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Those About To Die: Vergil

10:00 AM on 04.30.2009   |   SephirothX

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[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]  

Bosses and sub-bosses are one of the few constants in videogames. Very few games lack some form of a boss and only a select few boss-less games are good. Notable bosses or foes in videogames that get most of the praise seem to consistently be to the foes of the big hulking variety; whether it be Colossi, world ending aliens, or big nuclear robots.

Yet there always seems to be one ‘type’ of boss that seems to be overlooked; the boss who isn’t really a boss, but rather a reflection of the hero -- your equal -- your peer -- your reflection -- you. I speak of characters such as Zero from the Mega Man X series, a reploid who is equal to X in almost every way and whom you have an epic clash with in Mega Man X2 (if you fail to retrieve all of his parts, of course) with an epic musical score playing in the background. Ocarina of Time fans may remember the confrontation with Dark Link in the Water Temple as well. Final Fantasy 7’s villain Sephiroth is consistently represented as a fallen SOLDIER who has very little difference from the likes of Zack and Cloud, and Kingdom Hearts 2 even goes as far as describing Sephiroth as darkness if Cloud is light.

They can do everything you can do and there is nothing you can do about it. There’s a certain allure to these types of foes because they provide a different kind of challenge than any other enemy or boss can possibly deliver; whether it be through gameplay, storyline, or both. For me, the most noteworthy character to ever fit this profile was a secondary villain of the original Devil May Cry and main antagonist of the prequel Devil May Cry 3. The person I speak of is the other son of Sparda, Vergil. 

Anyone who’s even heard of the Devil May Cry franchise knows one thing: Dante is a cocky badass who’s a master swordsman and has superhuman abilities along with the power to transform into a demon. Vergil is Dante’s twin, they look almost identical, have the same body types, and he inherited all of the same powers that Dante inherited. His main differences, however, are that he takes things far more seriously and through the course of the games Vergil hates Dante and therefore hates you too. No other character in the Devil May Cry universe has a more direct connection to Dante, perhaps more so than even Sparda himself, and thus this makes Vergil the perfect foe.


My first time through Devil May Cry 3: Dante’s Awakening was quite an adventure, doubled by the fact that my first play through of the game was on the original edition of the game and not the substantially easier DMC3: Special Edition. Despite this, I was still confident, perhaps too confident, that I could slash my way through this title like I did with the first two installments of the series (yes … I played Devil May Cry 2 … I’m sorry). The game provided the challenge I expected and I did get tested a little when I fought Cerberus and the Agni & Rudra duo. But my overcoming of these foes seemed to only fuel my Dante-esk confidence as I went through the early portions of the prequel.

Then I encountered Vergil.

After being perched atop Temi-Ni-Gru awaiting my arrival, my first encounter with Vergil was about as brutal a defeat as Dante’s cinematic defeat after the fight. Ebony & Ivory were pretty much useless against Vergil’s lighting fast Yamato and my offensives were usually met with a swift counter. Needless to say, Vergil caught me with my proverbial pants down and it took me a couple of retries in order to defeat my demonic brother (only to watch myself lose, again, in the following cutscene).

However the sudden jump in difficulty caught me off guard yet made me thirst for more, because despite the sudden challenge the entire fight was fair. There were no gimmicky boss tricks or anything that was outright cheap because Vergil was exactly what he should have been, a copy of myself. Vergil had limits similar to my own and knew how to push those limits just like I could with Dante. It was a competitive challenge, a test on how to use my own wits against me essentially. Above all else, I thirsted for more because I needed to redeem myself due to the quiet humbling Vergil gave me.


As you would expect, Devil May Cry 3 delivers with this thirst for payback. One of the great things about DMC 3 is the fact that the game doesn’t throw the same four bosses at you multiple times like the original game. Instead, it’s populated with a series of mission bosses that you only encounter once (excluding the obligatory All Bosses Return Level that is seemingly required in every Capcom game) and the only repeating boss is Vergil himself. The second, and my favorite, encounter with Vergil definitely cranked up things in comparison to our first battle. I came into this encounter with a few more tricks up my sleeve; I had upgraded some of my weapons; leveled up a couple of my styles, and now had the Devil Trigger ability at my disposal. I wouldn’t let Vergil catch me off guard this time.

To my expected displeasure, Vergil was ahead of the game as well specifically by unveiling the Beowulf gauntlets (which were a slightly better version of Ifrit from the original) and tapping a little further into his Dark Slayer abilities. Oh, and remember that whole Devil Trigger thing I said I had now? Yeah, that became a null factor because Vergil’s demon form awoke just as mine I had. I quickly learned that making an offensive mistake while Vergil is in his Devil Trigger results in a good chunk of your health vanishing (not to mention attacking Vergil while in D.T. mode in general is a mistake).

My strikes were quick and with purpose during this encounter while last second rolls kept me just out of harms way. Like my first encounter with him, the fight was quite the challenge and with our mutually gained abilities Vergil threw a whole new batch of awesome at me. The only way I could counter this was by being, well, more awesome. Cinematically, the second fight between Dante and Vergil ends in a draw for storyline reasons, but in my mind I struck back.


A shift in storyline took my focus away from Vergil for a bit, only to remind me of the respect I had for the fair but challenging enemy when he came to my aid later in the game (which results in a totally fucking awesome cutscene by the way). But Vergil’s reappearance very quickly established one thing that I was eager to get to -- The final showdown against Vergil (which Vergil and Dante respectfully refer to as ‘the main event’). My friend (who lurks here as Trev) gave me one bit of advice when he knew I was approaching the third Vergil battle for the first time. His advice was very simple, stock up on as many vital stars as you possibly can. I asked him if Vergil really gets that much tougher the third time around and Trev simply laughed and said “Yeah. He really does”. I went into the third fight fairly well prepared; a few large vital stars, couple devil stars, I had Trickster style maxed, I had all of Rebellion’s moves learned, and I had Beowulf on stand by just in case.

The moment the third fight began I unleashed a flurry of gunfire from Ebony and Ivory at Vergil, and seemingly both of us in unison teleported at each other and began what was a clash of epic proportions. My maxed out trickster style gave me the ability to teleport above Vergil at will and this allowed me to counter out some of his own teleports via his Dark Slayer style. The result was that there was so much teleporting and counter teleporting that even a DragonBall Z fan would have probably been awed by the sight. Despite lacking Beowulf, Vergil still had new tricks up his sleeve for me since he now had the Force Edge sword in his possession. This allowed him to string together some extremely wicked dual sword combos as well as using my own helm breaker maneuver against me. Getting caught in one of his dual sword combos resulted in damage unlike anything Vergil dished out in previous fights, and similar combos while he was in Devil Trigger mode meant that a vital star needed to be used immediately.


The fight was intense and long, by Devil May Cry boss standards, and as his health dwindled away Vergil finally decided to go all out on me by going into what I always called his berserker mode. Essentially he would become momentarily invincible and be constantly teleporting above you trying to start one of his most brutal combos, otherwise he’d teleport and remain unseen as he unleashed a flurry of judgment cut attacks that are still very hard to dodge. I was running out of vital stars and Vergil’s health was dwindling, and then I saw a brief opening and in an aggressive moment of desperation I drove at Vergil with a powerful stinger attack. Then in that split second, all of my hard work against Vergil was rewarded as total silence came upon our arena and Vergil’s last word echoed out, “Dante”.

I love the Devil May Cry games. They are in my opinion the top of the mountain in regards to action games. I also like to think I’m pretty damn good at those games as well when you include that I don’t exploit glitches in the games. So my first encounters with Vergil were both humbling and at the same time welcomed. Vergil quickly turned into my favorite boss in any of the games simply because he was my equal, and for that I salute the darker blue coat wearing Son of Sparda.

And as any Devil May Cry fan knows, the fate of Vergil brought a few epic battles for Dante in the future…








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23 comments | showing # 1 to 23
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The Phantom Gamer's Avatar - Comment posted on 04/24/2009 12:01
The Phantom Gamer
Nice read. This almost makes me want to overlook the travesty that was DMC2 and jump on board with 3.

What the hell is with VG developers and white haired young guys being villains?
Chris Carter's Avatar - Comment posted on 04/24/2009 12:05
Chris Carter
Phantom Gamer, you need to go buy DMC 3 right now, especially the special edition, where you get to play as Vergil himself.

I wish that you actually fought Dante, and not just another Vergil in his mode though; would have made a nice "Those about to die: Dante" counter-blog! :D

Side note: Final Vergil on Very Hard+ difficulty=fucking hard.
Chris Carter's Avatar - Comment posted on 04/24/2009 12:08
Chris Carter
Oh I forgot to add:

In DMC 3, on the second to last boss, you can have a friend control Vergil with a second controller :D

More games need this awesome addition.
SephirothX's Avatar - Comment posted on 04/24/2009 12:41
SephirothX
@ Magnalon
The same trick works with Doppleganger style as well. So if you load up Super Dante and Doppleganger style it basically becomes co-op Devil May Cry.
Arttemis's Avatar - Comment posted on 04/24/2009 13:02
Arttemis
DMC3:SE is the best game in its genre, hands down. The combat mechanics are the tightest I've seen for a 3d action game - to the point of feeling like Capcom's 2D fighters in precision.

Your description of Vergil as an equal opponent is perfect, and the battles against him really are comparable to DBZ fight scenes!

I'm a bit curious, though. You mention that you don't like to exploit glitches in the game; by this do you mean using techniques like jump canceling? I'm pretty sure intentionally part of the game - and it was even added as a purchasable power-up in DMC4!
Mastering it is very similar to the "just guard" and "just release" techniques, and I definitely recommend you try them out; it adds exponential amounts of replayablity. In fact, I've always considered DMC3 to be most like golf in the action genre in that your opponent is no longer the horde of enemies in the game, but yourself as you try to improve your technique.

@Phantom Gamer - You really should give DMC3:SE a chance - just be aware that it's much faster paced than the first game, but the atmospheric feel is still in tact (if not even better) and the story is incredibly enjoyable!
Chris Carter's Avatar - Comment posted on 04/24/2009 13:26
Chris Carter
@Seph
I couldn't find anyone in my group of friends to try that with when I heard about it, and was too lazy to plug in a second controller (too busy beating it like 5-6 times). Nice tip!
Trev's Avatar - Comment posted on 04/24/2009 13:56
Trev
I think jump canceling is a glitch, or at least not the intended effect. Jump, and therefor Enemy Step, was given priority over your other moves, but not so you could repeat the same slash 40 times. Can you imagine if all your attack animations prevented you from jumping? It would probably be damn near impossible to get any sort of combo going because it would leave you totally vulnerable to all the other enemies on screen.

The difference is that Just Guard and Release are actual moves in the game, which require really precise timing, while jump canceling is the single-player equivalent of this.
Arttemis's Avatar - Comment posted on 04/24/2009 16:38
Arttemis
The thing about jump canceling is that it works because it's hard coded to consider any registered contact from an aerial attack as contact with the ground, allowing your character to jump at that exact moment. It's not based on any specific frame your character is on while mid-attack.

It's not as though it's an exploit that allows you to use jump to break free early from any attack because it uniquely applies only to aerial hits, and the system was kept in DMC3:SE as well as DMC4. It was was even showcased on the DMC3 disc in the videos you unlock after beating certain difficulties! It certainly seems intentional!

Also, I was only comparing jump canceling with Just Guard and Just Release because they're similar in technique; both require perfect timing on specific frames.
SephirothX's Avatar - Comment posted on 04/24/2009 17:27
SephirothX
Well Arttemis, Bungie talked an aweful lot about superjumps and BXRing and such in Halo... but that didnt mean it was intentional. It was still an exploit, it was just one that they acknowledged.
TheCleaningGuy's Avatar - Comment posted on 04/24/2009 17:40
TheCleaningGuy
God, DAMN!
I love DMC3 more than words can describe, but this essentially summed up my feelings about the Vergil battles.
I hope this gets frontpaged.
Trev's Avatar - Comment posted on 04/24/2009 17:47
Trev
Proposing that jump canceling the same move over and over is the purpose of Enemy Step is like proposing that crabwalking is the purpose of the roadie run. I really doubt a game that has a meter for how stylish your combo is would include a mechanic specifically for spamming the same boring slash over and over.

It's exploiting that jumping off an enemy in the air counts as contact with the ground, and overrides all the attack animations allowing it to be repeated and cut off any cooldown time from the attack when normally you would be forced to wait for the character to reset to their normal position to perform the same move.

"Can do" and "intended to be done" are not the same thing. I'm not trying to pass a judgement on whether jump canceling is against the "rules", but I just don't think it was the express purpose of including Enemy Step.
garison's Avatar - Comment posted on 04/24/2009 19:35
garison
"I love the Devil May Cry games"

Wait, people actually like those games? No, I'm JK, I never even played one b4 :(
Arttemis's Avatar - Comment posted on 04/24/2009 19:40
Arttemis
Wow, I didn't expect this kind of reaction! I'm not trying to argue, just have a technical debate about the mechanics!

The abusive issues you listed for competitive shooting games were all addressed by their developers and patched. After DMC3, Capcom had two games, a completely new combat engine, and three years to alter the mechanics of Enemy Step, but they didn't. I still believe jump canceling was left in the game intentionally as an extremely advanced technique for players to master, which is a staple to most Capcom games (especially in the fighting genre).

Frankly, I do think it is "stylish" when I see videos of incredibly skilled players such as Brea (example 1, example 2)chaining together dozens of moves using unfathomable button sequences - all without touching the ground!
I've always lauded Capcom for (I believe intentionally) keeping such difficult, precise, frame-based techniques in DMC!
shinryu's Avatar - Comment posted on 04/30/2009 10:20
shinryu
I loved the Vergil fights for exactly the reason you said: they're tough, but ultimately fair. The final battle gave me fits, but it was surprisingly addictive. I remember the very FIRST appearance of Dark Link in Zelda II: I had been slaying Ironknuckles in style, but this particular foe posed a new challenge without being unfair (like, say, the fire-spitting enemies). His technique and reaction time were perfect, to the point that he actually forced you to think: what is MY weak point? how would I defeat myself?

Vergil isn't that simple but the fights brings up that kind of feeling. They almost play like a one-on-one fighting game.
shinryu's Avatar - Comment posted on 04/30/2009 10:22
shinryu
actually, the one qualm I have is that his life bar is broken. but that's the case with most action/adventure bosses.
Ballistic's Avatar - Comment posted on 04/30/2009 10:40
Ballistic
Devil May Cry 3 really stuck with me, above the first one, and even above any other similar action game like God of War. This article reminds me of why it does. This was really excellent and does justice to such a great game. Congrats on Front Page!
Cacophony's Avatar - Comment posted on 04/30/2009 10:54
Cacophony
Virgil is the best character in the series (Well, I never finished 4 but I'm going to assume nothing tops him.)

Very well written article on such a fantastic character.
bluemanrule's Avatar - Comment posted on 04/30/2009 11:08
bluemanrule
Nice article. Vergil is my favorite character in the series. He's dominant, intelligent, and down-right ruthless.

@Cacophony - Yeah, nothing tops Vergil.
Chronic Logic's Avatar - Comment posted on 04/30/2009 11:27
Chronic Logic
Devil May Cry 2 was the best DMC game ever! Don't you agree fellas?
Count Grishnack's Avatar - Comment posted on 04/30/2009 14:53
Count Grishnack
I loved DMC3. From the weapons (GUITAR!!) to the bosses, it was top notch all around.
manta's Avatar - Comment posted on 04/30/2009 17:36
manta
I hope DMC5 is more DMC3 and less DMC4.

4 was good, but the retreading and severe lack of weapons and bosses made it not nearly as it's predecessor.
infinity's Avatar - Comment posted on 04/30/2009 22:20
infinity
sweet article. vergil is probably my favorite boss for the exact reasons you mentioned.
Castle's Avatar - Comment posted on 05/01/2009 13:07
Castle
Poor old awesome ass Vergil.
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