The only part I didn't like was having to shoot the sniper rifle. I was Merc came in and did it instead.
I personally had no problem with the baddies of Mirror's Edge. I incapacitated each one without firing a shot.
Slide kick FTW!
I don't really play FPS games, but even I can tell that Mirrors Edge has the worst shooting ever.
Albeit, you're not really meant to.
Also, How do you snipe the van that Kate is in if you can't shoot a gun for that achievement/trophy?
Ok, so i played through the game on normal without shooting anybody and it was really difficult...some parts took ridiculous numbers of tries. I still enjoyed it. I then played some parts on easy to fetch the bags...and it made me love the guns. After you deprive yourself the first time i didn't care how bad they felt, i could SHOOT PEOPLE!
I think the guns can really add to the game if you use them sparingly.
I liked the game but next time it needs more running...there was too much time spent in tight quarters climbing up pipes and dumb things. Occasionally i just didn't know where to go and that ruins the flow of the game.
What part of the gameplay, in it's attempt to become a "new age" platformer didn't you like? I felt like it flowed great, and as a first effort (barring Jumping Flash, which no one played), I'm not too worked up if the gunplay system wasn't all that.
Also, a large amount of classic action games have joke stories (DMC, RE4). This didn't surprise me.
If I could change one thing it would be make everything in first person. No horrible Toonami reject cutscenes, or third person scene-cuts. Just first person the entire game, with the cartoon sequences using the in-game engine.
Also, the enemy are incredibly weak even with body armor, since they seem to die with just a kick. They have TERRIBLE aiming. Even the helocpters with a pintle mounted machine gun can't aim! And somehow Faith can take so much damage, which is kind of bizzare seeing how she's not even wearing armor. She can even survire a direct hit from a .50 BMG, that's just nuts.
As for the story, I find it hilarious that the Blues have to train their own evil version of the Runners to beat the Runners at their own game. Also do you know how many packages Faith delivers in the entire game? Only one, and that's at the beginning level.
Also, Faith communicates with Mercury and other Runners via a headset, which brings up a fridge logic...Why the heck doesn't she just deliver info over the headset? I mean the headset seems to be a secure channel. It would save her so much time instead of running. Ropeburn is also a fucking idiot, he actually has the trains run on time just so that Faith can cross over it to the otherside. I swear the city, the police, and the government is RETARDED.
I like number 7, because I always wondered why at the end after you kill Jackknife the security that was just there a second ago is nowhere to be found while you're pulling Kate up the side of the building.
@ Chronic: Well they did testing if you heard with and without the reticle in the middle of the screen as people without got motion sickness, try playing with it on...? I sit pretty close and I didn't get it all + 90% of people. Also remember this game was never about being an FPS so of course the game engine and AI would not be realistic, if that was the case you'd be dead after one shot for everything and it would be mind-numbingly tedious/repetitive repeating the same parts.
The story develops so Faith doesn't have to deliver packages as it is all about uncovering the truth and saving her sister, so the delivering of packages is irrelevant. And it sounds like you're complaining that trains are on time, did I read that right? So late trains are better?....
In Japan most trains are no more than 3 minutes late on average. If they are you get a refund.
@ Uniquenamehere: yes you just jump up from the elevator on the chair and you're straight up there next to him to deliver a face kick.
Overall I thought 9/10 for Mirrors Edge. Repeated play through I found more easter eggs and trophies were fun to discover.

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