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THQ realigns business, 200 jobs cut from studio closures photo

Some sad news out of THQ as the company has announced a "strategic realignment of its internal studio development teams." Basically, THQ is moving away from their kids and movie-based properties to focus on "high-quality owned IP with broad appeal that can be leveraged across multiple platforms."

The shift in focus has thus caused 200 people to lose their jobs and has seen the two THQ studios in Australia and and one in Phoenix to be shut down. At the very least, all affected employees can still apply for any open positions in other THQ studios that are still operational, which are now comprised of these five main branches:

  • THQ Montreal (Unannounced new IP)
  • Volition (Saints Row: The Third, inSANE)
  • Relic Entertainment (Company of Heroes, Space Marine)
  • Vigil Games (Darksiders II)
  • THQ San Diego (WWE)

Additionally, THQ has thrown in the towel on the MX Vs ATV franchise. In case you forgot, the Red Faction series was put to rest just last week. Oh, don't worry about the Jimmy Buffet Margaritaville Online game for Facebook. It's safe. Thank Christ.

Sad news all around. We wish all those affected the best of luck at finding news gigs.








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28 comments | showing # 1 to 28
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SayWord's Avatar - Comment posted on 08/09/2011 20:02
SayWord
They could all come and work in my manufacturing facility in toronto. Could use a few more bakers. :P
Isay Isay's Avatar - Comment posted on 08/09/2011 20:05
Isay Isay
Not so fast THQ - those let go took all the salt

SUCK ON THAT PARROTHEADS!!!!
NickCull's Avatar - Comment posted on 08/09/2011 20:05
NickCull
While I'm glad to hear they're pulling away from BS film tie-ins, why not simply place those people at other studios instead of just cut their jobs? Can't everyone just win instead of just THQ?
Commandant Oreo's Avatar - Comment posted on 08/09/2011 20:06
Commandant Oreo
a paper route job opened up in my town.
Lycan XIII's Avatar - Comment posted on 08/09/2011 20:14
Lycan XIII
THQ Montreal is doing the Homefront series now that KAOS is closed.
CaptainHowdy's Avatar - Comment posted on 08/09/2011 20:24
CaptainHowdy
Terrible.
fetusmilk's Avatar - Comment posted on 08/09/2011 20:30
fetusmilk
saints row the 3rd not affected. dont care.
Epic-Kx's Avatar - Comment posted on 08/09/2011 20:34
Epic-Kx
Tragic.
OneRed's Avatar - Comment posted on 08/09/2011 20:36
OneRed
A shift in focus to a broad appeal? Seriously? So THQ was the last publisher putting out games meant for a certain audience, rather than as many people as they could fit under the umbrella?

Give me a break. These publishers are going to rape the honey pot until its so dry that they start to bleed and chafe, then move on to whatever will make them the most cash and do the same. It sickens me when a publisher releases a statement after cutting jobs talking about how it needs to focus on a "broad appeal" as though that very mindset isn't what got gaming to the state its in in the first place.
OneRed's Avatar - Comment posted on 08/09/2011 20:37
OneRed
A shift in focus to a broad appeal? Seriously? So THQ was the last publisher putting out games meant for a certain audience, rather than as many people as they could fit under the umbrella?

Give me a break. These publishers are going to rape the honey pot until its so dry that they start to bleed and chafe, then move on to whatever will make them the most cash and do the same. It sickens me when a publisher releases a statement after cutting jobs talking about how it needs to focus on a "broad appeal" as though that very mindset isn't what got gaming to the state its in in the first place.
SayWord's Avatar - Comment posted on 08/09/2011 20:49
SayWord
@onered hey man you just described businesses everywhere!
I could careless about video game politics to be honest. If there are still great games to play from these "evil" publishers then I'm happy to be a gamer. I think you got other things to worry about, right?
OneRed's Avatar - Comment posted on 08/09/2011 21:53
OneRed
@SayWord

One of the main tenants of the consumer goods business is to keep diversity in your product. This safeguards you in cause one of your baskets fall and some eggs get broken. I described bad business practice, and when a booming market is forced to cut diversity to make ends meet, then there is a real problem. Its not a matter of evil, just a matter of putting yourself, and your shareholders, before the health of the industry at large.

I may have better things to worry about, but the people losing their jobs may have a different opinion.
Jawmuncher's Avatar - Comment posted on 08/09/2011 22:03
Jawmuncher
THQ changed their logo and their personality it seems
kidplus's Avatar - Comment posted on 08/09/2011 22:33
kidplus
Fuck. That sucks. Good luck out there. No more Red Faction either? Damn.
Sæglópur's Avatar - Comment posted on 08/09/2011 23:49
Sæglópur
Bilson has been doing a terrible job.

Just publish Metro and Witcher.
Scared's Avatar - Comment posted on 08/10/2011 00:27
Scared
I would like to point out that THQ has pulled out of Australia closing both studios here (THQ Studio Australia and BlueTongue who made DeBlob and DeBlob 2, both fantastic games)
Gorescream's Avatar - Comment posted on 08/10/2011 01:10
Gorescream
Sad.

''Oh, don't worry about the Jimmy Buffet Margaritaville Online game for Facebook. It's safe. Thank Christ.''

fu facebook
SidewaysMatty's Avatar - Comment posted on 08/10/2011 03:02
SidewaysMatty
The number of aussie game developers still in business is just going down further and further. Hopefully those who have lost their jobs have an easy time finding another.
Wolfy-Boey's Avatar - Comment posted on 08/10/2011 05:20
Wolfy-Boey
So I guess De Blob and it's developers, bBlue Tongue, are dead.

This makes me a very sad panda.
drewski's Avatar - Comment posted on 08/10/2011 07:42
drewski
I admire THQ's lofty goals of creating and supporting great IP for core gamers but I worry that this dream is not supported by a logical business model.

Homefront and Red Faction: Armageddon are clear examples of big ambitions cut by restrictive budgets. The cut corners can be seen very clearly and the games did not sell well as a result. What's frustrating is that THQ seem to be blaming the studio or the market, when ultimately, a lot of the problem is *them*. Ambitious game needs an ambitious budget. You cannot mix the two (no matter how much staff are forced to crunch) as the press and the buying public will smell it a mile off, especially when you're charging £40/$60 per game.
Attackbaby's Avatar - Comment posted on 08/10/2011 08:23
Attackbaby
The Children!! Won't Someone please thing of the Childern!? ...no but seriously this blows. I was in a similar boat last year. Good luck to all those guys
DanielCampbell's Avatar - Comment posted on 08/10/2011 08:36
DanielCampbell
mmmmmm....Sounds familiar. Hasn't THQ been steadily laying off people for a few years now? Including layoffs at places like Volition? Seems rather odd.
DanielCampbell's Avatar - Comment posted on 08/10/2011 09:07
DanielCampbell
How much do you want to bet Brian Ferrel isn't taking a pay cut at all. I remember when I was laid off, he still cut himself a 7 million dollar BONUS that year...BONUS...Not even his base pay. BONUS!!
enteringoblivion's Avatar - Comment posted on 08/10/2011 09:53
enteringoblivion
I still don't understand why they made RF: Armageddon linear. The $40 pricing for MX vs ATV was something new. Hopefully they learned a few things.
TrevHead's Avatar - Comment posted on 08/10/2011 16:08
TrevHead
I hope THQ allow Relic to do their own thing, they are one of the best RTS devs around.
O.M.'s Avatar - Comment posted on 08/10/2011 16:22
O.M.
'"strategic realignment of its internal studio development teams."'

Brilliant. Now, if you'll excuse me, I'm off to organise a strategic deployment of my internal biological waste.
redrum331's Avatar - Comment posted on 08/13/2011 02:56
redrum331
Homefront was an embarassment due to lack of so-called "support after launch" with patches that ruined the online componenent.
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