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THQ CEO knows trust is the key to success photo

If you were to ask Brian Farrell, CEO of THQ, what has been the downfall of many games, he might just smile and break into a conversation regarding trust issues. Making successful games is more than just putting together a skilled team of programmers, artists, and writers -- it's about synergism and reasonable expectations. Most of all, it involves a relationship between publishers and developers that revolves around mutual trust:

"You can’t rush the process," he said of games development, but added that the publisher's business acumen has tempered some temptations to take a 'ready when it's ready' approach:  "You know some guys that never finish a game. At some point, you need a closer. Someone who says it’s good enough to get a 90 percent rating, and not take another two years to get a 92 percent but it misses the window. That’s the art. The point I was making before. Developers are now starting to trust us."

According to Brian, THQ has such a relationship with its developers. He points to Supreme Commander from Gas Powered Games as an example of how to do things the right way:

"We aren’t telling people like Chris that we need that product in Q4 of 2007. We say, 'Chris, you tell us when it’s going to ship.' We won’t put it in our plans until we have the visibility. Deliver a great game but don’t keep iterating until it’s dead. Get it right. When you get the developer’s trust, and they sit down with our guys and we talk about the critical things that need to be done, then they know it’s not about rushing it out. On the other hand, they know there is a market window that they don’t want to miss."

Catch my thoughts on this, after the jump:

Sounds pretty reasonable, doesn't it? It also sounds like something that might be a bit easier said than done. As a whole, gamers such as ourselves are not known for being the most patient slice of the general population, even if we have waited forever for some games to see the light of day. To the credit of developers, finding that elusive "sweet spot" of balancing resources and timing has to be utterly exhausting, not to mention terribly expensive. I'm pretty sure increasing pressure to get the product out the door in order to usher in that beloved return on investment has been the culprit behind many a failed game.

However, one need not look any further than EA Sports' titles to see that cranking out games with "minor updates" to meet yearly deadlines is a viable option that can lead to profits. The problem is, not many developers have the massive resources that Electronic Arts has. Luckily for the developers dealing with THQ, they know at least somebody in the industry understands their plight, and is more interested in quality over quantity.

[Via Developmag.com]








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12 comments | showing # 1 to 12
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TheBrain's Avatar - Comment posted on 06/23/2007 21:37
TheBrain
That makes sense. There is also pressure to get games out in a timely fashion before something new comes along and makes it look ancient by comparison. Methinks Duke Nukem will be a fun FPS that reminds us a lot of FPS games we played about 5 years ago.
Gameboi's Avatar - Comment posted on 06/23/2007 21:43
Gameboi
We love our fans, and don't ever think otherwise. Destructoid=best community of gamers ever.
TheBrain's Avatar - Comment posted on 06/23/2007 22:07
TheBrain
Destructoid is my favorite web site ever and will remain so as long as no drastic changes occur.
Boris Lugosi's Avatar - Comment posted on 06/23/2007 23:13
Boris Lugosi
Does THQ have the credentials to talk about this subject? What am asking is, have they EVER made a good game? Or one not based on an already popular license for that matter?
Aaron Mxy Yost's Avatar - Comment posted on 06/23/2007 23:57
Aaron Mxy Yost
@ Boris Lugosi:

Destroy All Humans, Red Faction, and Company of Heroes come to mind
dr3nd4r's Avatar - Comment posted on 06/24/2007 00:18
dr3nd4r
Man, That's one hell of hillosophy.

PO think gamers should take some things easy too

PS: I`m sooo drunk

Soeey for the post above
Jim's Avatar - Comment posted on 06/24/2007 05:59
Jim
THQ should definitely publish DNF then ;)
stevenjazz787's Avatar - Comment posted on 06/24/2007 08:25
stevenjazz787
Destroy All Humans, Red Faction, and Company of Heroes are all "good" games. Good like a 6.0 from IGN.
iliketuna's Avatar - Comment posted on 06/24/2007 10:40
iliketuna
ummm yea thq awesome ya rly!
http://www.youtube.com/watch?v=Lhib8lDknBM
Joe Burling's Avatar - Comment posted on 06/24/2007 11:25
Joe Burling
That video, iliketuna, was hilarious. Once I saw how long the video was I wanted to skip to the end, but the comments in the video wouldn't let me.
Aaron Mxy Yost's Avatar - Comment posted on 06/24/2007 13:11
Aaron Mxy Yost
@ stevenjazz787:

Company of Heroes: 9.4 on IGN. Red Faction: 9.1 on IGN. Destroy all Humans was the lowest of them three, 7.0 on IGN. But you know what? I still had a blast playing it, even if it had some flaws.
Gameboi's Avatar - Comment posted on 06/24/2007 14:29
Gameboi
List of THQ games. THQ has plenty of decent games, as far as I'm concerned.
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