Is it a fight against pre-owned games? Or a way to recover some of the profit lost on a pre-owned game?
Not being petty or semantic there but it's a pretty big distinction to clarify and the way it's phrased in the article just begs for a million people to post unnecessary, angry comments with little to no thought dispensed.
Just don't take shit away from the used buyer, important shit, like online.
I've said it before and I'll say it again: For an industry whose target audience is the 20-something year old male, someone who most likely is schooling full-time or trying to make his way for the first time in his life, there's a huge investment demand asked of the average gamer in order to partake. Now we're going to start punishing people who've found a cheap copy secondhand? That's bullshit.
Used games help a developer and publisher more than they hurt. With this model publishers are just taking advantage of a weak ass argument to exploit their customers.
The online pass not only hurts used games but also rentals, which many people I know use to decide if there going to spend $60 on a game. And if they can't play the online on a game that has a 3 hour campaign, I don't think they'd be justified in picking it up.
The online pass not only hurts used games but also rentals, which many people I know use to decide if there going to spend $60 on a game. And if they can't play the online on a game that has a 3 hour campaign, I don't think they'd be justified in picking it up.
Zing. Couldn't have said it better myself - WWE, UFC...all redneck-y games to begin with. They'll be flipped for the newest FPS in a heartbeat, just as they always are.
Developers/publishers who take this sort of action against people trying to save a buck are only screwing themselves - as soon as people know they've got to put in a single-use key to play online, it nerfs not only your used sales, but your new sales as well. The only thing I've ever seen that used this kind of strategy well was ME2's Cerberus Network, and that wasn't required to get 100% of a game's promised functionality, just additional content.
Sell me maps, sell me costumes, sell me whatever you want to, but taking away the ability to play online is like taking a drink away from a meal - it just leaves you missing something important. You can finish eating just fine, but it will be an uncomfortable experience, and not likely to draw in repeat clients, you dig?
I think what Jim is getting at and has said before is that there isn't really a profit loss when a person buys a preowned game.
@Sexualchocolate
Doesn't it work the same way if you just say they are giving you online play?
Also some may think maps are "important shit".
I could understand and companies would have a warrant to bitch about used game sales if they continued to endlessly publish games from launch until the end of time. Unfortunately they don't, they support them for as long as they deem them profitable and then drop all support like a hot-potato around the time they lay off the developers and buy a new corporate jet.
And the recuperating lost profit angle simply does not work. This isn't piracy, where a game has been obtained without a sale. This is a copy that was already bought and paid for, with a consumer exercising one's right to re-sell the physical property after use.
Publishers have grown very rich thanks to capitalism, but cry "unfair" when those very same capitalistic methods cut them out of extra cash. Sorry, but that's the ruthless world of business -- a world that they have enjoyed very much.
No need to apologise for something that is beyond our control and something that i understand well enough.
My point was to clarify whether they are battling second hand sales or just trying to obtain more money FROM a second hand sale because there is a massive difference in the distinction of those 2 actions.
Or they could just release quality games that people enjoy, that way they don't trade them in and there is one less used game transaction. That would be good for gamers.
Honestly if your game has a 1week turnaround from purchase to resale, your doing something wrong. I don't know about most people but when I buy a game I do my research and I don't intend to ever trade it in. Usually when I buy a used game its because there is either no other way to get the game any longer or there is a bitchen' B1G1 or X%OFF sale going on.
But its easier to release the same standard of games with some restriction tossed on it to make used sales less palatable. I guess that is good for gamers too, it tells me what games I don't need to bother looking twice at before I take another game up to the register :)
"Publishers have grown very rich thanks to capitalism, but cry "unfair" when those very same capitalistic methods cut them out of extra cash. "
Goose and gander.
Pot and kettle.
Great and point.
It is both.
They are battling second hand sales by making them look less attractive for the purpose of getting the public to buy the new version.
also
They are putting in a secondary purchase for those to buy used to obtain more money.
I don't like a lot of other things about GS, but at least they are helping this market.
Here's the thing: Gamestop is in existence because of its ability to profit from used games - and they are also the #1 speciality store chain in the United States when it comes to games and accessories. Publishers would do well to stand behind the used game market in some respect, as it keeps the storefronts that market the fuck out of their new product through preorders and (ironically enough) trade-in bonuses in business. It extends their reach, and while they may not like their side-bonus potential, they damn sure appreciate their marketing clout when there's something new to get out there.
Scoff at it all you want, but it's as vital to the business ecosystem as you could ever imagine.
This is why DLC is often a good thing. If they have extra content at the ready that they directly profit from, they win in the end, even if they win a smaller amount.
Wow you...have no clue what you're talking about do you?
What these keys do is they allow people who buy new games to play online right out of the box. However for people who can't afford that and who buy used games it forces them to purchase a $10 "key" to access any online content. It keeps part of the game from you, for some a pretty big part of the game because you didn't buy it brand new. No online multiplayer, in some cases no DLC. You bought the product and they're telling you you can't have part of it.
You you get what you pay for, right? Well what you paid for is a full game. Nevermind how you paid for it, nor ehow much you paid for it, whatever you paid you paid for a full game. For anyone to say you are not allowed to the entirety of the product you bought, based by the way on very bullshitty grounds that you essentially don't deserve it, is completely fucking wrong.
That's like saying you can buy this used car, which is almost as good as new and has all the features inside it working at peak condition, however becase you bought it new we're gonna gut the AC system, tear the seats up, wear down the tires, and put about few thousand miles on it for good measure. You can still drive the car but it's definitely not the car you paid for. You paid the used price for a used car with all the features intact however because you bought used those features are fucked. Not because the features in the car were fucked to begin with.
Of course you can always pay the $10,000 on top of what you paid for on the car to get it all fixed up.
The real qiestion here is does THQ really believe any of their games are even worth playing online?
Why a company would want to throw a monkey wrench into a system that already benefits so many angles is beyond me. It's not perfect, but then again, nothing ever is. As good as it gets is good enough for now, don't go fucking with things that aren't that broken. I doubt you make the percieved problems any better.
The reason you see used games on the opening week is due highly to theft.*
Steal a new game, trade it in for cash, pay rent.
Get your stats straight.
"Most game boxes on sales floors are empty, behind glass cases or packaged in elaborate plastic chastity belts with magnetic alarm triggers."
:means its hard to steal.
instead of taking value away form the consumer, why not give more value to the consumer, weither that is by better longer games, free/paid dlc, or price drops. makes sense to me.
Luckily, what I've found with games that have these silly online pass systems is that people who want to resell the game are now skipping out on multiplayer entirely because they know blowing that online pass just to dabble in a mediocre multiplayer devalues their product.
The best part: having an intact online pass doesn't increase the value of a used game, but not having one does lead to a nice price drop.
Say I got a hundred copies of a UFC title traded in. Three of those would be stolen, and all one hundred would have driver's license information taken to complete the trade. Also, a game wouldn't net that much in cash value - while a system would do so much more, and would be more likely for thieves to attempt to resell rather than a new game, as the cash value would not begin to cover rent in the first place, and most assuredly not able to fund a sack of whatever you use to get lifted.
So, yeah. Experience in multiple instances. It makes for a good litmus.
How was your stores shrink? What was the allotted volume your 5 store gave for loss? Theft is there and yes it happened in the stores you worked in. They even admit it by the numbers I am asking for.
20$ is a lot of money if you have none.
At that point, it will move to an all digidistro system, and as likely as that seems as an eventuality, I doubt the next generation of consoles will eschew physical media. Too many people love to physically own their games - and I count myself among that crowd.
When this happens, this will instead inspire the buyer to just go with the game new, since you get in a format where it was never touched, get the pass to go online. Instead of getting the game incomplete, and paying to get the rest of the game.
In NYC btw, buying the game new, is about $65 with tax, and a used game selling at $55 assuming one has an edge card. If you buy the online pass, then you will end up paying the same.
I often compare the new/used price of a game, and if it's only a $5 diff, I would just go with the new copy.

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