Kind of like Dragon Age 2, while not a worse offender feels like it got pushed out the door instead of allowing time to actually develop more than 2 dungeon patterns and glitches.
I don't know what to expect once my VoF edition arrives on Friday.
But since I've never played CoD I might enjoy it.
Maybe it's because I'm burnt out on COD or maybe because the multi-player in Homefront is actually quite good and refreshing. Either way I am not disappointed in my purchase and I am thoroughly enjoy the game so far.
Would suck if this fails hard, although I have a feeling that they may hit that 2 mil mark soon enough...I know my local Gamestop was saying yesterday that if they kept selling the game at the pace that they were they would soon be sold out.
I don't understand the embargo thing. Can you explain that to us a bit? Did the reviewers decide to hold back their reviews for some reason or were they not given an early review copy or what? What difference does it make, and why would it affect scores?
I guess that's why you mow down dozens of enemies but are expected to feel angry when the Koreans murder some Americans.
Basically CoD gameplay in a relatively interesting storyline that had potential.
Plus, like CoD, the multiplayer is the better designed aspect.
Now what I really think is stupid are the 10 and 0 reviews. You don't have 10 numbers to make a binary review if you like it or don't like it. With that said I'm happy that there are still honest reviewers out there who can articulate why a game is good or bad and not give scores of 0 or 10.
Dtoids review is harsh compared to a bland CoD review but it only says that the game is 'average'. Reviews scores got a little out of control. Publishers and investors think that a review score below 8.0 (or something like that) is a disaster. Personally I don't give a shit about review scores. I value the opinion of friends but it all comes down to personal taste and that tends to be pretty different most of the time. Would be interesting how many only buy a game if it gets good scores. From what I can tell the 'sheeps' are way more than those who can rate a product and decide for them-self.
This really sucks for THQ though. Its kinda shitty when reviews of a game lower your stock value.
With a short single-player campaign and solid yet unspectacular graphics, where exactly did an apparently astronomical budget (as evidenced by needing to move two million units) go to? Selling a million is usually given as a benchmark for a successful game, and here THQ is claiming it's needs double that just to come even.
MP is often cheaper to develop than SP. Less in the way of scripting/production (voice acting, cut-scenes, etc.) that it takes to tell a SP narrative. Maybe overhead in server maintenance is high, I don't know. Graphics are another big expense, but most everything I've seen states that Homefront isn't exactly AAA bleeding edge. If anything you'd think this was cheaper to produce than your standard big IP AAA blockbuster by a good margin.
Like every other game on Metacritic! Seriously, user reviews are such a waste of time.
On topic: too bad. I hate to hear news like this, as people worked hard on the game and I'd rather see them succeed :(
Because they'll lose that crucial first-week impulse buyer market from cancelled reservations, that's why.
It's the same idea for bad movies--only what happens there is a studio won't hold pre-screenings for critics, a sure-fire signal it's a stinker, leaving them to review the film on the day of release and missing that crucial Friday morning paper to warn readers away from it. Fortunately with the advent of the Internet that can make up for lost ground that same day with a morning show and have it up by midday.
Bottom line--I never buy in advance without doing my homework first, and even then the only one I trust with a solid product is Kojima.
Because they'll lose that crucial first-week impulse buyer market from cancelled reservations, that's why.
It's the same idea for bad movies--only what happens there is a studio won't hold pre-screenings for critics, a sure-fire signal it's a stinker, leaving them to review the film on the day of release and missing that crucial Friday morning paper to warn readers away from it. Fortunately with the advent of the Internet that can make up for lost ground that same day with a morning show and have it up by midday.
Bottom line--I never buy in advance without doing my homework first, and even then the only one I trust with a solid product is Kojima.
That's not entirely true. Embargoes on their own have no indication of quality, as many well received titles have them. The date of the embargo is the important element. You only need to be wary if the embargo ends on release day. That may be an indication publishers are trying to stem to tide of bad reviews until after gamers have had their purchase decision. However, the very worst is when copies of a game aren't sent to reviewers until release day.
also, 2 mill? lol good luck
Fuck all yall.
On one hand it's a good thing that reviews dictate purchases. Meaning games reviewed with a 8, 9 or 10s get lots of attention so the best games are typically selling well, but on another it's a bad thing because people are starting to not think for themselves and letting 7 and below games slip through the cracks, and some of my all time favorite games (Fragile Dreams, the Evil Dead games),got less then stellar reviews.
I think they'll be fine though didn't they break their company pre-order record or something?
I bought the game for PC and it came with a free Metro 2033, Homefront and Metro 2033 for pretty much $25 each? im very happy with the purchase even if Homefront is just a run of the mill shooter

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