Quantcast

Those About to Die: Colossi!

7:00 PM on 04.14.2009   |   shinryu

Those About to Die: Colossi! photo
Want your blog on our home page? Answer this!

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]

Most games put the player in a position of power. It's a time-tested tradition to simply help us out and make the game more, well, fun. Typically, games exploit the plight of heavily outnumbered heroes in hostile environments. When handing a player such a daunting challenge, it seems only fair to give him a few breaks. If every single enemy in Half-Life were as smart, well-equipped, dexterous and resilient as Gordon Freeman, even the steadiest FPS veterans would have trouble advancing past the first chapter. Similarly, Mario gets fireballs and invulnerability stars, and Final Fantasy heroes get stashes of Phoenix Downs. Setting aside the strictly in-game rule sets, saving and continues are enormous advantages. Even the notoriously abused Contra marines start off with three lives -0 ask their real-life counterparts how much they'd like that.

The most notable exception to this rule is the boss battle. After plodding through armies of brainless, suicidal dummies, the player gets a taste of his own medicine against someone who's even cheaper than he is. The baddest bosses remind the player that he's not in control -- the game is. Take Silent Hill's Pyramid Head, BioShock's Big Daddies, Resident Evil's various Tyrant incarnations. They are the guys that always seem to show up at the worst possible times; the ones you save that handful of Magnum rounds for. The guys that make you go "oh, shit".

They never feel like "those about to die". They make you feel like you are the one about to die. 


Shadow of the Colossus
goes for a similar effect, by means of a thoroughly different structure. There are no hordes of fodder baddies to wade through; the game is, quite simply, a string of boss battles (against the eponymous Colossi) interspersed with exploration sequences. It is also a mind-blowing experience, among the most unforgettable in the history of the gaming medium.

The player's first encounter with a Colossus is usually followed by a predictable reaction: "I have to kill that?". Wander, the main character, is a skinny guy wearing light clothes. He doesn't have any discernible powers. He doesn't even look like a warrior, and his swordplay is suspiciously awkward. In the opposite corner we have the first Colossus, Valus, a fifty-foot walking stone titan and one of the smallest among his peers. Who ya got?

And yet, against all odds, Wander prevails. In the process, the player learns that Wander's sword has the power to reveal the Colossi's weak spots and inflict harm on them. As he progresses through the game, facing bigger and badder Colossi, more aspects of the game's system are revealed: Wander's health regenerates, for instance, if he stays out of harm's way for a while. He can survive impossible falls. He can increase his grip strength to superhuman levels. And still, the feeling of shock and awe before every new Colossus stays the same.

In this respect, Shadow of the Colossus is a great example of difficulty calibration not getting in the way of the experience. If Wander died at every fall, and the player had to repeat the same parts over and over, it would be tedious. If he didn't have his magic sword, we wouldn't even have a game. On the other hand, if Wander were a Kratos-like demigod with comic book physical abilities, this would be a very different game and an altogether different experience. Instead, Wander has exactly the right attributes that allow the player to thoroughly enjoy the game while still coming across as a regular guy performing impossible feats.


This leaves the player to focus on developing an actual strategy instead of simply mastering a control scheme and learning to react to the boss's pattern. The controls are simple and intuitive, and soon become second nature, to the point that many weak spots and strategies are discovered instinctively. The game gives away very little in the form of explicit hints, but it manages to lead the player the right way. So that many jaw-dropping moments are experienced first-hand and not mired in repetition.

One of my personal favourites is the battle against Avion, the fifth Colossus. After Wander hits it with an arrow, it flies right at him, and as suicidal as it may sound Wander can only grab its wing and hang on as it shoots through the air at insane speed.

The game relies strongly on a stunning atmosphere and design. Wander's pain and fatigue during the battles are almost tangible. Despite framerate issues and occasionally clumsy controls, the feeling of immersion is stronger than that of most current-gen titles.

While "conventional" games try to keep the player on edge by threatening his progress or testing his or her skills with a controller, Shadow of the Colossus challenges the wits while rousing emotions that used to seem unsuited to something as trivial as a video game. One of the Colossi doesn't even try to attack the player, and that battle stands one of the most memorable things I've ever seen in a game. How many other games can claim to have something like that?








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

19 comments | showing # 1 to 19
prev next

Qalamari's Avatar - Comment posted on 04/09/2009 22:55
Qalamari
Great blog, and very timely. I think I need to set aside some time and play through this game again.
shinryu's Avatar - Comment posted on 04/10/2009 07:59
shinryu
Thanks. It's one of those few games I tend to pick up here and there just to relive the experience for a bit.
I wasn't even thinking of the whole movie controversy when I wrote this. That said...I hope it never gets done.
Pyroph's Avatar - Comment posted on 04/10/2009 20:11
Pyroph
I just started playing it a few days ago, and I agree. Great blog. :)
Chronic Logic's Avatar - Comment posted on 04/14/2009 19:12
Chronic Logic
Thank god for his magical sword. Imagine if he used a magical gun instead? Yea way too easy.
Forest Green Lantern's Avatar - Comment posted on 04/14/2009 19:19
Forest Green Lantern
always wished I had palyed this one. :(
tigerfangred91's Avatar - Comment posted on 04/14/2009 19:23
tigerfangred91
I own this game, and played for about 30 minutes but never got back into it because of time constraints. I seriously regret that and vow to finish this game this summer.
garrfunkel's Avatar - Comment posted on 04/14/2009 19:27
garrfunkel
This is and always will be one of the greatest games ever made. It stands alone in pretty much everything it does. Its a bold step for the developer to take and one that paid of so so well.

Its a risk that is not common in an industry so consumed with franchises and sequels but one that shows how video games can achieve something in a way that no other medium can. That sense of "Holy shit thats huge" that this game gives can never be recreated exactly in any other medium.
foolishwolf's Avatar - Comment posted on 04/14/2009 19:37
foolishwolf
Where is this generation's Shadow of the Colossus?! *sigh*
linuxguy's Avatar - Comment posted on 04/14/2009 19:41
linuxguy
that's it I'm hooking my ps2 back this week and playing this again.
StrawHatLuffy's Avatar - Comment posted on 04/14/2009 19:47
StrawHatLuffy
Honestly this blog was probably one of the only ones that I really enjoyed reading from start to end , even with my comparatively short attention span for what isn't news. Honestly 'great article' is overused but this truly is.

I loved Shadow it last generations refreshing game to me. No more Heroes being this gens
Edco's Avatar - Comment posted on 04/14/2009 20:15
Edco
Forever a classic game. Great read, too, makes me itchy to play through again!
falinter's Avatar - Comment posted on 04/14/2009 20:24
falinter
Awesome write up dude
Dreamsower's Avatar - Comment posted on 04/15/2009 00:32
Dreamsower
Great write up, makes me wanna do another play through and try my hand again at those hard-mode time trials. One of few games I enjoyed just riding around and exploring the world.
Emrah's Avatar - Comment posted on 04/15/2009 03:43
Emrah
Those graphics are unbelievable.. Can't tell it is a ps2 game.
shinryu's Avatar - Comment posted on 04/15/2009 04:08
shinryu
Whoa, frontpaged! Now I love this game even more. Cheers people ;)

@StrawHatLuffy: I've been hesitant about NMH for a long time...mostly because my backlog is so humongous for the little free time I have now, but I might just give it a try now.

@Emrah: yeah, it's amazing what they managed to squeeze out of the PS2. It's not even the kind of high-res, slick smooth graphics you find in Snake Eater and God of War. The graphics aren't even that "good" by conventional standards - it's what they did with the lighting, animations and effects that really stands out. Remember the opening scene in ICO, the way the horses moved? It's like those polygons have physical weight.
Geoff Henao's Avatar - Comment posted on 04/15/2009 09:57
Geoff Henao
I came on this blog a bit too late; it's broken up with HTML code and only, I think, the first paragraph displayed. :/
Demtor's Avatar - Comment posted on 04/15/2009 16:32
Demtor
Yeaaah, something bad must have happened to this blog. Otherwise I don't understand how it got front paged.
shinryu's Avatar - Comment posted on 04/16/2009 00:39
shinryu
what, you guys can't appreciate some fine cubist html art?
my fail - CTZ fixed it now :)
Kyvon08's Avatar - Comment posted on 05/05/2009 08:08
Kyvon08
I actually just started playing this game for the first time yesterday, and i'm hooked.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!