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For anyone interested in imaginative and stylish gameplay experiences, Australia-based Blue Tongue’s De Blob should be on your radar. In what can best be described as a mixture of Tony Hawk Pro Skater’s “Graffiti” mode and Mercury Meltdown’s color-blending mechanic, De Blob is one of those games that immediately grabs your attention with its unique style and look.

You control an adorable little anthropomorphic blob of goo who must re-paint a world turned black and white by the evil and oppressive INKT Corporation. Across 10 stages, you’ll complete various assigned missions and time trials which ultimately result in a world of vibrant colors and happiness. And isn’t that all we really want?

Last month when I first saw a demo of the game running on the Wii (it will be coming to the Nintendo DS, as well) , I was immediately impressed by the game’s style and direction. In what’s clearly a departure from what appears to be a crowded sea of disappointing, forced shovelware, De Blob stood out as an inventive and endearing addition to the Wii’s library. I finally had a chance to get my hands on the game at THQ’s Gamer’s Day, and I’m pretty pleased with how it’s coming along.

More after the jump.

To get it out of the way what you can clearly see with your own eyes, De Blob looks gorgeous. It has a clean, colorful look that seems to hit that sweet spot with Wii’s hardware, and its creative design puts the game neck-and-neck with any of the system’s first-party titles. Subtle touches like splatters and trails of paint that smear the environment give the game a remarkable appearance, especially when in seen motion. Undoubtedly, Blue Tongue has done a tremendous job of creating a living canvas in which to splash and smother with color.

The core of the game is simple, and that’s to simply bring color to the now lifeless, black and white world. When you begin the game, your blob is a lifeless grey, which simply won’t cut it. By target different colored paint bots with the Wii nunchuck’s Z trigger, you can then hop on and smash them using the Wii remote to acquire that given color. Once slathered in one of various primary colors, you’ll then tag the world’s grey buildings to truly give them life. In many cases, colors must be mixed to accomplish specific goals. To create green, for example, you must find and mix yellow and blue paint bots. Finding any water will rinse the blob back to his default grey color, and nasty black ink is bad news that can quickly drain your health.

Moving the blob is easy and fun, with basic motions controlled with the nunchuck’s analog stick, and jumps are accomplished the flick of the Wii remote. Jumping feels good and responsive, and you can even readjust the blob mid-flight by tweaking with the analog stick. The blob can also wall jump, so flicking the remote at the right time will have you bouncing around from building to building; done correctly, you can paint an entire city block without touching the street. Truth be told, there aren’t any mechanics here that really seem to have required the use of the Wii’s motion controls, but the flick controls do give you a nice level of interactivity that you might not ordinarily get by simply pressing a button.

The noise at THQ’s Gamer’s Day event was earsplitting, so it was hard to really get a feel for De Blob’s sound, but the more private demo I was given last month revealed some remarkable sound design decisions. Each color, it seems, is mapped to a different instrument and harmony that will flesh out the game’s jazzy soundtrack. As a result, adding different colors to the world will have an evident impact on the game’s music, as you add layers of horns, vocal harmonies, bass, and more. 

Thus far, De Blob has really done a lot to impress me, and I’m looking forward to spending more time with the little, rolling ball of goo when THQ ships it this summer. If the game can offer enough variety in terms of missions and types of gameplay (I spent most of the demo painting areas while racing against a clock), THQ might be one of the few Wii publishers to give the first-party a run for its money.

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22 comments | showing # 1 to 22
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ShawnKelfonne's Avatar - Comment posted on 04/07/2008 11:06
ShawnKelfonne
THQ... publishing a good game?
Whaaaa?

That said, this looks really cool.
Chocobo Knight's Avatar - Comment posted on 04/07/2008 11:09
Chocobo Knight
I'm always pleased to see good indie games reach a broader audience.
Maurice Tan's Avatar - Comment posted on 04/07/2008 11:14
Maurice Tan
I can't wait for Rev's review of this. No offense Nick :)
Nick Chester's Avatar - Comment posted on 04/07/2008 11:21
Nick Chester
@ Professor Pew:

2/10
brad drac's Avatar - Comment posted on 04/07/2008 11:35
brad drac
Looks pretty nice, but I'm skeptical by default for any 3rd party wii games. I really wish I didn't have to be.
The Bozz's Avatar - Comment posted on 04/07/2008 11:51
The Bozz
The original De Blob was incredibly fun, but short. Hopefully we'll see this for Live Arcade or PC, right?

Riiiiight?

<.<
ScottyG's Avatar - Comment posted on 04/07/2008 11:52
ScottyG
I remember playing this at E4All. If the missions are interesting this'll definitely be one to look out for. :)
Cowzilla3's Avatar - Comment posted on 04/07/2008 11:53
Cowzilla3
I'm excited for this. That is all.
Nefilim's Avatar - Comment posted on 04/07/2008 12:27
Nefilim
I really enjoyed the original, and this looks ten times better.
HarassmentPanda's Avatar - Comment posted on 04/07/2008 13:18
HarassmentPanda
I'm interested in giving this one a shot. Can't wait to read the 2/10 review.
ArrestedDeveloper's Avatar - Comment posted on 04/07/2008 13:24
ArrestedDeveloper
I'm sure they've improved it and added features but I'll stick with the free version found here.
Cheeburga's Avatar - Comment posted on 04/07/2008 14:11
Cheeburga
Looks fun, i'll probably try it out.
TrailerParkJesus's Avatar - Comment posted on 04/07/2008 14:13
TrailerParkJesus
Reminds me of Jet Grind Radio.
Macarello's Avatar - Comment posted on 04/07/2008 14:41
Macarello
It's def one of my anticipated Wii titles, seems really fun.
konchu's Avatar - Comment posted on 04/07/2008 14:59
konchu
Cool to see a student project like this go on to a full fledge retail game. The free version was great but a little limited in content. I am interested to see how this one turns out.
kratosmaster's Avatar - Comment posted on 04/07/2008 15:18
kratosmaster
Next to Pokemon, this may be the one of the few "kiddie" games that I openly and proudly admit to playing.
Aaron Mxy Yost's Avatar - Comment posted on 04/07/2008 16:07
Aaron Mxy Yost
Very nice, loved the original as a fun little time waster game. The soundtrack feature sounds especially cool.
necrozen's Avatar - Comment posted on 04/07/2008 19:46
necrozen
This looks great. Another one of those promising Wii titles I'v been following closely since I first heard about it. Can't wait until I have it in my hands.
Simmy's Avatar - Comment posted on 04/08/2008 09:04
Simmy
If it's as good as Mercury then I'll be sure to buy this.
Simmy's Avatar - Comment posted on 04/08/2008 09:04
Simmy
If it's as good as Mercury then I'll be sure to buy this.
necrozen's Avatar - Comment posted on 04/09/2008 00:25
necrozen
This looks great. Another one of those promising Wii titles I'v been following closely since I first heard about it. Can't wait until I have it in my hands.
Bob Muir's Avatar - Comment posted on 04/09/2008 21:22
Bob Muir
Looking forward to this one.
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