain in its success, than to take the lead in the introduction of a new order of things. For the reformer has enemies in all those who profit by the old order, and only lukewarm defenders in all those who would profit by the new order, this luke-warmness arising partly from fear of their adversaries … and partly from the incredulity of mankind, who do not truly believe in anything new until they have had actual experience of it. – Niccolo Machiavelli

twitterfeed runcibleansible: RT @ibogost: System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences is.gd/1gg5F 5 days ago from DestroyTwitter juliandibbell: RT @ibogost

5 days ago from web ibogost: System and Method for Creating Exalted Video Games and Virtual Realities Wherein Ideas Have Consequences is.gd/1gg5F (via @ncroal) 5 days ago from Tweetie arminbw: patent: System and method for creating exalted video games and VRs wherein ideas have consequences – bit.ly/JV14 (via @MituK)



Ghost Story Thriller

moments ago

New videogame patent receiving tons of buzz. lozlzlz!!!

System and method for creating exalted video games and virtual realities wherein ideas have consequences

A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player’s choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero’s journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films–past, present, and future.

Claims:

1. A method for creating video games and virtual realities wherein ideas have consequences.

2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.

3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.

4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.

5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.

6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.

7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.

8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.

9. The method in claim 1 where the player can fight for said ideas in word and deed, and witness the exalted consequences of those ideals, including liberty, freedom, and justice, when they succeed, and the dire consequences of tyranny, domination, and intimidation, when they fail to render exalted ideas, as ideas have consequences.

10. The method in claim 1 where the character can fight for said ideas such as marriage, the Constitution, the Declaration of Independence, and right to life in word and deed, and witness the exalted consequences of those ideals, including a stable and enduring society should they succeed, and a declining, bankrupt civilization, should they fail.

11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game’s physical world.

12. The method in claim 1 where the character can battle for said ideas via both word and deed, using a combination of words and action, witnessing the consequences of their balance between word and deed, between reasoning and partaking in violence, thusly bringing to life epic classical works of film and literature wherein the hero must balance word and deed.

13. The method in claim 1 where fighting for said ideas in word and/or deed will have consequences regarding the operation of a weapon, which will operate at its full potential for the players and characters who are the most successful in serving ideals and ideas, and rendering them in word and deed.

14. The method in claim 1 wherein said ideas may be based upon Constitutional ideals and ideas underlying the American Founding, including the right to life, liberty, and the pursuit of happiness, sound currency, the right to bear arms, the freedom of speech, the right of the artist, author, and inventor to own their creations and inventions; and wherein the player could fight for sound money in word and deed and witness the consequences of their successes and failures, including liberty, wealth creation, capitalism, freedom, private property, peace, and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, wealth transfer to the rich, depressions, corruption, and war.

15. The method in claim 1 where the said ideas will be supported or opposed by in-game characters, and the player will have to choose how to interact with the said in-game characters, based on their ideas, including but not limited to whether or not to befriend them, agree with them, disagree with them, ignore them, recruit them, shoot them, save them, judge them, or forgive them.

16. The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics.

17. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters; and when bad ideas have infected too many in-game characters, the consequences are dire, including the loss of life, liberty, happiness, freedom, and security.

18. The method in claim 1 wherein said ideas may be related to economics and monetary policy, and wherein the player could fight for sound money in words echoing the classical economists and deed and witness the consequences of their successes and failures, including liberty, freedom, peace and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, depressions, corruption, and war.

19. The method in claim 1 wherein moral ideas have moral consequences in the evolution of the gameworld.

20. The method in claim 1 where said ideas in the video game world are founded upon the natural ideas and ideals occurring at the plot points in great works of literature and film where a character must choose whether to serve an ideal or not serve an ideal, thusly rendering or not rendering ideals real by their actions, and influencing the greater outcome and state of the game world, as ideas have consequences.

21. The method in claim 1 where said ideas in the video game world are used to exalt the classic hero’s journey, and where a player’s success and progress at every stage or step or plot point of said hero’s journey is defined by said player’s service or disservice to said ideas and ideals, and where by said player’s serving said ideas and classical ideals, said hero’s journey advances towards ultimate victory and triumph, while by said character’s failing to serve said ideas and classical ideals, progress in said hero’s journey is retarded or reversed.

Read more: google.com/patents?id=aAuzAAAAEBAJa
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